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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: Refactored walk data block to e a proper structure
Paul Gilbert
2015-06-14
SHERLOCK: font class char 0xE1 treatment -> 135
Martin Kiewitz
2015-06-13
SHERLOCK: Further changes for different opcode ranges
Paul Gilbert
2015-06-13
SHERLOCK: SS: German and Spanish use an alternate opcode range
Paul Gilbert
2015-06-14
SHERLOCK: font class adjustment for int. versions
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Fix initial facing of characters within scene
Paul Gilbert
2015-06-13
SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLD
Paul Gilbert
2015-06-13
SHERLOCK: add detection for SH1 German+Spanish
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Implement setWalking
Paul Gilbert
2015-06-13
SHERLOCK: Initial implementation of the NPC-related opcodes
Filippos Karapetis
2015-06-13
SHERLOCK: Simplify UseType to derive from ActionType
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: talk movie playback changes
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: dialog movie player adjustment
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: movie playback for script events
Martin Kiewitz
2015-06-13
SHERLOCK: Add names of missing opcodes and controls in warning messages
Filippos Karapetis
2015-06-13
SHERLOCK: Clean up ADJUST_COORD slightly
Filippos Karapetis
2015-06-13
SHERLOCK: Clean up the parameter passed in talk3DOMovieTrigger()
Filippos Karapetis
2015-06-13
SHERLOCK: 3DO: close and delete videoDecoder
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Implemented doStandardControl
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: support for talk movies
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Reset _runningProlog when loading a savegame
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: object loading: fix _use loading
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Implemented handleInput method
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: add checks to ccb header reading
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: adjust sprite frame only for walk
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: implement map support + cel 8-bit
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Fix getting default scene player position
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: load scene: load exits seek
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: room loading: load exits
Martin Kiewitz
2015-06-13
SHERLOCK: Added color enum for 235 (button background color?)
Torbjörn Andersson
2015-06-13
SHERLOCK: Use BLACK instead of 0 for consistency
Torbjörn Andersson
2015-06-13
SHERLOCK: fix delete[] inside room loader
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: load sounds from room sounds dir
Martin Kiewitz
2015-06-13
SHERLOCK: adjust vars b/c last 3DO cAnim commit
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: support for cAnim data (startCAnim)
Martin Kiewitz
2015-06-13
SHERLOCK: Remove unused variables
Strangerke
2015-06-13
SHERLOCK: In startCAnim, check range before accessing sequence array
Strangerke
2015-06-13
SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEs
Strangerke
2015-06-13
SHERLOCK: Fix 3 CppCheck warnings
Strangerke
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: Move walkToCoords from People to Person
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Fix cmdSetNPCDescOnOff method
Paul Gilbert
2015-06-12
SHERLOCK: RT: Fix initial globals flag values at startup
Paul Gilbert
2015-06-12
SHERLOCK: RT: Fix loading talk/script statements
Paul Gilbert
2015-06-12
SHERLOCK: RT: Refactor and remove remaining uses of MAX_NPC
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: adjust walking frame number for 3DO
Martin Kiewitz
2015-06-12
SHERLOCK: Split up loadWalk into descendent classes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
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