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2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Fix the display in the floppy and demo version by removing the invent...Strangerke
2014-12-12ACCESS: Debounce any mouse press when showing death screenPaul Gilbert
2014-12-12ACCESS: Move river death flags from engine to River classPaul Gilbert
2014-12-12ACCESS: Fix display of rocks in the river arcade scenePaul Gilbert
2014-12-12ACCESS: Fix the formatting of a bunch of else statementsPaul Gilbert
2014-12-12ACCESS: Remove misnamed duplicate _screenVirtX fieldPaul Gilbert
2014-12-12ACCESS: Fix definition of river data structuresPaul Gilbert
2014-12-12ACCESS: Add some more Demo opcodesStrangerke
2014-12-12ACCESS: Rename cmdObjectStrangerke
2014-12-12ACCESS: Implement loadNSound, add a warning about another special opcode used...Strangerke
2014-12-12ACCESS: Add warnings about opcodes changed in the demo versionStrangerke
2014-12-12ACCESS: Avoid the call to loadScreen in mWhileDownRiverStrangerke
2014-12-12ACCESS: Fix doEstablish for the floppy and for the demo versionsStrangerke
2014-12-12ACCESS: Skip the end of the full intro in the demoStrangerke
2014-12-12ACCESS: Implement the demo logic in doTitleStrangerke
2014-12-12ACCESS: Skip the unknown midi file format used by the demoStrangerke
2014-12-12ACCESS: Fix RoomInfo for the demo version, fix a typo in a commentStrangerke
2014-12-12ACCESS: Add some code for the intro (WIP)Strangerke
2014-12-12ACCESS: Remove useless (and commented) codeStrangerke
2014-12-12ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEventsStrangerke
2014-12-12ACCESS: improve the sound during the title countdownStrangerke
2014-12-12ACCESS: Implement music player (WIP)Strangerke
2014-12-12ACCESS: Some rework in MusicManagerStrangerke
2014-12-12ACCESS: Implement stopSoundStrangerke
2014-12-12ACCESS: Rename _EsegStrangerke
2014-12-12ACCESS: Remove two unused variablesStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: First implementation of Sound playback for both CD and Floppy version...Strangerke
2014-12-12ACCESS: Remove second character sprite in Dead commandStrangerke
2014-12-12ACCESS: Replaced delayMilli calls to use pollEventsAndWaitPaul Gilbert
2014-12-12ACCESS: Refactor opening scenes logic into Opening classPaul Gilbert
2014-12-12ACCESS: Add some code for VGA mode in cmdHelpStrangerke
2014-12-12ACCESS: Fix restoring game scene after using helpPaul Gilbert
2014-12-12ACCESS: Remove unused _travel and _ask fieldsPaul Gilbert
2014-12-12ACCESS: Moved help table data from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Remove unneeded dummy field syncs from serializerPaul Gilbert
2014-12-12ACCESS: Move _saveRiver from engine to River classPaul Gilbert
2014-12-12ACCESS: Remove accidental resetting of _vm pointersPaul Gilbert
2014-12-12ACCESS: Only save river scene fields when actually in the river scenePaul Gilbert
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Workaround for Exit/walk icon in massacre site scenePaul Gilbert
2014-12-12ACCESS: Further tweaks to timer skippingPaul Gilbert
2014-12-12ACCESS: Don't decrease timers whilst text dialogs are showingPaul Gilbert
2014-12-12ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'Paul Gilbert
2014-12-12ACCESS: Cleanup of updateObstaclesPaul Gilbert
2014-12-12ACCESS: Better fix for drawing partially off-screen spritesPaul Gilbert
2014-12-12ACCESS: Finish the implementation of cmdHelp (still a redraw issue)Strangerke
2014-12-12ACCESS: Fix array sizes for panning objects fieldsPaul Gilbert
2014-12-12ACCESS: Fix saving/loading using ScummVM GMM in the river scenePaul Gilbert