Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-10 | GLK: HUGO: Added engine feilds | Paul Gilbert | |
2019-05-10 | GLK: HUGO: First detection entry | Paul Gilbert | |
2019-05-10 | GLK: HUGO: Initial sub-engine skeleton | Paul Gilbert | |
2019-05-09 | BLADERUNNER: Fix bad new game pos for player | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: debugger includes McCoy id for list act | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
2019-05-09 | BLADERUNNER: Fix audio clue DoorForced1 post Act 1 | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Fix disabled mouse hover GPS speech | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Complementary fix for scorpion cage | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Fix scorpion cage blink in and out | Thanasis Antoniou | |
Original bug occurs in transitions from AR01 to AR02 | |||
2019-05-08 | BLADERUNNER: Another fix for confess to Guzza | Thanasis Antoniou | |
2019-05-08 | PINK: removed usage of global variable | Andrei Prykhodko | |
2019-05-08 | PINK: removed unnecessary namespace in function declaration | Andrei Prykhodko | |
2019-05-08 | BLADERUNNER: Remove most of custom PS04 transition | Thanasis Antoniou | |
It didn't work out quite well | |||
2019-05-08 | BLADERUNNER: debugger fixes, added list actor by id | Thanasis Antoniou | |
2019-05-08 | AGI: Fix Several GCC Compiler Warnings | D G Turner | |
2019-05-07 | BLADERUNNER: Fix compilation with non-c++11 compilers | Thierry Crozat | |
2019-05-07 | QUEEN: Fix GCC Compiler Warnings | D G Turner | |
These are further warnings of the use of memset to clear a non-trivial structure / class. Since it is trivial to add a default constructor to these to initialise them instead, the memset calls can be removed. | |||
2019-05-08 | BLADERUNNER: fix Guzza, PS03, PS04, PS01 | antoniou79 | |
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford) | |||
2019-05-08 | BLADERUNNER: Clarification comment on Steele's ai | antoniou79 | |
Steele can get a clue (officer's statement) that McCoy missed This is so McCoy won't miss this particular clue no matter what. But McCoy can get this clue on his own if the officer is still at the crime scene (he might leave) even if he already got it from the mainframe via Steele. This is intended. | |||
2019-05-08 | BLADERUNNER: Vk show stats debugger command | antoniou79 | |
2019-05-07 | PINK: added English detection entry | Andrei Prykhodko | |
2019-05-07 | PINK: added german detection entry | Andrei Prykhodko | |
2019-05-07 | GLK: MAGNETIC: Add game detection entries | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Hook up Magnetic sub-engine | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Added graphics & sound methods | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Sound initialization | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Graphics initialization | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: General initialization | Paul Gilbert | |
2019-05-06 | BLADERUNNER: Restoring Rachael related scenes pt1 | Thanasis Antoniou | |
Some testing and polishing of animations pending especially with meeting in Act 4 | |||
2019-05-06 | BLADERUNNER: Fix warning for fall-through switch case | Thanasis Antoniou | |
Added a clean "fall through" comment | |||
2019-05-06 | BLADERUNNER: Fix disabled mouse hover image blinking issues | Thanasis Antoniou | |
2019-05-06 | BLADERUNNER: Restore fans comment in BB11 only | Thanasis Antoniou | |
And some small preparation (comments) for restoring Rachael scenes | |||
2019-05-05 | BLADERUNNER: Remove police officers from MA07 | Peter Kohaut | |
They are causing issues with Gaff dialogue if they are in the same scene at the same time. | |||
2019-05-05 | BLADERUNNER: Fix Moraji floating in DR04 | Peter Kohaut | |
2019-05-05 | BLADERUNNER: Disable END_GAME_STATE auto-save | Peter Kohaut | |
Disabled as it is not needed and it is only filling-up save slots | |||
2019-05-05 | SCUMM: Original V0-V2 flashlight shape and size for MM/Zak (#10947, #10951) | Robert Crossfield | |
2019-05-05 | BLADERUNNER: fix for Clovis being stuck at BB11 | Thanasis Antoniou | |
This is a possible bugfix, hopefully it will be enough The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this. | |||
2019-05-04 | BLADERUNNER: CT08 CT51 doll box fix and radiator region | Thanasis Antoniou | |
Also a smalle fix for debugger (adding new region or adjusting its rectangle) | |||
2019-05-04 | BLADERUNNER: Fix clickbox basket, fire ext PS05 | Thanasis Antoniou | |
2019-05-04 | BLADERUNNER: Fix clickbox for chess and boiler BB51 | Thanasis Antoniou | |
2019-05-04 | BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths | Thanasis Antoniou | |
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute | |||
2019-05-04 | BLADERUNNER: Debugger add box fix | Thanasis Antoniou | |
2019-05-04 | BLADERUNNER: fix legend for walkboxes in debugger | Thanasis Antoniou | |
2019-05-04 | KYRA: Fix VS unexpected end of file errors | Paul Gilbert | |
2019-05-04 | GLK: Create objrocks for saved game file sreams | Paul Gilbert | |
2019-05-04 | GLK: GLULXE: Readded Cragne Manor detection entry | Paul Gilbert | |
2019-05-03 | BLADERUNNER: object, item and region commands | antoniou79 | |
New commands to debug bound boxes and properties for obj, items, regions | |||
2019-05-03 | GLK: GLULXE: Rearrange fields to suppress VS alignment warning | Paul Gilbert | |
2019-05-03 | GLK: GLULXE: Move savegame code into loadGameData/saveGameData | Paul Gilbert | |