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2019-07-06GLK: ALAN3: Further warning fixesPaul Gilbert
2019-07-06GLK: ALAN3: Initial files commitPaul Gilbert
2019-07-05CRYOMNI3D: Fix Travis warning about comma at the end of listLe Philousophe
2019-07-05CRYOMNI3D: Fix styleLe Philousophe
2019-07-05CRYOMNI3D: Add Spanish version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Move texts at the right placeLe Philousophe
With different languages text should be placed to fit on the screen
2019-07-05CRYOMNI3D: Add German version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add a timeout for displayHLZLe Philousophe
2019-07-05CRYOMNI3D: Add Italian version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add English version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add internationalization through external DAT fileLe Philousophe
2019-07-05CRYOMNI3D: Load all characters and not only the lettersLe Philousophe
That will be useful for i18n. Let's suppose all the versions have all the characters.
2019-07-05CRYOMNI3D: Remove detection leftover and add flagsLe Philousophe
That will let us adapt from different packaging across Versailles editions.
2019-07-05CRYOMNI3D: Fix loading of game from original menu in-gameLe Philousophe
2019-07-04CRYOMNI3D: Silence more warningsLe Philousophe
2019-07-04BLADERUNNER: Explicit message about missing game filesPeter Kohaut
2019-07-02WINTERMUTE: Fix slider bugs in several gameslolbot-iichan
There is a bug introduced in WME Lite. Testcase: 1. Download https://github.com/lolbot-iichan/wme_testsuite/tree/master/slider_test/packages 2. Download https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/wmelite/wmelite_10_win.zip 3a. Run game.exe -> Slider moves with the mouse while it is pressed and released when mouse is released 3b. Run wmelite.exe -> Slider is never released 3c. Run ScummVM -> Slider is never released Related bugs: https://bugs.scummvm.org/ticket/6567 https://bugs.scummvm.org/ticket/9861 Reason: slider is a button object that changes it's X until "LeftRelease" event is revieved and breaks the endless loop. Sample code: https://github.com/lolbot-iichan/wme_testsuite/blob/master/slider_test/data/interface/system/speechvolume.script However, WME Lite does not send "LeftRelease" events to any objects, if Game object can handle such event, even is game is frozen and UI is shown. Original code: https://github.com/lolbot-iichan/Wintermute-Engine/blob/master/src/engine_core/wme_ad/AdGame.cpp#L2218 Changed in WME Lite: https://github.com/lolbot-iichan/wmelite/blob/master/src/AdGame.cpp#L2120 This behaviour was introduced in SVN period of wmelite, I believe it was made on purpose for handling some iOS scenarios at commit #37 mentioned on page https://code.google.com/archive/p/wmelite/source/default/commits My proposal is to mark iOS apps as WME_LITE and fill exact WME_1_X_X/WME_LITE versions for all known games. WME_1_X_X can be seen by right-clicking on main executable and seems to be non-empty for almost all existing WME games.
2019-07-02WINTERMUTE: Add detection for some Russian version of 1 1/2 Ritterlolbot-iichan
This seems to be some fan-made translation patch. File "string3.tab" seems to be the only thing translated, and it's stored as a plain file, outside dcp packages. Patch is applied to original by adding this file.
2019-07-02WINTERMUTE: Add detection for 6 more Carol Reed demoslolbot-iichan
Also fixes https://bugs.scummvm.org/ticket/11005
2019-07-02WINTERMUTE: Reorder Carol Reed detection recordslolbot-iichan
On undetected game user gets message like this: ``` Matched game IDs for the Wintermute engine: actualdest-win, basisoctavus-win-cz, agustin-win, bthreshold-win, bickadoodle-win, bookofgron-win-ru, carolreed4-demo-win, carolreed5-win, carolreed6-win, carolreed7-demo-win, carolreed8-win, carolreed9-win, carolreed10-win, carolreed11-win, carolreed12-win, carolreed13-win, carolreed14-win, chivalry-win, corrosion-win, deadcity-win-cz, dfafadventure-win, dirtysplit-win, dreaming-win, driller-win, ... ``` It's confusing that some carolreed games are mentioned as demos and some are not. Fixed this by reordering them.
2019-07-02SCI32: Fix QFG4 Look-Dungeon Messagesluicebox
2019-07-02SCI: Disable SQ4 timepod code for missing roomsluicebox
Fixes #11006
2019-07-01TESTBED: Correctly reset the number of skipped testsCameron Cawley
2019-07-01BLADERUNNER: Rat AI bug fixesThanasis Antoniou
Most prominent bugs fixed is behavior in KP02 and not attacking when near McCoy
2019-07-01BLADERUNNER: Fix warningCameron Cawley
2019-06-30JANITORIAL/CRYOMNI3D: Fix warnings in MSVCLe Philousophe
Most of them were due to setting -1 to unsigned values Else it was bogus unintialized values
2019-06-30COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698)lolbot-iichan
* WINTERMUTE: Add detection for "The Driller Incident" "The Driller Incident" is a small freeware game for Wintermute, avaliable in English and Russian: http://questzone.ru/enzi/files/1645 * WINTERMUTE: Add detection table for "One Helluva Day" demo "One Helluva Day" is a point-and-click adventure demo in English / Czech / Russian. Free download: https://store.steampowered.com/app/603680/One_helluva_day/ * WINTERMUTE: Support CHARSET property for TT fonts "// we don't need this anymore" was a mistake =) Surely, most Wintermute games are either designed for 1252 language (DE_DEU, EN_ANY, ES_ESP, FR_FRA, IT_ITA, PT_BRA), or don't use TrueType fonts (5ma, deadcity, grotter1, grotter2, thekite, tib), or use CHARSET=1 with UTF strings (dirtysplit, reversion1, reversion2, twc), which meen this conversion is not needed for those games. However, there are some games that explicitly states CHARSET=10 (driller (RU_RUS), oknytt (RU_RUS), onehelluvaday (UNK_LANG when playing as Russian)) and there are some games with CHARSET=1 with non-1252 in mind (bookofgron (RU_RUS excepts 1251), carolreed4 (RU_RUS excepts 1251), kulivocko (CZ_CZE excepts 1250)). This fixes text in some games: bookofgron, carolreed4, driller, kulivocko, oknytt, onehelluvaday. * WINTERMUTE: Break savegame compatibility sizeof(BaseFontTT) was changed, so let's break savegame compatibility * COMMON: Add conversion tables for win1253 and win1257 * COMMON: Add string conversion from U32String back to Common::String convertUtf32ToUtf8 code is based on Wintermute::ConvertUTF32toUTF8 convertFromU32String use convertUtf32ToUtf8 for UTF8 or lookup through conversion table for single-byte encodings * WINTERMUTE: Use Common::convert functions for non-UTF charsets * WINTERMUTE: Fix whitespaces at detection tables * WINTERMUTE: Add TODO comments
2019-06-30BLADERUNNER: Fix Steele re-arresting Izo at RC03Thanasis Antoniou
2019-06-30BLADERUNNER: Additional potential Bullet Bob's gun fixThanasis Antoniou
2019-06-30BLADERUNNER: Possible gun blinking out fixThanasis Antoniou
2019-06-30SCI32: Promote QFG4 to testingFilippos Karapetis
2019-06-30CRYOMNI3D: Silence false positive warnings about uninitialized variablesFilippos Karapetis
2019-06-30SCI32: Extend scaler sanity checks to all SCI32 versionsFilippos Karapetis
Fixes QFG4 bug #10765. It's preferable to have sanity checks in the code, rather than crashing due to invalid draw rectangles from buggy game scripts. It's no use checking which specific interpreter versions had sanity checks and trust the game scripts of the other interpreters. Thus, it's easier and safer to always enable these sanity checks.
2019-06-30WINTERMUTE: Increase window title height by 1 for "5 Lethal Demons" gamelolbot-iichan
For some reason getFontHeight() is off-by-one comparing to height set in TITLE_RECT, which made text being bigger then title rect and drawing was skipped. This fixes https://bugs.scummvm.org/ticket/6501
2019-06-30SCI: Fix SQ4 English Amiga dress logic, bug #11004sluicebox
2019-06-29BLADERUNNER: JANITORIAL: Fix a compiler warning with a const cast. (#1719)jepael
Tested and it works. Thanks for the fix!
2019-06-28BLADERUNNER: JANITORIAL: Code formatting fixesThanasis Antoniou
2019-06-28BLADERUNNER: Pause NPC walkers for Gaff scene in CT12Thanasis Antoniou
2019-06-28BLADERUNNER: Avoid freeze in Gordo scene at CT05Thanasis Antoniou
If McCoy re-climbs the stairs immediately after retiring Zuben and having picked up the photo
2019-06-28SCI32: Fix QFG4 character selection, bug #11002sluicebox
2019-06-28SCI32: Fix kShakeScreen32 parameter count checksluicebox
2019-06-27GLK: ALAN2: Fix loading memory for Big EndianPaul Gilbert
2019-06-27WINTERMUTE: Do not optimize out alpha blits on rotationlolbot-iichan
This fixes defect #10684: 1-pixel width sprite becomes a big rectangle if rotation is applied. Case was originally reproduced with FoxTail game for WME, then reduced to testcase https://github.com/tobiatesan/wme_testsuite/tree/master/time_test/packages
2019-06-27SCI32: Make QFG4 tentacle patch GOG compatiblesluicebox
2019-06-26BLADERUNNER: Fix obstacle map in CT04Thanasis Antoniou
Prevent transient from walking through scenery alongside the right wall
2019-06-26BLADERUNNER: Pause walkers for special loop in RC03Thanasis Antoniou
Otherwise they may glitch with the background at the Hawker's Circle entrance.
2019-06-26BLADERUNNER: McCoy should holster his gun in MA07 when Gaff is thereThanasis Antoniou
2019-06-26BLADERUNNER: Stop McCoy from buying absinthe a second timeThanasis Antoniou
After he gives it to transient, he should not be able to buy it again That's because the Flask option is added to be selected only once, so McCoy won't be able to give it again to the homeless guy to get more info, and also the second time round, he gets the exact same dialogue from the bartender at the Hawker's Circle, which does not sound right.
2019-06-26BLADERUNNER: Correct fix for maze target timingsThanasis Antoniou
Still only applies in Hard and Normal mode difficulty
2019-06-26BLADERUNNER: Fix waiting time for targets in MazeThanasis Antoniou
Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior.