Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-30 | FULLPIPE: Implement MovGraph destructor | Eugene Sandulenko | |
2016-11-30 | FULLPIPE: Restart SFX on request instead of skipping it. | Eugene Sandulenko | |
This matches the original and fixes the footstep sounds. | |||
2016-11-30 | FULLPIPE: Fix music looping in scene04. This completes this scene | Eugene Sandulenko | |
2016-11-29 | Merge pull request #864 from BenCastricum/editing | Eugene Sandulenko | |
ALL: Unify messages wording | |||
2016-11-29 | ALL: save file => saved game | Ben Castricum | |
2016-11-29 | ALL: Remove comma before the word 'instead' | Ben Castricum | |
2016-11-29 | ALL: game state => saved game | Ben Castricum | |
2016-11-29 | ALL: savegame => saved game | Ben Castricum | |
2016-11-29 | ALL: Fix usage of 'etc.' | Ben Castricum | |
2016-11-29 | FULLPIPE: Initial code for scene04 music | Eugene Sandulenko | |
2016-11-29 | FULLPIPE: Fix sound in scene04 | Eugene Sandulenko | |
2016-11-29 | FULLPIPE: Unstub setSceneMusicParameters() | Eugene Sandulenko | |
2016-11-29 | FULLPIPE: Implement track looping in sceneFinal | Eugene Sandulenko | |
2016-11-29 | FULLPIPE: Unstub StopAllSoundStreams() | Eugene Sandulenko | |
2016-11-28 | TITANIC: Transparency in movie frames now working | Paul Gilbert | |
Turns out the movie frames didn't need to be 32-bit, it just needed custom copying code to replace transparent pixels with the transparency color, so when blitted to the screen, the pixels aren't drawn. | |||
2016-11-28 | FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones) | Torbjörn Andersson | |
2016-11-27 | ENGINES: Simplify translation for advancedDetector.cpp | rootfather | |
Until now, we had three separate strings for the message about unsupported games. This commit merges them into one single string. | |||
2016-11-27 | SCUMM HE: Fix crash in Moonbase distrotion | Eugene Sandulenko | |
2016-11-27 | SCUMM: Fix dialog initialization | Eugene Sandulenko | |
2016-11-27 | SCUMM: Set initial EOS state in Scumm::File class | Eugene Sandulenko | |
2016-11-27 | SCUMM: Properly inint FM-TOWNS gfx code | Eugene Sandulenko | |
2016-11-27 | SCUMM HE: More class initializations | Eugene Sandulenko | |
2016-11-27 | Merge pull request #862 from rootfather/enhance-translations | Eugene Sandulenko | |
I18N: Update/add POTFILES, enable some more strings for translation | |||
2016-11-26 | TITANIC: Add support for 32-bit surfaces | Paul Gilbert | |
Some of the game videos have alpha levels, which are lost if the surfaces are converted to 16-bit. This adds better support for creating 32-bit video surfaces, so the information won't be lost | |||
2016-11-26 | ZVISION: Enable translation for some more strings | rootfather | |
2016-11-26 | WAGE: Add POTFILES | rootfather | |
2016-11-26 | TOON: Enable translation for some strings | rootfather | |
2016-11-26 | SCUMM: Enable translation for the unknown game warning | rootfather | |
We have translations enabled for the warning created by advancedDetector.cpp, so I think it would be neat to have translations enabled here too. This also enables the message about the "Lite" version of Putt-Putt Saves the Zoo being unsupported to the translation database. | |||
2016-11-26 | SCI: Update POTFILES | rootfather | |
2016-11-26 | MADS: Update POTFILES | rootfather | |
2016-11-26 | KYRA: Update POTFILES | rootfather | |
2016-11-26 | GNAP: Add POTFILES | rootfather | |
2016-11-25 | FULLPIPE: Start final music | Eugene Sandulenko | |
2016-11-25 | FULLPIPE: Added 4 sound channels like in original | Eugene Sandulenko | |
2016-11-25 | FULLPIPE: Correctly restart scene audio tracks | Eugene Sandulenko | |
2016-11-24 | DM: Add POTFILES | rootfather | |
2016-11-24 | MADS: Add POTFILES | rootfather | |
2016-11-24 | CINE: Update POTFILES | rootfather | |
2016-11-24 | BBVS: Remove guitar minigame strings from translation. | Eugene Sandulenko | |
Although they're shown in our GUI, they were not supposed to be translatable, rather extracted from the original executable | |||
2016-11-24 | SCUMM HE: Fix Football logic initialization | Eugene Sandulenko | |
2016-11-24 | DIRECTOR: More debug output to D4 cast member loading | Eugene Sandulenko | |
2016-11-22 | TITANIC: Simplify movie rendering due to ManagedSurface blit enhancements | Paul Gilbert | |
2016-11-22 | TITANIC: Defer creating movie frame surfaces until renderFrame | Paul Gilbert | |
2016-11-21 | ACCESS: Mark unsupported games as unstable | Paul Gilbert | |
2016-11-21 | MADS: Mark unsupported games as unstable | Paul Gilbert | |
2016-11-21 | TITANIC: Fix memory leak | Paul Gilbert | |
2016-11-20 | SCUMM HE: Hid noisy Moonbase AI warnings under debug channel | Eugene Sandulenko | |
2016-11-20 | SCI32: Fix reading view, pic, and palette patches | Colin Snover | |
Unlike SCI16 games, the location of data within SCI32 patch files is calculated on a per-resource-type basis by the game engine, instead of by reading byte 1 of the patch file. | |||
2016-11-20 | SCI32: Add recursion code to kListFirstTrue and kListAllTrue | Colin Snover | |
This change ensures that these kernel calls operate in the same manner that they did in SSCI. | |||
2016-11-20 | SCI: Improve disassembly output | Colin Snover | |
1. pushi opcode now displays decimal value and selector value (if one exists) in-line 2. lofsa, lofss, and super opcodes now display resolved object/class names 3. Opcode arguments are visually aligned |