Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-03 | GLK: TADS: Fix GCC Compiler Warnings | D G Turner | |
These were several undeclared fallthrough warnings i.e. after error handler cases which will not return and another case of usage of memset on a non-trivial structure which was fixed by using structure constructor methods instead. | |||
2019-09-02 | SCI: Fix script patch macro | sluicebox | |
2019-09-02 | SCI: Disable LONGBOW Amiga speed test | sluicebox | |
2019-09-02 | MADE: Split out the game detection entries and add a note for Manhole ME | dafioram | |
The Manhole: Masterpiece Edition is not a MADE engine and should not be added to the detection list. It is a HyperCard-like engine | |||
2019-09-02 | GLK: GLUXE: Fix GCC Compiler Warnings | D G Turner | |
These were for possible unintended fallthrough, though inspection shows that these were occurring after fatal error handler calls so adding breaks would not be an issue. However, since these call error() and thus the breaks will not be executed and are thus "dead" code, this might provoke warnings in future. Another solution would have been to comment that these fallthroughs are intended, but breaks are better in case the error handler is changed in future. | |||
2019-09-02 | SCI: Fix LONGBOW Amiga Fulk rescue | sluicebox | |
Fixes bug #11137 | |||
2019-09-01 | XEEN: Don't de-equip armor/acccessories when broken | Paul Gilbert | |
2019-09-01 | SCI: Fix ECO2 reappearing items in shack | sluicebox | |
Fixes bug #11135 | |||
2019-09-01 | XEEN: Fix crash loading Great Pyramid Level 3 | Paul Gilbert | |
2019-09-01 | TESTBED: Fix include guard in speech.h | Jaromir Wysoglad | |
2019-09-01 | TESTBED: Don't build TTS tests if TTS is disabled | Jaromir Wysoglad | |
2019-09-01 | JANITORIAL: Remove some trailing whitespaces | Jaromir Wysoglad | |
2019-09-01 | TESTBED: Increase pause in TTS pause test | Jaromir Wysoglad | |
2019-09-01 | TESTBED: Improve some TTS tests | Jaromir Wysoglad | |
2019-09-01 | TESTBED: Make sure to process events while waiting for speech to finish | Thierry Crozat | |
Same implementations of TextToSpeechManager may require system events to be processed for the state synchronisation to work properly. This commit also fixes a few typos or inconsistencies in some texts. | |||
2019-09-01 | TESTBED: Move the TTS tests after the critical components | Thierry Crozat | |
2019-09-01 | TESTBED: Add tests for TTS *_NO_REPEAT actions | Jaromir Wysoglad | |
2019-09-01 | TESTBED: Rewrite parts of TTS tests. | Jaromir Wysoglad | |
As suggested by Criezy on github | |||
2019-09-01 | TESTBED: Add state queries to TTS tests. | Jaromir Wysoglad | |
2019-09-01 | TESTBET: Add TTS tests | Jaromir Wysoglad | |
2019-09-01 | MORTEVIELLE: Improve voice mapping to characters. | Jaromir Wysoglad | |
* Return pitch -= 6 to females, this brings the pitch closer to zero * Add array of indices which ensures, that we use as many voices as we can. | |||
2019-09-01 | MORTEVIELLE: Refactoring as suggested by Criezy | Jaromir Wysoglad | |
* Add checks if ttsMan != null before trying to use it * Simplify startSpeech * Move haut to startSpeech and pass the character index to the startSpeech instead. | |||
2019-09-01 | MORTEVILLE: Stop speech when pressing F8. | Jaromir Wysoglad | |
2019-09-01 | TTS: Remove unneeded code | Jaromir Wysoglad | |
Remove debuging outputs Remove commented iconv implementation of text conversion to UTF-8 | |||
2019-09-01 | TTS: Remove "static" from initTextToSpeech() | Jaromir Wysoglad | |
2019-09-01 | MORTEVIELLE: Return old code to waitSpeech | Jaromir Wysoglad | |
The waitSpeech should use the old code, when just sound is playing (the TTS isn't speaking). | |||
2019-09-01 | MORTEVIELLE: Remove unneeded TTS code | Jaromir Wysoglad | |
2019-09-01 | MORTEVIELLE: Map characters to different voices | Jaromir Wysoglad | |
2019-09-01 | MORTEVIELLE: Add text to speech capability | Jaromir Wysoglad | |
2019-09-01 | TTS: Implement tts state switching when needed. | Jaromir Wysoglad | |
The state has to be pushed and poped when there is a transition between game and gui code. | |||
2019-09-01 | XEEN: Fix compiler warning | jepael | |
2019-09-01 | BLADERUNNER: Framelimiter fixes for delayMillis case | Thanasis Antoniou | |
2019-09-01 | XEEN: Fix searches resulting in misc items | Paul Gilbert | |
2019-09-01 | STARTREK: Simplify call to initGraphics() | Cameron Cawley | |
2019-09-01 | BLADERUNNER: Isolate new frame limiter code in new class | Thanasis Antoniou | |
2019-09-01 | XEEN: Add Virtual Destructor to SpritesDrawer Base Class | D G Turner | |
This is required to avoid GCC Compiler Warnings from -Wnon-virtual-dtor | |||
2019-08-31 | XEEN: Fix rendering of Count Blackfang | Paul Gilbert | |
2019-08-31 | BLADERUNNER: Use best pixel format on every platform | Peter Kohaut | |
Updated all drawing routines to be pixel format agnostic. Might decrease performance. | |||
2019-08-31 | BUILD/CRYOMNI3D: Reduce the number of bogus GCC warnings | Le Philousophe | |
As the warning is emitted on parsing the class constructor, just move it out of the class definition. | |||
2019-08-31 | BLADERUNNER: Addendum for removal of delayMillis | Thanasis Antoniou | |
2019-08-31 | BLADERUNNER: Replace delayMillis(10) calls with software timers | Thanasis Antoniou | |
2019-08-31 | SCI: Add ECO2 workaround for Ecorder talk button | sluicebox | |
2019-08-30 | XEEN: Workaround black pixels when rendering transparent Shades | Paul Gilbert | |
2019-08-30 | XEEN: Cleanup of sprite drawer 3 | Paul Gilbert | |
2019-08-30 | XEEN: Fix to use correct drawer for shades, drawer cleanup | Paul Gilbert | |
2019-08-30 | XEEN: Further sprite drawer mode code | Paul Gilbert | |
2019-08-30 | XEEN: Creating sprite drawer class hierarchy for missing draw modes | Paul Gilbert | |
2019-08-30 | SCI: Fix addAsVirtualFiles creating titles with no files | sluicebox | |
Fixes QFG game titles appearing on import screens when no character files exist but save files exist that match fileMask | |||
2019-08-29 | XEEN: Remove unused methods, comments for engine methods | Paul Gilbert | |
2019-08-29 | XEEN: Shift getting specific game Id to an engine method | Paul Gilbert | |