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2019-07-28SUPERNOVA2: Add interaction with room objectsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add drawMapExits from supernovaJaromir Wysoglad
I am keeping there the TODO from the original code, which can be resolved pretty easily, but I want to leave the code as similar to supernova engine as possible so it could eventualy be merged together.
2019-07-28SUPERNOVA2: Add starting itemsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add airport objectsJaromir Wysoglad
2019-07-28SUPERNOVA2: Render GUIJaromir Wysoglad
2019-07-28SUPERNOVA2: Add gui element from supernovaJaromir Wysoglad
2019-07-28SUPERNOVA2: Add room deletion to game managerJaromir Wysoglad
2019-07-28SUPERNOVA2: Add gui commands to game managerJaromir Wysoglad
2019-07-28SUPERNOVA2: Add inventory from supernovaJaromir Wysoglad
2019-07-28SUPERNOVA2: Add intro animationJaromir Wysoglad
2019-07-28SUPERNOVA2: Programm intro title screenJaromir Wysoglad
2019-07-28SUPERNOVA2: Rewrite palette to 1 RGB color per rowJaromir Wysoglad
2019-07-28SUPERNOVA2: Remove code for rendering newspapersJaromir Wysoglad
2019-07-28SUPERNOVA2: Begin intro animationJaromir Wysoglad
Copy and modify all the code needed for animation from supernova engine and display Mission Supernova logo.
2019-07-28SUPERNOVA2: Add roughly translated room, object IDJaromir Wysoglad
2019-07-28SUPERNOVA2: Finished copying of engine skeleton.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add gamemanager skeletonJaromir Wysoglad
2019-07-28SUPERNOVA2: add loading of game stringsJaromir Wysoglad
2019-07-28SUPERNOVA2: Create engine skeleton for supernova 2Jaromir Wysoglad
2019-07-28SUPERNOVA: Remove detection of Mission Supernova 2Jaromir Wysoglad
2019-07-28SCI: Re-apply accidentially overwritten PQ3 EGA detection entry's extra fieldLothar Serra Mari
2019-07-28SCI: Add detection entry for debug version of Codename: IcemanLothar Serra Mari
This special debug build was salvaged by Clint Basinger ("LGR") from an IBM PCjr that was previously owned by Ken Williams from Sierra On-Line.
2019-07-28BLADERUNNER: prevent seg fault in ESPERThanasis Antoniou
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so
2019-07-27GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an errorPaul Gilbert
2019-07-27GLK: FROTZ: Fix reading placeholder rects from Blorb filesPaul Gilbert
2019-07-27GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archivePaul Gilbert
2019-07-26GLK: FROTZ: This reverts commit 10a5b70b0af167c1f154a4c9dbe8829fe966fffa.Paul Gilbert
2019-07-26SCI: Fix MOTHERGOOSE Main menu crashsluicebox
Fixes bug #9681
2019-07-25TITANIC: Fix gcc compiler warningsPaul Gilbert
2019-07-25GLK: Fix uninitialized variable warningPaul Gilbert
2019-07-25BLADERUNNER: Fix repeat of Izo apprehending and possible freezeThanasis Antoniou
2019-07-24GLK: Fixing some gcc 8 warningsPaul Gilbert
2019-07-24GLK: Remove redundant function_table arrary and associated functionsPaul Gilbert
The functions have never been used by any of the existing interpreters. Even glulxe, which has dynamic function calling, usies gidispatch_call instead.
2019-07-24CGE2: Fix GCC Warnings by Explicit Structure InitializationD G Turner
This is as per the changes to the CGE engine.
2019-07-24CGE: Fix GCC Warnings by Explicit Structure InitializationD G Turner
Some of the members of the structures do not need this as they have constructors which do this implicitly.
2019-07-24WINTERMUTE: Fix GCC Compilation WarningsD G Turner
Have commented out rather than removed the lines causing unused variable warnings as they might be used again in future.
2019-07-24SWORD25: LUA: Remove direct use of ctype.h functionsCameron Cawley
2019-07-24SCI: Fix CAMELOT Fatima room messagessluicebox
Fixes bug #11028
2019-07-24SCI: Fix CAMELOT Missing Hunter pointssluicebox
Fixes bug #11027
2019-07-24SCI: Fix GCC Compilation Error from Missing Format StringD G Turner
2019-07-24GLK: ALAN3: Add NL to EOF in attribute.hsluicebox
Fixes VS2015 compiler error
2019-07-24GLK: FROTZ: Fix GCC Compilation Error from Missing Format StringD G Turner
2019-07-24SCI: (CMS sound driver) - handle invalid program changesathrxx
(This triggered an assert in PQ2 at the airport. I've added a warning instead, since the original driver has no handling for that sort of thing. Invalid programs will simply point into invalid memory blocks)
2019-07-24SCI: Fix CAMELOT Mule messagesluicebox
Fixes bug #11026
2019-07-23KYRA: (HOF/FM-TOWNS) - fix intro glitchathrxx
Get rid of alternative anim frame triggers in cases where animations stop too early (e. g. the tree in the first scene not vanishing completely).
2019-07-23KYRA: (HOF) - minor GMM/RTL fixathrxx
The game would error out when trying to return to the launcher via GMM right at the beginning (due to trying to load files based on incompletely initialized data).
2019-07-23BLADERUNNER: Restore KIA 3d model descriptionsThanasis Antoniou
2019-07-23BLADERUNNER: fix code for targetStateMZ in PS11-PS13 (codacy)Thanasis Antoniou
2019-07-23BLADERUNNER: Fix minor code quality issues (codacy)Thanasis Antoniou
2019-07-22SCI: (CMS sound driver) - add support for SCI0athrxx
I haven't found an elegant and non-intrusive way to squeeze SCI0 support into LordHoto's existing code. The drivers are too different. So I made some rearrangements. The basic mechanisms of LordHoto's SCI1 code should remain the same as before, though. I only introduced some more classes, moved some code into these classes and renamed some things (mainly for myself, so as not to get confused). I fixed two voice mapping bugs in the existing driver code. The first bug in bindVocies() effectively hindered the driver from playing anything at all when the CMS_DISABLE_VOICE_MAPPING #define wasn't set (_voice[i].channel == 0xFF instead of _voice[i].channel != 0xFF). The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing. The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC. SCI_0_EARLY versions apparently don't support the CMS. At least I haven't seen a driver file so far. And there seems to be no no instrument patch resource. Although the latter issue needn't necessarily be one, since the patch data array in the driver is actually preset with data (which gets overwritten as soon as a patch file is loaded). Maybe this would work for SCI_0_EARLY. However, I haven't tested this, since I really would have have a look at a driver file first if one actually exists. For now, I have limited the driver to SCI_0_LATE. SCI1 has been tested with KQ5 and LSL5 (not extensively, just to see whether anything got broken and whether my voice mapping fixes work).