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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2019-01-28
BLADERUNNER: Fixed small issue in combat calculation
Peter Kohaut
2019-01-28
BLADERUNNER: Cleanup of scripts for Gordo chase
Peter Kohaut
2019-01-27
BLADERUNNER: Initial cleanup of NR01, NR02 & related scripts
Peter Kohaut
2019-01-27
BLADERUNNER: Marking few cut features
Peter Kohaut
2019-01-27
BLADERUNNER: Small cleanup for chapter 2 scripts
Peter Kohaut
2019-01-27
BLADERUNNER: Fixed game-breaking bug with dialogue menus
Peter Kohaut
2019-01-27
BLADERUNNER: Initial cleanup of HF05 & HF06
Peter Kohaut
2019-01-27
BLADERUNNER: Police station script fixes
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup of PS06 script
Peter Kohaut
2019-01-27
BLADERUNNER: Holloway script cleanup
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup of Steele scripts for Lucy chase
Peter Kohaut
2019-01-27
BLADERUNNER: Implement CD switching in outtake player
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup & fix of Lucy chase scripts
Peter Kohaut
2019-01-27
BLADERUNNER: Initial cleanup of HF02 & HF03
Peter Kohaut
2019-01-27
BLADERUNNER: Initial cleanup of HF01 & related actors
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup of Police station scripts for chapter 1 & 2
Peter Kohaut
2019-01-27
BLADERUNNER: Fixed wrongly clickable news in DR02
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup of Guzza script for chapter 2
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup of Steele scripts for chapter 1
Peter Kohaut
2019-01-27
BLADERUNNER: Hawker's circle script cleanup
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2
Peter Kohaut
2019-01-26
GLK: FROTZ: Split BItmapFont into it's own file
Paul Gilbert
2019-01-26
BLADERUNNER: Analysed all Yukon hotel scenes
Peter Kohaut
2019-01-26
BLADERUNNER: Analysed Leon scene at Yukon Hotel
Peter Kohaut
2019-01-26
BLADERUNNER: Fixed Sebastian script
Peter Kohaut
2019-01-26
BLADERUNNER: Added names of loops in BB01
Peter Kohaut
2019-01-25
BLADERUNNER: Cleanup of actor scripts for a fight in BB11
Peter Kohaut
2019-01-25
BLADERUNNER: Cleanup of BBxx scripts
Peter Kohaut
2019-01-25
BLADERUNNER: Improved debugger's scene command
Peter Kohaut
2019-01-25
BLADERUNNER: Fixed fly-away animation in RC01 for later chapters
Peter Kohaut
2019-01-24
BLADERUNNER: Fixed compilation errors
Peter Kohaut
2019-01-24
BLADERUNNER: Fixes for game scripts & cleanup
Peter Kohaut
2019-01-24
BLADERUNNER: Fixed fog rendering
Peter Kohaut
2019-01-24
BLADERUNNER: Skip empty obstacle polygons
Peter Kohaut
2019-01-24
BLADERUNNER: Splitted debugger draw commands
Peter Kohaut
2019-01-24
BLADERUNNER: Fixed BB51 video
Peter Kohaut
2019-01-23
KYRA: silence warning
athrxx
2019-01-23
KYRA: (EOB) - allow swapping L/R buttons via GMM
athrxx
2019-01-22
BLADERUNNER: Fixed outtake player
Peter Kohaut
2019-01-21
BLADERUNNER: More game constants
Peter Kohaut
2019-01-20
KYRA: fix GMM save/load invalid mem access for very old savegames
athrxx
2019-01-19
GLK: FROTZ: Implement setting mouse cursor visibility
Paul Gilbert
2019-01-19
GLK: FROTZ: Wrap text around pictures added in text window
Paul Gilbert
2019-01-19
BLADERUNNER: More variable names in the game scripts
Peter Kohaut
2019-01-19
BLADERUNNER: Added "clue" debugger command
Peter Kohaut
2019-01-19
BLADERUNNER: Fixed rotation animation
Peter Kohaut
2019-01-19
BLADERUNNER: Fixed save selection in the load screen
Peter Kohaut
2019-01-18
SCI32: Fix spacing
Filippos Karapetis
2019-01-18
SCI32: Fix QFG4 castle gate after geas (#1479)
Vhati
2019-01-18
SCI32: Fix QFG4 castle door lockup
Vhati
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