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2019-02-03SCI: Cleanup RAMA,Shivers patchesVhati
2019-02-03SCI: Cleanup SpaceQuest 1-5 patchesVhati
2019-02-03SCI: Cleanup QFG4 patchesVhati
2019-02-03SCI: Cleanup QFG3 patchesVhati
2019-02-03SCI: Cleanup QFG2 patchesVhati
2019-02-03SCI: Cleanup QFG1 patchesVhati
2019-02-03SCI: Cleanup PoliceQuest patchesVhati
2019-02-03SCI: Cleanup Phantasmagoria patchesVhati
2019-02-03SCI: Cleanup Mother Goose patchesVhati
2019-02-03SCI: Cleanup LauraBow2 patchesVhati
2019-02-03SCI: Cleanup LauraBow1 patchesVhati
2019-02-03SCI: Cleanup LSL patchesVhati
2019-02-03SCI: Cleanup Longbow patchesVhati
2019-02-03SCI: Cleanup Lighthouse patchesVhati
2019-02-03SCI: Cleanup KQ7 patchesVhati
2019-02-03SCI: Cleanup KQ6 patchesVhati
2019-02-03SCI: Cleanup KQ5 patchesVhati
2019-02-03SCI: Cleanup GK2 patchesVhati
2019-02-03SCI: Cleanup GK1 patchesVhati
2019-02-03SCI: Cleanup Pharkas patchesVhati
2019-02-03SCI: Cleanup fangame patchesVhati
2019-02-03SCI: Cleanup EcoQuest patchesVhati
2019-02-03SCI: Cleanup Conquests of Camelot patchesVhati
2019-02-03SCI: Cleanup SCI32 patchesVhati
2019-02-03BLADERUNNER: Initial cleanup of Kipple scriptsPeter Kohaut
2019-02-03BLADERUNNER: Cleanup of scripts at start of chapter 5Peter Kohaut
2019-02-03BLADERUNNER: Cleanup for scene at UG18Peter Kohaut
2019-02-03BLADERUNNER: Cleanup Luther & Lance related scriptsPeter Kohaut
2019-02-03BLADERUNNER: Fixed Rat interaction at UG15Peter Kohaut
2019-02-02SCI32: LIGHTHOUSE: Add French version 1.0cJean-Christophe Rona
2019-02-02MOHAWK: RIVEN: Add a console to quickly test all the cardsBastien Bouclet
Goes through all the cards clicking on hotspots at random.
2019-02-02MOHAWK: RIVEN: Prevent the card leave script from recursingBastien Bouclet
Recursion would happen when multiple events are received in the same frame. This could happen when mashing both the mouse and the keyboard to move around faster, as noticed by a speedrunner.
2019-02-02BLADERUNNER: Cleanup of scripts at start of chapter 4Peter Kohaut
2019-02-02BLADERUNNER: Fixed resource leak in game listingPeter Kohaut
This was causing issues with loading / saving games
2019-02-02BLADERUNNER: Fixed issue with untargeting objectsPeter Kohaut
2019-02-02BLADERUNNER: Cleanup of walking codePeter Kohaut
Fixed missing "must reach" in a actorwalk::tick
2019-01-31GLK: FROTZ: Fix writing transparently to header in Zork ZeroPaul Gilbert
2019-01-31GLK: Cleanups & fixes from color refactoringPaul Gilbert
2019-01-31GLK: Change use of RGB tuplets to uintPaul Gilbert
This has several advantages, such as simplifying copying and comparing colors. It will also make it easier to specify zcolor_Transparent as a color
2019-01-31GLK: FROTZ: Cleanup of current fg/bg variablesPaul Gilbert
2019-01-31BLADERUNNER: Initial cleanup of underground scriptsPeter Kohaut
2019-01-31BLADERUNNER: Cleanup of Dektora chase related scriptsPeter Kohaut
2019-01-31BLADERUNNER: Clean up of Dektora scriptPeter Kohaut
2019-01-31BLADERUNNER: Clean up NR04 and related scriptsPeter Kohaut
2019-01-30MOHAWK: RIVEN: Patch Jungle island book closing animation scriptBastien Bouclet
Fixes #10880.
2019-01-30COMMON: Include hidden files in directory listings by defaultBastien Bouclet
Hidden files are now only ignored in the GUI file browser when the user has not checked 'show hidden files'. Myst III has the hidden flag set for one of the directories containing datafiles on the CD-ROM. When users copy the files to their hard drives the hidden flag is kept. Detection worked previously because hidden files were explicitly requested in the AD code. The engine would fail to open the datafiles because SearchMan.addSubDirectoryMatching ignored hidden directories.
2019-01-29GLK: FROTZ: Fix rendering text to upper window in Zork ZeroPaul Gilbert
2019-01-29GLK: FROTZ: Make window transparent for V6 games to not obscure upper areaPaul Gilbert
2019-01-29GLK: FROTZ: Add 6x8 font for Infocom v6 gamesPaul Gilbert
2019-01-29GLK: Fix Rect fromXYWH when W or H is negativePaul Gilbert