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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-02-26
XEEN: Fix monster/party taking turns in combat
Paul Gilbert
2015-02-25
XEEN: Method rename and compilation warning fixes
Paul Gilbert
2015-02-25
XEEN: Properly reimplement nextChar
Paul Gilbert
2015-02-25
XEEN: Fix display of combat action buttons
Paul Gilbert
2015-02-25
XEEN: Add a MonsterStruct pointer to the MazeMonster class
Paul Gilbert
2015-02-25
XEEN: Fixed display of attacking monster names
Paul Gilbert
2015-02-25
XEEN: Prevent double call to moveMonsters
Paul Gilbert
2015-02-25
XEEN: Fix mosnters moving towards party
Paul Gilbert
2015-02-23
XEEN: Fix _newDay initialization
Paul Gilbert
2015-02-23
XEEN: Fix placement of enemies
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-22
XEEN: Fix placement of objects in setIndoorsObjects
Paul Gilbert
2015-02-22
XEEN: Add horizontal placement fix for scaled sprites
Paul Gilbert
2015-02-22
XEEN: Merge scaling code from XSurface into sprite drawing code
Paul Gilbert
2015-02-22
XEEN: Fix compiler warning
Paul Gilbert
2015-02-22
XEEN: Fix horizontal positioning for flipped images
Paul Gilbert
2015-02-22
XEEN: Remove redundant comment from drawList method
Paul Gilbert
2015-02-21
XEEN: Restrict sprite drawing to window bounds
Paul Gilbert
2015-02-21
XEEN: More code for dismiss dialog
Paul Gilbert
2015-02-21
XEEN: Implemented giveTreasure
Paul Gilbert
2015-02-21
XEEN: Implement more combat methods
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-20
XEEN: Implement attack method
Paul Gilbert
2015-02-20
XEEN: Implement attackMonster and breakAllItems
Paul Gilbert
2015-02-20
XEEN: Implemented monsterAttack
Paul Gilbert
2015-02-19
XEEN: Implemented stopAttack
Paul Gilbert
2015-02-19
XEEN: Fix selecting spells to cast in spells dialog
Paul Gilbert
2015-02-19
XEEN: Fix display of spell names in Spells dialog
Paul Gilbert
2015-02-18
XEEN: Fix drawing buttons in Spells dialog when switching character
Paul Gilbert
2015-02-18
XEEN: Simplify use of addButton when setting up button lists
Paul Gilbert
2015-02-18
XEEN: Spell dialogs fixes for non-casters
Paul Gilbert
2015-02-18
XEEN: Add special case spell handling during combat
Paul Gilbert
2015-02-18
XEEN: Implement extra code for passing active character to castSpell
Paul Gilbert
2015-02-18
XEEN: Fixes for display of Spells dialog
Paul Gilbert
2015-02-17
XEEN: Fix display of buttons in Cast Spell window
Paul Gilbert
2015-02-17
XEEN: Implemented Cast Spell dialog
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-16
XEEN: Starting of combat UI, moved _combatParty into Combat class
Paul Gilbert
2015-02-16
XEEN: Implemented giveCharDamage
Paul Gilbert
2015-02-15
XEEN: Implementing combat methods
Paul Gilbert
2015-02-15
XEEN: Moved _openDoor into InterfaceMap
Paul Gilbert
2015-02-15
XEEN: Fix walking through walls
Paul Gilbert
2015-02-15
XEEN: Moved more variables out of InterfaceMap that belong in Interface
Paul Gilbert
2015-02-15
XEEN: Move more code from InterfaceMap that should be in Interface class
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-15
XEEN: Move drawMiniMap to Interface class
Paul Gilbert
2015-02-15
XEEN: Implemented more code from end of draw3d
Paul Gilbert
2015-02-15
XEEN: Split up draw3d between Interface and InterfaceMap, start of fall code
Paul Gilbert
2015-02-14
XEEN: Fix _buttonValue check for moving through doorways
Paul Gilbert
2015-02-14
XEEN: Fix default display of doors
Paul Gilbert
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