Age | Commit message (Collapse) | Author |
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- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
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This shouldn't actually be necessary since, as far as I can tell,
its only purpose is to toggle between true and false to slow down
some mouse cursor animations. But Valgrind doesn't know that.
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SWORD25: Optimized graphics drawing
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This fixes bug #3612682
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Changed REGISTRA to ACCEDI for better user convenience.
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intro of the OS/2 and Win95 versions
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least "The End"
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Based on the BeOS executable.
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to graphic corruption
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
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alternate animation file name
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avoid low/high res missing files
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This is a regression from 93e69aa4da0558b05fc235684355ed38eed9863d.
Thanks to eriktorbjorn to noticing that the music is missing.
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For consistency with NUM_SCRIPT_SLOT.
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I believe this fixes CID 1003954, 1003957, 1003958, 1003962 and
1003966.
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