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2012-12-09WINTERMUTE: Move "GetSoundLength" to BaseGameMusicEinar Johan Trøan Sømåen
2012-12-09WINTERMUTE: Split out the music-related functionality of BaseGame to a ↵Einar Johan Trøan Sømåen
separate class.
2012-12-09WINTERMUTE: Only warn about drawLine once.Einar Johan Trøan Sømåen
2012-12-09WINTERMUTE: Privatize members of AdResponseBoxEinar Johan Trøan Sømåen
2012-12-09WINTERMUTE: Make AdScaleLevel::getScale() const.Einar Johan Trøan Sømåen
2012-12-09WINTERMUTE: Make getters const in AdRegionEinar Johan Trøan Sømåen
2012-12-09WINTERMUTE: Privatize members in AdEntityEinar Johan Trøan Sømåen
2012-12-09WINTERMUTE: Privatize AdScaleLevel and AdWaypointGroup's members.Einar Johan Trøan Sømåen
2012-12-09WINTERMUTE: Privatize members in AdRegionEinar Johan Trøan Sømåen
2012-12-09WINTERMUTE: Fix the rest of the Common:sort comparators.Einar Johan Trøan Sømåen
2012-12-09WINTERMUTE: Use uint32 to fix warning in drawTickets()Einar Johan Trøan Sømåen
2012-12-09WINTERMUTE: Fix Object-sorting in scenes.Einar Johan Trøan Sømåen
2012-12-05WINTERMUTE: Add another detection-entry for Chivalry is not DeadEinar Johan Trøan Sømåen
2012-12-04CRUISE: Correct missing comma and extra value in Spanish font table.D G Turner
The correction in 6046b8f1348a9a50ca09a257b5781a8ca2970d2d was not quite correct as this was caused by a missing comma. This didn't cause a compilation error as the code was still valid, just incorrect i.e. (0x80<newline>-1, gaves 0x7f). This fixes bug #3568616 - "CRUISE: Cruise for a Corpse Spanish - Incorrect character".
2012-12-03TINSEL: Fix misleading commentTorbjörn Andersson
I missed these in my scroll wheel pull request, but better late than never.
2012-12-03Merge pull request #294 from eriktorbjorn/tinsel-scrollwheelDavid Turner
TINSEL: Add scrollwheel support to save/load and inventory
2012-12-03WINTERMUTE: Enable dirty rects by default.Einar Johan Trøan Sømåen
2012-12-03WINTERMUTE: Const-ify member-functions that obviously should be const.Einar Johan Trøan Sømåen
2012-12-03WINTERMUTE: Privatize members in BaseKeyboardStateEinar Johan Trøan Sømåen
2012-12-03SCI: Fix a small glitch when loading (regression)Filippos Karapetis
This is caused by commit ed6bc0a13dea0abee56182bc9ff0cd616942fd65, and caused players to click an extra time when trying to change the game audio options after loading a game
2012-12-02QUEEN: Workaround a bug in the llvm-g++ compilerThierry Crozat
That code made llvm-g++ 4.2.1 crash when compiling with optimizations.
2012-12-02WINTERMUTE: Avoid including script_ext_math.h in base_game.cppEinar Johan Trøan Sømåen
2012-12-02DREAMWEB: Fix key handling for non-QWERTY layoutsThierry Crozat
This fixes bug #3590814. The case for KP0-KP9 can probably be removed as it should be handled by the case above. But I don't have a keyboard with keypad to test. So I am leaving it for now.
2012-12-02SCI: Resync audio options when a game is restarted (bug #3589453)Filippos Karapetis
2012-12-02WINTERMUTE: Fix a warning from buildbot.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Correct wrong logic in last commit.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Make dirty rect-rendering available in config-file.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Fix a warning.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Draw invalid tickets too (as they must have become invalid AFTER ↵Einar Johan Trøan Sømåen
their draw-call)
2012-12-02WINTERMUTE: Reset renderTicket-system on SaveGame-loadEinar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Reset _wantsDraw when no part of the screen is dirty.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Make the TTF-cache actually use LRU.Einar Johan Trøan Sømåen
2012-12-01SCI: Add the French DOS version of Freddy Pharkas (bug #3589449)Filippos Karapetis
2012-12-01TINSEL: Start handling the BE resources of the Mac versions of DW1Filippos Karapetis
Refer to bug #3110936 This is still work in progress, but it doesn't affect the rest of the LE versions of DW1. Both the Mac demo and the full version still crash. The music in the Mac version is skipped for now, as it isn't MIDI
2012-12-01DREAMWEB: Check for exFrame data corruption on loadWillem Jan Palenstijn
This provides earlier detection for corrupted savegames caused by bug #3591088
2012-11-30DREAMWEB: Add some debugging output to emergencyPurgeWillem Jan Palenstijn
2012-11-30DREAMWEB: Make frame fixups more specific and add sanity checksWillem Jan Palenstijn
This should detect (and trigger asserts on) the kind of ex frame data corruption in bug #3591088.
2012-11-30DREAMWEB: Fix emergencyPurge checksWillem Jan Palenstijn
It could re-delete previously deleted objects, causing ex data (frame/text) corruption. This is the likely cause of bug #3591088. Asm conversion error from eaf87bdfa7ac279f736c03b25af94ac1df3b31ce.
2012-11-30KYRA: Allow user to cancel saving in EoB via ESC.Johannes Schickel
2012-11-30CONFIGURE: Enable EoB by default.Johannes Schickel
2012-11-30KYRA: Change loop variable to uint, rather than size_t.D G Turner
2012-11-30DRASCULA: Change loop variable to uint, rather than size_t.D G Turner
2012-11-30DREAMWEB: Change various loop variables to uint, rather than size_t.D G Turner
This is partly for readability and partly to avoid any possible portability issues i.e. though they should be the same, size_t is defined by system headers, whereas uint is defined within our build system. Also, replaced a array size calculation with our ARRAYSIZE macro.
2012-11-30DREAMWEB: Migrate object/inventory related functions out of stubs.D G Turner
2012-11-30DREAMWEB: Further migration to screen size constants.D G Turner
2012-11-30DREAMWEB: Fix usage of defines, rather than values for screen size.D G Turner
2012-11-30DREAMWEB: Remove dead code functions and minor formatting cleanup.D G Turner
2012-11-29DREAMWEB: Add debugging output for keyboard input.D G Turner
2012-11-29DREAMWEB: Correction of minor conversion mistake.D G Turner
2012-11-29DREAMWEB: Further cleanup to keyboard input buffer code.D G Turner
Removed the buffer from being a global non-const variable. Also, the code changes should allow the buffer size to be increased by just changing the size of _keyBuffer if needed.