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2017-04-03TITANIC: Add missing break to switch statementPaul Gilbert
2017-04-03DIRECTOR: Bring cast children back for D4 or higher.stevenhoefel
2017-04-03DIRECTOR: Use button cast when rendering button text.stevenhoefel
2017-04-03DIRECTOR: Pre-load Button child text members.stevenhoefel
2017-04-02TITANIC: Add missing code from CBaseStar draw3Paul Gilbert
2017-04-02TITANIC: Add missing code in CBaseStar draw4Paul Gilbert
2017-04-02DIRECTOR: Shorted detection tablesEugene Sandulenko
2017-04-02TITANIC: Fix warningsWillem Jan Palenstijn
2017-04-02BLADERUNNER: fixed lighting cachePeter Kohaut
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
2017-04-02TITANIC: Temporarily hard-code random vectors to ease debugginPaul Gilbert
2017-04-02TITANIC: Further cleanup of star drawing methodsPaul Gilbert
2017-04-02TITANIC: Cleanup and minor fixes in star drawing codePaul Gilbert
2017-04-01TITANIC: Fix CStarControlSub13 _valArray setupPaul Gilbert
2017-04-01TITANIC: Renamings for CStarControlSub13 classPaul Gilbert
2017-04-01TITANIC: Fix CStarControlSub13 loading/saving width & heightPaul Gilbert
2017-04-01TITANIC: Fix matrix comparison in CStarControlSub12 proc15Paul Gilbert
2017-04-01TITANIC: Fix vector equality operatorsPaul Gilbert
2017-04-01TITANIC: Fix loading of star position dataPaul Gilbert
2017-04-01TITANIC: Fix incorrect function parameterPaul Gilbert
2017-04-01DIRECTOR: Fix Ernie detectionEugene Sandulenko
2017-04-01BLADERUNNER: improvements to the walking codePeter Kohaut
path finding is still missing video player has audio preloading small fixes
2017-03-31TITANIC: Renaming of crosshairs related codePaul Gilbert
2017-03-31TITANIC: Fix drawing bounds in CSurfaceArea fillRectPaul Gilbert
2017-03-31TITANIC: Merge fader classes into one, video surface setup fixPaul Gilbert
2017-03-31TITANIC: Merge CSurfaceFader and base into a single filePaul Gilbert
2017-03-31DIRECTOR: Score label names are case insensitiveEugene Sandulenko
2017-03-30TITANIC: Fix initialization of CStarControl _petControl referencePaul Gilbert
2017-03-30TITANIC: Fix rect calculation in CSurfaceArea fillRectPaul Gilbert
2017-03-30SCI32: Check for game aborts in all kList iteration methodsColin Snover
This fixes a use-after-free in GK2 when restoring a second save game, when the List reg_t is still considered valid but the List has moved due to a partial game restore.
2017-03-30SCI: Add clarifying comment to op_restColin Snover
2017-03-30SCI: Stop getCurrentCallOrigin from mutating stack framesColin Snover
This fixes incorrect backtraces after a workaround failure or other call to getCurrentCallOrigin when one or more stack frames are calls to local procedures.
2017-03-30SCI32: Hack around MIDI parser causing stuck harp animation in KQ7Colin Snover
The eventual proper fix for this is to change the current MIDI parser to work the same as in SSCI, but for now this workaround allows the game to continue. Fixes Trac#9696.
2017-03-30SCI32: Improve bounds checking in SciString trimColin Snover
2017-03-30SCI: Ensure object name reg_ts are valid before dereferencing themColin Snover
2017-03-30SCI32: Add workaround for uninitialised read in TorinColin Snover
2017-03-30SCI32: Add workaround for uninitialised read in GK1Colin Snover
2017-03-30SCI32: Always reinit GfxText32 statics on game startupColin Snover
Fixes bad scaling of text when switching between games with different script resolutions.
2017-03-30SCI: Change default master MIDI volume to 15Colin Snover
GK1 handles MIDI volume by changing the volumes of individual sound objects, rather than by using the MIDI master volume. As a result, the master volume needs to default to the maximum output level in order for GK1 to play music at the correct volume. This change does not affect earlier games, since SCI16 managed MIDI volume via the master volume, and for these games the master volume from ScummVM is synced at startup.
2017-03-30SCI: Give kernel calls a valid stack pointerColin Snover
Some kernel calls need to be able to call back into game script code, which requires a valid stack pointer for use with invokeSelector. An example of this is the guest additions code that syncs audio volumes from ScummVM: it needs to be able to call into the game scripts responsible for managing the in-game audio volume UI.
2017-03-30SCI32: Do not default to General MIDI for SCI2.1 gamesColin Snover
The only SCI32 game that uses MIDI and does not support AdLib is MGDX, and it its MIDI playback is currently broken regardless of the synth setting.
2017-03-30SCI: Whitespace alignmentColin Snover
2017-03-30SCI32: Fix crash when using brightness slider in ShiversColin Snover
2017-03-30SCI32: Fix broken sliders in Shivers settingsColin Snover
This problem is caused by the same invalid super call that broke the CCTV joystick.
2017-03-30SCI: Fix typo in commentColin Snover
2017-03-30SCI32: Skip bad map 405 on CD 1 of PQ:SWATColin Snover
The resources on CD 1 are corrupt and point to invalid locations in the CD 1 RESOURCE.AUD. This can be noticed during the briefing on the Lucy Long callup, where descriptions of the map are missing and eventually the game gets stuck waiting for missing audio to finish playback.
2017-03-30SCI: Protect and clarify the purpose of Resource _header dataColin Snover
2017-03-30SCI32: Fix audio, wave, VMD, Duck, CLUT, TGA, ZZZ, Etc patchesColin Snover
Specifically, audio patches are used in at least PQ:SWAT (40103.AUD), Lighthouse (9103.AUD), and the GK2 demo (300.AUD).
2017-03-30SCI32: Use built-in system font as default font for GfxText32Colin Snover
Fixes the non-interactive Lighthouse demo.
2017-03-30SCI: Handle >64KiB offsets in parse_reg_tColin Snover
2017-03-30SCI: Replace magic numbers in reg_t handling with symbolsColin Snover