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2018-03-24SCUMM: Fix interrupting speech not working with AZERTY keyboardThierry Crozat
On my AZERTY keyboard the period is obtained using SHIFT + ; and the code checking the PERIOD keycode and no modifier was failing on both account. The manual for my French DOTT mentions the period key, but I have not actually checked how it worked with the original executable and if using the semicolon key without shift or using the colon key (which would be the period key on a English-US layout) works.
2018-03-24BLADERUNNER: Fixed another compilation warningPeter Kohaut
2018-03-24BLADERUNNER: Fixed compilation warningPeter Kohaut
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-03-24BLADERUNNER: Save game methodsThomas Fach-Pedersen
2018-03-24BLADERUNNER: PoliceMaze fix & constantsPeter Kohaut
2018-03-24JANITORIAL: Silence GCC 7 fallthrough warningsAdrian Frühwirth
Verified intentional.
2018-03-24BLADERUNNER: Fix PoliceMaze trackEugene Sandulenko
2018-03-24BLADERUNNER: Fix crash at startup of PoliceMazeEugene Sandulenko
2018-03-24BLADERUNNER: Finished PoliceMaze implementationEugene Sandulenko
2018-03-23XEEN: Remove duplicated party dead flagPaul Gilbert
2018-03-23XEEN: Don't immediately die again after loading save after deathPaul Gilbert
2018-03-24BLADERUNNER: Moved PoliceMaze to script/Eugene Sandulenko
2018-03-24BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()Eugene Sandulenko
2018-03-24BLADERUNNER: Unstub PoliceMazeTargetTrack::add()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()Eugene Sandulenko
2018-03-24BLADERUNNER: Hook PoliceMaze to Scene classEugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMaze::tick()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement setting items as targetEugene Sandulenko
2018-03-24BLADERUNNER: Implement Item_Spin_In_World()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMaze hooksEugene Sandulenko
2018-03-24BLADERUNNER: Added struct definitions to PoliceMazeEugene Sandulenko
2018-03-24BLADERUNNER: Added Police Maze skeletonEugene Sandulenko
2018-03-23XEEN: Redraw party after loading a savegamePaul Gilbert
2018-03-23BLADERUNNER: Add Game Time classThomas Fach-Pedersen
Not yet used.
2018-03-23BLADERUNNER: Add missing break to switch statementAdrian Frühwirth
Confirmed missing by peterkohaut (and gcc7).
2018-03-23JANITORIAL: Silence GCC 7 fallthrough warningAdrian Frühwirth
Confirmed intentional by Joefish.
2018-03-23JANITORIAL: Silence GCC warningAdrian Frühwirth
2018-03-23JANITORIAL: Silence GCC 7 fallthrough warningAdrian Frühwirth
This wasn't explicitly marked as intentional but it very much looks it. Committing separately in the unlikely case this needs to be reverted.
2018-03-23JANITORIAL: Silence GCC 7 fallthrough warningsAdrian Frühwirth
2018-03-23HUGO: Remove unnecessary call to setSeed()Adrian Frühwirth
Initializing Common::RandomSource's seed with a fixed value will always yield the same sequence of pseudo-random numbers which is probably not desirable. Since the constructor takes care of initializing the seed properly doing so manually is not needed.
2018-03-23AVALANCHE: Remove unnecessary call to setSeed()Adrian Frühwirth
There is no need to initialize Common::RandomSource's seed with _system->getTimeAndDate(time) as its constructor already initializes it with g_system->getMillis().
2018-03-23XEEN: Fix equpping armorPaul Gilbert
2018-03-23XEEN: Fix crash getting experience from Vertigo mayorPaul Gilbert
2018-03-22XEEN: Fix reading entirety of message in Vertigo warehousePaul Gilbert
2018-03-22XEEN: Fix conditions that prevent characters doing actionsPaul Gilbert
2018-03-22XEEN: Fix roster characters going invalid during savingPaul Gilbert
2018-03-22XEEN: Add original copy protection dialogPaul Gilbert
2018-03-22XEEN: Fix bought items going into correct character's inventoryPaul Gilbert
2018-03-22XEEN: Fix implementation of breakAllItemsPaul Gilbert
2018-03-21XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenesPaul Gilbert
2018-03-21TUCKER: Use kLastSaveSlot where appropriateAdrian Frühwirth
2018-03-21JANITORIAL: Fix indentationAdrian Frühwirth
2018-03-21TUCKER: Add Location enumAdrian Frühwirth
2018-03-20XEEN: Fix GMM savegame loads were waiting until a turn had passedPaul Gilbert
2018-03-20XEEN: Fix transferring items between characters in items dialogPaul Gilbert
2018-03-20TUCKER: Remove unhelpful commentAdrian Frühwirth
Code matches disassembly and works like in the original. I can't spot anything out of the ordinary with regards to audio playback either.
2018-03-20TUCKER: Reset panel type to normal after loading a savegameAdrian Frühwirth
2018-03-20TUCKER: Remove superfluous workaround for Trac#4156Adrian Frühwirth
Despite what the comment says this does not seem to be in the original game and I cannot replicate this in either the original or a current ScummVM build. It is highly likely that this was one of several sprite offset bugs which were present in our implementation earlier but which have since been fixed.
2018-03-20BLADERUNNER: Simplified detection tablesEugene Sandulenko