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2011-12-30KYRA: Add basic keymapper support to EoB 1+2.Johannes Schickel
2011-12-30KYRA: Fix typo bug and code cleanup in the keymapper game keymapTarek Soliman
2011-12-30KEYMAPPER: Simplify calling getKeymapTarek Soliman
2011-12-30KEYMAPPER: Make engine keymap init and cleanup more genericTarek Soliman
2011-12-30TSAGE: R2R - Implement scene 3395, fix some glitches in scene 3385Strangerke
2011-12-30TSAGE: R2R - Cleanup: reorganise speakers, add ancestor classes where ↵Strangerke
speaker declaration is common to several speakers.
2011-12-30TINSEL: Take advantage of KeyState::hasFlags.Johannes Schickel
2011-12-29KYRA: (EOB) - fix warning about overloaded virtual function being only ↵athrxx
partially overridden
2011-12-29KYRA: (EOB) - fix EOB 1 intro sound bugathrxx
2011-12-29KYRA: (EOB) - fix some valgrind warningsathrxx
(overlapping source/dest)
2011-12-29TSAGE: R2R - Implement Scene 3385Strangerke
2011-12-29TSAGE: R2R - Fix bugs in scene 3375Strangerke
2011-12-29KYRA: Fix format stringWillem Jan Palenstijn
2011-12-29KYRA: Some formatting fixes.Johannes Schickel
2011-12-29KYRA: Prefix version string in LoL, EoB, EoB 2 main menu with "ScummVM".Johannes Schickel
2011-12-29DREAMWEB: Minor clean upWillem Jan Palenstijn
2011-12-29DREAMWEB: Allow quit during endingWillem Jan Palenstijn
2011-12-29DREAMWEB: Correct monitor header message alignment in floppy versions.D G Turner
2011-12-29DREAMWEB: Simplify finalization call in dreamweb main function.D G Turner
Thanks to Fingolfin for the suggestion.
2011-12-29TSAGE: R2R - Fixed one more ambiguity with NULL parameters in R2R setDetails ↵Strangerke
call
2011-12-29TSAGE: R2R - Fixed ambiguity with NULL parameters in R2R setDetails callsStrangerke
2011-12-29TSAGE: R2R - Add missing function in scene 3375Strangerke
2011-12-28DREAMWEB: Minor clean up and removal of goto usage in dreamweb().D G Turner
2011-12-28Merge pull request #158 from fingolfin/fix-warningsFilippos Karapetis
SCUMM: Fix warning due to implicit conversion to int
2011-12-28Merge pull request #159 from fingolfin/dreamweb-cleanupFilippos Karapetis
Dreamweb cleanup
2011-12-29TSAGE: R2R - Fix bug in scene 3700Strangerke
2011-12-29TSAGE: R2R -Fix errors not detected by MSVCStrangerke
2011-12-29TSAGE: R2R - Partial implementation of scene 3375.Strangerke
2011-12-29DREAMWEB: Minor cleanupMax Horn
2011-12-28DREAMWEB: Remove unnecessary DreamWebEngine:: usesMax Horn
2011-12-28DREAMWEB: Use ObjectType enums in more placesMax Horn
2011-12-28SCUMM: Fix warning due to implicit conversion to intMax Horn
2011-12-28DREAMWEB: Added commandOnlyCond() methodMax Horn
2011-12-28DREAMWEB: Mark some member vars as only being used in keypad.cpp; cleanupMax Horn
2011-12-28DREAMWEB: Fix crash when loading a room without reelsWillem Jan Palenstijn
2011-12-28DREAMWEB: Remove global file handleMax Horn
2011-12-28DREAMWEB: Clean up checkCoordsWillem Jan Palenstijn
2011-12-28DREAMWEB: Move more methods to keypad.cpp, reorder them to match ASMMax Horn
2011-12-28Merge pull request #154 from fingolfin/dreamweb-cleanupFilippos Karapetis
Dreamweb: Mark structs packed, minor tweaks
2011-12-28DREAMWEB: Changed hasSpeech() to also take account of the audio settingsFilippos Karapetis
This fixes an assert in the madman sequence
2011-12-28DREAMWEB: Allow skipping the mad man sequence with the ESC keyFilippos Karapetis
2011-12-28DREAMWEB: Replaced most isCD calls with calls checking for speechFilippos Karapetis
This is quite useful for devices with limited storage, where the user can use the CD version without its speech files
2011-12-28DREAMWEB: Clean up some constantsWillem Jan Palenstijn
2011-12-28DREAMWEB: Add 'packed' attribute to structs that need itMax Horn
... and probably also to some that don't need it; since it seems better to err on the wrong side here for now, I did not check every struct as to whether it really needs this. On the long run, it would be better if the code did not rely on any kind of packing anyway.
2011-12-28DREAMWEB: CleanupMax Horn
2011-12-28DREAMWEB: Rename a member of SetObject & DynObject to objIdMax Horn
SetObject::name and DynObject::id are stored at the exact same offset, and have the exact same meaning (see also objectMatches()). Now they also have the same name, objId.
2011-12-28DREAMWEB: Rename getEitherAdCPP to getEitherAd, use obj type enumsMax Horn
2011-12-28DREAMWEB: Remove unused Sprite fieldsWillem Jan Palenstijn
2011-12-28DREAMWEB: Clean up Sprite::_updateCallbackWillem Jan Palenstijn
2011-12-28DREAMWEB: Fix a regression in monkSpeaking (y should be unchanged)Filippos Karapetis