Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-07 | SHERLOCK: SS: remove PRESS_KEY_xx from header file | Martin Kiewitz | |
was changed to fixed text class today | |||
2015-10-07 | SHERLOCK: SS: Multilingual press key text | Martin Kiewitz | |
Press key to continue/for more is now translated in the Spanish+German versions of the game | |||
2015-10-07 | SHERLOCK: SS: Spanish typo workarounds in journal | Martin Kiewitz | |
Fix a few typos of location names in the journal (Spanish version) | |||
2015-10-07 | SHERLOCK: SS: Spanish typo workaround on map | Martin Kiewitz | |
Fix "Alamacen" typo into "Almacen" see bug #6931 | |||
2015-10-07 | SHERLOCK: SS: location "Alley" Spanish translated | Martin Kiewitz | |
Location "Alley" on the map is now translated in the Spanish version see bug #6931 | |||
2015-10-06 | SHERLOCK: SS: fix Spanish "Exit" translation | Martin Kiewitz | |
"Exit" is now translated to "Salir" instead of keeping "Exit" in the Spanish version of Scalpel (see bug #6931) | |||
2015-10-06 | SHERLOCK: SS: replace fixtxt umlaut w/ octal value | Martin Kiewitz | |
Replace fixed text umlaut with octal value Also fix German "Tarot Cards" translation, Tarock cards are the french cards, that are not used for predicting the future / telling fortunes | |||
2015-10-06 | SHERLOCK: SS: multilingual people names support | Martin Kiewitz | |
people names are now available in Spanish + German as well | |||
2015-10-05 | SHERLOCK: SS: Fix garbage text in German version conversation | Paul Gilbert | |
Talking to Watson in the Alleyway scene can result in the text "Change Speaker to Sherlock Holmes" appearing mid-conversation, even in DosBox. This workaround fixes this by skipping the text. | |||
2015-10-05 | SHERLOCK: SS: Fix German conversation crash | Paul Gilbert | |
The crash occurred due to the presense of a single character printable string between two script opcodes | |||
2015-10-05 | SHERLOCK: SS: Remove now redundant isPossibleOpcode method | Paul Gilbert | |
2015-10-06 | SHERLOCK: SS: show inv. exclam. mark in dialog | Martin Kiewitz | |
remove the possible opcode check, that was added to fix the Spanish version crash during the alley room. We now have support for the inverted exclamation mark and we want to show that character. This also shows the inverted question mark. See bug #6931 If there are any more invalid characters, this commit may cause assert()s in fonts.cpp again. | |||
2015-10-05 | SHERLOCK: SS: fix comment typo | Martin Kiewitz | |
2015-10-05 | SHERLOCK: SS: Spanish inv. exclam. mark support | Martin Kiewitz | |
Support for spanish inverted exclamation mark Was skipped over in the original interpreter and also wasn't even included in the spanish font We create the character by ourselves and map it accordingly | |||
2015-10-04 | SHERLOCK: SS: Fix invalid characters when displaying journal | Paul Gilbert | |
2015-10-04 | SHERLOCK: SS: Fix conversation crash in Spanish version | Paul Gilbert | |
2015-10-03 | SHERLOCK: SS: Fix thin drawing of scene objects into UI area | Paul Gilbert | |
2015-10-03 | SHERLOCK: SS: Fix freeze when using flower on flask | Paul Gilbert | |
2015-10-03 | SHERLOCK: SS: Fix hiding Holmes when viewing lab table | Paul Gilbert | |
2015-10-04 | SHERLOCK: Fix drawing glitch mentioned in bug #6928 | Torbjörn Andersson | |
This would happen when drawing an unscaled, flipped sprite that was clipped because it was partway below the bottom of the screen. It was incorrectly adjusting the top and bottom again, even though flipping only affects left and right. | |||
2015-10-03 | SHERLOCK: 3DO: Apply walk points fix to 3DO scene loading | Paul Gilbert | |
2015-10-03 | SHERLOCK: SS: Fix loading points between scene walkable areas | Paul Gilbert | |
Rose Tattoo had the zone lists cleanly listed end to end, but Serrated Sclapel has, at least for Outside Scotland Yard, a whole bunch of garbage at the start of the walk data block | |||
2015-10-02 | SHERLOCK: Fix original save/load slot bug in Serrated Scalpel | Torbjörn Andersson | |
When using ScummVM's save/load dialogs, savegames are numbered from 0 and up, so don't add 1 when saving/loading in the original dialogs. (Populating the original savegame list already worked as expected, which made it even more confusing.) | |||
2015-09-29 | SHERLOCK: RT: Fix restoring background when expanding map closeup | Paul Gilbert | |
2015-09-28 | SHERLOCK: RT: Fix palette corruption using Journal in Diogenes club | Paul Gilbert | |
2015-09-27 | SHERLOCK: SS: Fix audio getting disabled after changing sound settings | Paul Gilbert | |
2015-09-27 | SHERLOCK: Remove unnecessary indentation level | Torbjörn Andersson | |
2015-09-27 | TUCKER: Add missing music to the intro | Torbjörn Andersson | |
I'm told not every version of the game plays this. Mine does though, and I see no harm in adding it for all versions. The code is robust enough to work even if the "introdub.raw" file is missing completely. | |||
2015-09-27 | TUCKER: Fix overflow in volume calculation | Torbjörn Andersson | |
This affected Bud's line, "Is that the great mystery invention you had hidden away?" in the intro, making it very hard to hear, and possibly other sounds as well. I don't know if this was a bug in the original game, but it's much closer to the English version I own now. | |||
2015-09-22 | HOPKINS: Fix malformed octal characters | Paul Gilbert | |
2015-09-22 | MADS: Rex - Fix check used to force sprite reload in scene group 1xx | Strangerke | |
2015-09-21 | SHERLOCK: RT: Start next music song when a previous one finishes | Paul Gilbert | |
2015-09-21 | SHERLOCK: RT: Fix trying to scroll journal when there's only a single page | Paul Gilbert | |
2015-09-21 | SHERLOCK: RT: Fix Watson's Journal option not shown on all pages | Paul Gilbert | |
2015-09-21 | SHERLOCK: RT: Remove redundant voices check when showing look dialogs | Paul Gilbert | |
2015-09-20 | SHERLOCK: RT: Fix speech getting muted | Paul Gilbert | |
2015-09-20 | SHERLOCK: RT: Hide cursor when showing map close-up | Paul Gilbert | |
2015-09-17 | SHERLOCK: RT: Don't show cursor during intro | Paul Gilbert | |
2015-09-17 | SHERLOCK: RT: Fix crash clicking outside cards in card game | Paul Gilbert | |
2015-09-16 | SHERLOCK: Play rain sound during 3DO Scalpel intro | Torbjörn Andersson | |
This is based on guesswork, particularly with regards to the volume. It sounds pretty close to a YouTube video I saw of the original game, and at least it's not unpleasantly loud. | |||
2015-09-15 | SHERLOCK: Add new detection entries | Paul Gilbert | |
2015-09-15 | SHERLOCK: 3DO: SS: fully fix videoplay memory leak | Martin Kiewitz | |
2015-09-15 | SHERLOCK: 3DO: SS: fix video player memory leak | Martin Kiewitz | |
2015-09-14 | SHERLOCK: 3DO: Fix introduction | Paul Gilbert | |
2015-09-14 | MORTEVIELLE: Do not try to use menu.mor file | Thierry Crozat | |
This file has a different format from menufr.mor and menual.mor and we don't support it. Trying to use this file would lead to wrong menu. If the game version does not contain menufr.mor it has to get the menu from the DAT file. | |||
2015-09-14 | SHERLOCK: Reduce the scope of several variables. | Strangerke | |
2015-09-13 | SHERLOCK: Mark all entries except 3DO SS as testing | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Show portrait videos at full size when in hi-res mode | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Fix refreshing scene after showing portrait video | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback | Paul Gilbert | |