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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-07-27
Added rudimental support for location changes when walking through doors. The...
Nicola Mettifogo
2008-07-27
Search common directory, when loading frames and talks in Amiga verison of BRA.
Travis Howell
2008-07-27
Doug from BRA can now walk in his hotel room. He still stops in bizarre poses...
Nicola Mettifogo
2008-07-27
Fix buffer overflow in error message.
Travis Howell
2008-07-26
More cleanup.
Nicola Mettifogo
2008-07-26
Cleanup.
Nicola Mettifogo
2008-07-26
* Added walk calculations to BRA (doesn't walk yet, though).
Nicola Mettifogo
2008-07-26
BRA now parses path data from the scripts.
Nicola Mettifogo
2008-07-25
Changed the remaining references to Nodes into Points.
Nicola Mettifogo
2008-07-25
* Changed walk code to use Common::Point instead of the clumsy WalkNode.
Nicola Mettifogo
2008-07-25
Fixed the inventory bug that's been reported in the forums
Sven Hesse
2008-07-25
change PPINIT struct to use ScummVM datatypes, so sizeof(PPINIT) is 28 on ppc...
Joost Peters
2008-07-25
Fix to prevent attempt to delete a non-initialised object during game exit
Paul Gilbert
2008-07-25
TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, PCO...
Max Horn
2008-07-25
TINSEL: Fixed forgotten ClearScreen(0) call
Max Horn
2008-07-25
More tinsel cleanup
Max Horn
2008-07-25
TINSEL: Got rid of NO_TAG (not used)
Max Horn
2008-07-25
cleanup
Max Horn
2008-07-25
TINSEL: ActorTag & PolyTag abused a SCNHANDLE and some global enums to keep a...
Max Horn
2008-07-25
TINSEL: Get rid of Graphics::Surface class
Max Horn
2008-07-25
TINSEL: Updating the palette should only require a call to OSystem::updateScr...
Max Horn
2008-07-25
Made character visible in BRA.
Nicola Mettifogo
2008-07-25
Converted BRA to work with the new menu approach. It is not yet well plugged-...
Nicola Mettifogo
2008-07-25
* Merged old input management flags into a single mouse status variable.
Nicola Mettifogo
2008-07-24
Make sure _musicVolume and _sfxVolume are clipped to fit in a byte.
Torbjörn Andersson
2008-07-24
cleanup
Max Horn
2008-07-24
Fixed leak in new gui code.
Nicola Mettifogo
2008-07-24
* Moved end intro and end game sequences code to gui.
Nicola Mettifogo
2008-07-24
Moved scheduler / process managment code into a new class Scheduler
Max Horn
2008-07-24
Can't test a SharedPtr for nullity!
Nicola Mettifogo
2008-07-23
cleanup
Max Horn
2008-07-23
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet anothe...
Max Horn
2008-07-23
Moved POLYGON struct into polygon.cpp; got rid of some more typedefs
Max Horn
2008-07-23
Renamed opcodes 0x49 and 0x68:
Kari Salminen
2008-07-23
cleanup; removed const bNoScroll variable
Max Horn
2008-07-23
Removed some dead code
Max Horn
2008-07-23
Got rid of some typedefs
Max Horn
2008-07-23
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
Max Horn
2008-07-23
Removed the historical waitUntilLeftClick function and adapted code to use th...
Nicola Mettifogo
2008-07-23
Removed useless event management code and made readInput() more general.
Nicola Mettifogo
2008-07-23
More decoupling of inventory code.
Nicola Mettifogo
2008-07-23
More savegame-endianness fixes :/
Sven Hesse
2008-07-23
Fixed mouse cursor when closing inventory.
Nicola Mettifogo
2008-07-23
More merging of input code.
Nicola Mettifogo
2008-07-22
shutup valgrind warning
Paweł Kołodziejski
2008-07-22
Fix warnings in CINE
Max Horn
2008-07-22
Merged inventory input code from different files.
Nicola Mettifogo
2008-07-22
Fix CineSaveGameFormat enumeration's include order (Caused problems at least ...
Kari Salminen
2008-07-22
Fix build.
Nicola Mettifogo
2008-07-22
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
Kari Salminen
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