Age | Commit message (Collapse) | Author |
|
|
|
couldn't find any apparent causes yet)
|
|
- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Give better names to animation callback functions/vars
- Give better names to animation functions (previously known as subXXXX - not completed yet)
- Add dumpAllResources (which is a lie, since it only dumps animations for now)
- More renaming to come
|
|
|
|
|
|
|
|
- Move calcDistance from Class521 to graphics.cpp
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Scene1908 is actually only used in another module...)
|
|
- Use Scene::insertSprite<> in all scenes
|
|
(instead of using sendMessage directly)
|
|
|
|
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes
|
|
|
|
but nicer)
|
|
function (only in Module1000 so far)
|
|
|
|
|
|
surface member
|
|
There are merged into createModule and updateModule in the GameModule class
|
|
They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
|
|
updateScene for Module1200
|
|
insertMouse433 etc. methods and use them
|
|
|
|
merge of the Palette/Palette2 classes
|
|
updateScene for Module1000
|
|
createScene and updateScene (for Module2200 only so far)
|
|
preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then)
- Add Klayman animation speedup
|
|
|
|
|
|
|
|
|