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AgeCommit message (Expand)Author
2011-05-13SCUMM: Unify & extend index block related debug messagesMax Horn
2011-05-13SCUMM: Print SCUMM & HE version when starting a game in deug modeMax Horn
2011-05-13SCUMM: Move tmsk code into its own Gdi subclassMax Horn
2011-05-13SCI: Marked the sanity check inside processWorkList() as a workaroundmd5
2011-05-13SCI: Added workarounds for bug #3292251, instead of patching the scriptmd5
2011-05-12MOHAWK: Implement Mechanical opcodes 101, 103 and 202. Singing Bird.Bastien Bouclet
2011-05-12SCI: Fixed bugs #3299458 and #3295849md5
2011-05-12SCI: Fix signature of script patch qfg3DialogCrash (bug #3300241)Tarek Soliman
2011-05-12SCI: Added a warning for SCI0 games like in bug #3297881md5
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11LASTEXPRESS: Implement last part of inventory handlingLittleboy
2011-05-11TSAGE: Don't show cursor after restoring a game if a cut-scene is now activePaul Gilbert
2011-05-11TSAGE: Added missing code for loading scene regions in the CD/FW versions of ...Paul Gilbert
2011-05-11TSAGE: Bugfix to show cursor after restoring a savegamePaul Gilbert
2011-05-11TSAGE: Bugfix for Flesh-eaters moving too fast in Scene #5100Paul Gilbert
2011-05-11TSAGE: Completely remove the resetting of _scrollFollower. It needs to be mai...Paul Gilbert
2011-05-11TSAGE: Fix animation of Quinn and Seeker approaching cave in Scene #5000Paul Gilbert
2011-05-11TSAGE: Rework parts of the cursor code to better match the originalPaul Gilbert
2011-05-11TSAGE: Further fix for resetting _scrollFollowerPaul Gilbert
2011-05-11TSAGE: Reset the Globals::_scrollFollower to NULL when a scene endsPaul Gilbert
2011-05-10LASTEXPRESS: Implement item selection and scene loadingLittleboy
2011-05-10LASTEXPRESS: Implement highlight of inventory itemsLittleboy
2011-05-10LASTEXPRESS: Draw portrait non-highlighted in Inventory::show()Littleboy
2011-05-10LASTEXPRESS: Add button pressed state for inventory handlingLittleboy
2011-05-10LASTEXPRESS: Implement skeleton code for selected item and inventory selectionLittleboy
2011-05-10TSAGE: Fix a glitch in setCursor()strangerke
2011-05-10TSAGE: Adjusted scaling process to fix scaling image to a 1x1 pixel in Scene ...Paul Gilbert
2011-05-10TINSEL: Cleanup reel saving codeMax Horn
2011-05-10TINSEL: Remove unnecessary castsMax Horn
2011-05-10TSAGE: Standardised on checks for showing the Save and Restore dialogsPaul Gilbert
2011-05-10TSAGE: Further tweaks to movement in Scene #6100Paul Gilbert
2011-05-10TSAGE: Tweaked mouse movement in Scene #6100 when mouse is in the centre of t...Paul Gilbert
2011-05-09SCI: Line wrap some commentsMax Horn
2011-05-09SCI: Fix warning about potential strict-aliasing rules violationMax Horn
2011-05-09SCI: Slight cleanup to undithering codeMax Horn
2011-05-08TSAGE: Bugfix for restoring savegames saved when palette effects are activePaul Gilbert
2011-05-08TSAGE: Fix memory leak when exiting whilst any palette rotation is activePaul Gilbert
2011-05-07QUEEN: Delete the parser before closing the driver.eriktorbjorn
2011-05-07AGI: Replace Winnie macros with functionsMatthew Hoops
2011-05-07TSAGE: Close Memory Leak in GfxSurface::create().D G Turner
2011-05-06M4: Fix a typo; cleanupMatthew Hoops
2011-05-06M4: Fix the title of riddleMatthew Hoops
2011-05-06M4: Allow Riddle to be run using the original directory structureMatthew Hoops
2011-05-07TSAGE: Fix a bug and a couple of glitches in scene 9700strangerke
2011-05-06TSAGE: Scene 5200 - Suppress dead code (present but not executed in the origi...strangerke
2011-05-06TSAGE: Finally fix the dialogue bug in scene 4000strangerke
2011-05-06TSAGE: For consistency, renamed sceneItem1 into Hotspot1 in scene 7000strangerke
2011-05-06GOB: Create a SafeSubReadStream for files in STKsSven Hesse
2011-05-06SWORD2: Replace SafeSubReadStream with the same-name class in CommonSven Hesse
2011-05-06TSAGE: Bugfix for hotspot issues in Scene #7000Paul Gilbert