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AgeCommit message (Expand)Author
2009-05-26Fixed regression of commit #40904, which caused the audio in KQ5CD to be play...Filippos Karapetis
2009-05-26Fixed a crash when exiting, a regression from the latest music driver changesFilippos Karapetis
2009-05-26SCI: Undo commit #40917 (SongIteratorChannel::resetSynthChannels now again do...Max Horn
2009-05-26SCI: Added 'opcodes' command to the debugger; fixed output wrapping in the se...Max Horn
2009-05-26Fixed compilation under MSVCFilippos Karapetis
2009-05-26Silenced MSVC warningFilippos Karapetis
2009-05-26SCI: Merged vocab_debug.cpp into vocabulary.cpp; cleanupMax Horn
2009-05-26SCI: Removing obsolete soft sequencer filesMax Horn
2009-05-26SCI: removed realtime and polled player, as well as the sfx/device dir, after...Max Horn
2009-05-26SCI: Turned sfx_player_t into a class SfxPlayer, and converted the existing p...Max Horn
2009-05-26SCI: Preparing to transform sfx_player_t into a classMax Horn
2009-05-26SCI: Turned the global 'static MessageState state' variable into a member of ...Max Horn
2009-05-26Turned some static tables into static const tables; added some FIXME comments...Max Horn
2009-05-26Fix g++ warning.Johannes Schickel
2009-05-26Rewrote the Audio stream parser. The introduction of KQ6 should work more cor...Filippos Karapetis
2009-05-26tinsel: add default paths needed by Discworld PSX, now the user shouldn't nee...Fabio Battaglia
2009-05-26Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.Travis Howell
2009-05-26SCI: Some small fixes for KQ6CD.Walter van Niftrik
2009-05-25LOL: implemented support for the mine carFlorian Kagerer
2009-05-25Remove leftover debug messages.Johannes Schickel
2009-05-25WIP code for the speech in the floppy version of KQ6 (still needs work)Filippos Karapetis
2009-05-25SCI: Only let gfxop_set_color use priority/control if mask has their bits set.Willem Jan Palenstijn
2009-05-25tinsel: avoid unnecessary checks in discworld psx palette remapperFabio Battaglia
2009-05-25Re-enabled the code for correct text positioning - it should work correctly nowFilippos Karapetis
2009-05-25Till we specify an common behavior when loading a game state on startup fails...Johannes Schickel
2009-05-25Fixed a nasty bug in the GUI code, which caused the windows in PQ3 and SCI1.1...Filippos Karapetis
2009-05-25- Fix various valgrind warnings in the audio sync codeJohannes Schickel
2009-05-25Fix mismatching new[]/delete pair (silences a valgrind warning).Johannes Schickel
2009-05-25SCI: Adlib: fix crash in SQ4.Walter van Niftrik
2009-05-25Fixed crash when starting KQ6Filippos Karapetis
2009-05-25tinsel: remove the ugly psx l-space workaround, and instead add a check into ...Fabio Battaglia
2009-05-25SCI: Force movie palettes (KQ6).Walter van Niftrik
2009-05-25tinsel: add PSX specific code to workaround the thief bug in past ankh-morpor...Fabio Battaglia
2009-05-25Objectified the AudioResource code (used for speech and digitized music in CD...Filippos Karapetis
2009-05-25tinsel: avoid unnecessary iterations in Discworld PSX palette remapperFabio Battaglia
2009-05-25tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"Fabio Battaglia
2009-05-25tinsel: add entry in detector for Discworld PSX demoFabio Battaglia
2009-05-25tinsel: endianess fix Discworld PSX palette remapperFabio Battaglia
2009-05-24tinsel: fix some uninitialized var used in Discworld PSXFabio Battaglia
2009-05-24SCI: Adlib: added support for rhythm channelWalter van Niftrik
2009-05-24tinsel: fix for CLUT palettes in Discworld PSXFabio Battaglia
2009-05-24SCI: reset system palette when loading a new PIC.Willem Jan Palenstijn
2009-05-24tinsel: Changes to psx palette conversion functionFabio Battaglia
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-24Strip trailing whitespaces.Johannes Schickel
2009-05-24Commit patch #2796028 "lol files are always compiled" with some slight extens...Johannes Schickel
2009-05-24tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Di...Fabio Battaglia
2009-05-24LOL: fixed some input code issues:Florian Kagerer
2009-05-24tinsel: take into account clipping when drawing PSX 4-bit imagesFabio Battaglia
2009-05-24tinsel: disable midi playing for Discworld PSX, as the game uses the propriet...Fabio Battaglia