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2009-02-21formatingPaweł Kołodziejski
svn-id: r38706
2009-02-21formatingPaweł Kołodziejski
svn-id: r38705
2009-02-21GFX_ERROR messages need \nJoost Peters
svn-id: r38704
2009-02-21missed a file in r38701Andre Heider
svn-id: r38703
2009-02-21Compensate small lags in Util::waitEndFrame(), so that the CD audio intro ↵Sven Hesse
sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily svn-id: r38702
2009-02-21use OSystem::getMillis() for last_wait_time and get rid of game_start_timeAndre Heider
svn-id: r38701
2009-02-21formatingPaweł Kołodziejski
svn-id: r38700
2009-02-21formatingPaweł Kołodziejski
svn-id: r38699
2009-02-21formatingPaweł Kołodziejski
svn-id: r38698
2009-02-21Rewrote the cutscene player to be more like the one in Broken Sword 1. This ↵Torbjörn Andersson
fixes a subtitle colour regression, but mainly it simplifies the code. The "dummy" player has been removed. There are almost certainly regressions, but I'm hoping it's stable enough for testing now. svn-id: r38697
2009-02-21revert large parts of r38621. error() is for fatal errors and does not ↵Willem Jan Palenstijn
return. warning() is not for debugging status messages. svn-id: r38696
2009-02-21Remove excess \n.Travis Howell
svn-id: r38695
2009-02-21error() calls don't need \n, as it is already appended in error() itselfJoost Peters
svn-id: r38694
2009-02-21formatingPaweł Kołodziejski
svn-id: r38693
2009-02-21formatingPaweł Kołodziejski
svn-id: r38692
2009-02-21formatingPaweł Kołodziejski
svn-id: r38691
2009-02-21replace obsolete creat() with open()Andre Heider
svn-id: r38690
2009-02-21replace #ifdef WORDS_BIGENDIAN by SCUMM_BIG_ENDIANJoost Peters
svn-id: r38689
2009-02-21formatingPaweł Kołodziejski
svn-id: r38688
2009-02-21formatingPaweł Kołodziejski
svn-id: r38686
2009-02-21cleanupGregory Montoir
svn-id: r38685
2009-02-21Allocate the background sound handle dynamically. Otherwise, it seems to me ↵Torbjörn Andersson
as if it should be invalid as soon as the makeMoviePlayer() function ends. While that never caused any noticeable problems for me in Broken Sword 1, it broke things in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along the same lines. svn-id: r38684
2009-02-21remove some endlines from warning() callsWillem Jan Palenstijn
svn-id: r38683
2009-02-21force inventory redraw after a game state load (inventory should now be ok ↵Gregory Montoir
when exiting GMM, should fix #2603197) svn-id: r38682
2009-02-21Cleanup.Torbjörn Andersson
svn-id: r38680
2009-02-21Replaced "typedef struct _seg_manager_t seg_manager_t" with "struct SegManager"Jordi Vilalta Prat
svn-id: r38679
2009-02-21Replaced "typedef struct _state state_t" with "struct EngineState"Jordi Vilalta Prat
svn-id: r38678
2009-02-21Wrapped the SCI engine in the Sci namespace.Oystein Eftevaag
svn-id: r38676
2009-02-21formatingPaweł Kołodziejski
svn-id: r38675
2009-02-21Implemented SciEngine::getDebugger()Jordi Vilalta Prat
svn-id: r38674
2009-02-21formatingPaweł Kołodziejski
svn-id: r38673
2009-02-21formatingPaweł Kołodziejski
svn-id: r38672
2009-02-21formatingPaweł Kołodziejski
svn-id: r38671
2009-02-21formatingPaweł Kołodziejski
svn-id: r38670
2009-02-21formatingPaweł Kołodziejski
svn-id: r38669
2009-02-21formatingPaweł Kołodziejski
svn-id: r38668
2009-02-21formatingPaweł Kołodziejski
svn-id: r38666
2009-02-21Fix for bug #1864270. Music now goes on after the the credits have been ↵Nicola Mettifogo
displayed in the Amiga demo version of Nippon Safes. svn-id: r38664
2009-02-21Fix for bug #2619824. Command list execution is now paused when showing ↵Nicola Mettifogo
credits. This fixes the Amiga demo of Nippon Safes, which would otherwise quit without displaying the credits. svn-id: r38662
2009-02-21SCI: Yet more cleanupMax Horn
svn-id: r38661
2009-02-21SCI: Use GCC_PRINTF hint to the compiler for _SCIkprintf and sciprintf; ↵Max Horn
fixed tons of bad format strings svn-id: r38660
2009-02-21SCI: Regenerated said.cpp from said.yMax Horn
svn-id: r38659
2009-02-21SCI: Fixed more warningsMax Horn
svn-id: r38658
2009-02-21SCI: Fixed warnings in engine/savegame.cpp, by improving cfsml.pl; also ↵Max Horn
improved the build rule which is responsible for creating engine/savegame.cpp from engine/savegame.cfsml svn-id: r38657
2009-02-21SCI: Fixed more warningsMax Horn
svn-id: r38656
2009-02-21SCI: Fixed tons of bugs in error/warning format stringsMax Horn
svn-id: r38655
2009-02-21SCI: cleanupMax Horn
svn-id: r38654
2009-02-21SCI: Re-enabled detection of my KQ5 versionMax Horn
svn-id: r38653
2009-02-21Advanced detector: Slightly more verbose debug outputMax Horn
svn-id: r38652
2009-02-21avoid vsscanfWillem Jan Palenstijn
svn-id: r38651