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AgeCommit message (Expand)Author
2016-09-29SCI32: Fix incorrect warnings about unlocking type 140Colin Snover
2016-09-29SCI32: Explicitly instantiate MIN/MAX templatesColin Snover
2016-09-29SCI32: Update screen on frameout, instead of in the event loopColin Snover
2016-09-29SCI32: Fix kShowStyleNone transitionsColin Snover
2016-09-29SCI32: Guard against dynamic_cast failureColin Snover
2016-09-29SCI32: Fix off-by-one errorColin Snover
2016-09-29SCI32: Fix memory leakColin Snover
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
2016-09-29SCI32: Fix typoColin Snover
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
2016-09-29TITANIC: Match AVISurface setup and frame rendering closer to originalPaul Gilbert
2016-09-29FULLPIPE: Fix crash in scene07 when drawer is handed to the CornersitterEugene Sandulenko
2016-09-29FULLPIPE: Save correct thumbnail to the savegamesEugene Sandulenko
2016-09-29FULLPIPE: Do not save on every room enteringEugene Sandulenko
2016-09-28TITANIC: Add transparency check to OSVideoSurface getPixelPaul Gilbert
2016-09-28TITANIC: Clarify movie secondary video tracks as a transparency maskPaul Gilbert
2016-09-28DIRECTOR: Fix compilation on DreamcastMarcus Comstedt
2016-09-28FULLPIPE: Scene06: Fix unpickable ballRetro-Junk
2016-09-28DM: More refactoringStrangerke
2016-09-27FULLPIPE: Fix counter in Scene::objectList_sortByPriorityRetro-Junk
2016-09-27FULLPIPE: Revert to original bubble sort algorithm for scene objectsRetro-Junk
2016-09-27FULLPIPE: Add support loading/saving from GMMEugene Sandulenko
2016-09-27FULLPIPE: Mark that the engine has simple save namesEugene Sandulenko
2016-09-27FULLPIPE: Add support for loading from launcherEugene Sandulenko
2016-09-26DM: reduce some more redirectionsStrangerke
2016-09-26FULLPIPE: Assign unique number to objects in the scene, so they stay stableEugene Sandulenko
2016-09-26MOHAWK: Hide some warningsBastien Bouclet
2016-09-25TITANIC: Fix crash using television channel buttonsPaul Gilbert
2016-09-25DM: Some more work on dereferencingStrangerke
2016-09-25FULLPIPE: Remove redundant debug outputEugene Sandulenko
2016-09-25FULLPIPE: Fix loading savesEugene Sandulenko
2016-09-25FULLPIPE: Added more debug output to saveload codeEugene Sandulenko
2016-09-25MOHAWK: Fix the tower rotation line to be white instead of blackBastien Bouclet
2016-09-25MOHAWK: Always restart a sound when replacing it with the same oneBastien Bouclet
2016-09-25MOHAWK: Use the color of the first pixel as the transparent cursor colorBastien Bouclet
2016-09-25DM: reduce dereferencing some moreStrangerke
2016-09-24XEEN: Display main menu on startupPaul Gilbert
2016-09-24XEEN: Fix display of cursorPaul Gilbert
2016-09-24XEEN: Move old main menu classes into WorldOfXeen namespacePaul Gilbert
2016-09-24XEEN: More Clouds endgame sequencePaul Gilbert
2016-09-24XEEN: Clouds gfx decompressor now workingPaul Gilbert
2016-09-24XEEN: Fixes for clouds gfx decompressorPaul Gilbert
2016-09-24FULLPIPE: Fix invalid motion when turningRetro-Junk
2016-09-24FULLPIPE: Fix MessageQueue instantination in MctlGraph::makeQueueRetro-Junk
2016-09-24FULLPIPE: Fix Movement::calcDurationRetro-Junk
2016-09-24XEEN: Fixes for setup of Clouds decompressorPaul Gilbert
2016-09-24XEEN: Initial implementation of Clouds endgame gfx decompressorPaul Gilbert
2016-09-24DM: Fix some CppCheck warningsStrangerke
2016-09-24DM: Fix styleStrangerke