Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-03 | HDB: Add the find functions to the file-manager | Nipun Garg | |
2019-09-03 | HDB: Fix Code Conventions and Formatting errors | Nipun Garg | |
2019-09-03 | HDB: Fix the PixelFormat to hardcoded value | Nipun Garg | |
The function getScreenFormat() doesn't work until initGraphics has been called. Hence, calling it to initialize the PixelFormat doesn't work. | |||
2019-09-03 | HDB: Create FileMan as the filesystem for HDB | Nipun Garg | |
The exisitng code to read MPC files was moved into FileMan | |||
2019-09-03 | HDB: Add Subsystems and Memory Limits to hdb.h | Nipun Garg | |
2019-09-03 | HDB: Setup first Drawing Surface | Nipun Garg | |
2019-09-03 | HDB: Fix private class member in readMPC() | Nipun Garg | |
2019-09-03 | HDB: Update HDB to the Code Formatting Conventions | Nipun Garg | |
2019-09-03 | HDB: Update HDB to the Code Formatting Conventions | Nipun Garg | |
2019-09-03 | HDB: Add decompresser to readMPC() | Nipun Garg | |
The .MPC decompression methods are added to readMPC(). The position and length of each data file in held in the struct DataFile, which are stored in the Array gameData. To extract a file, you need to access its entry in gameData and read the file from the given position. | |||
2019-09-03 | HDB: Add the Console class to HDB for the interactive Debugger | Nipun Garg | |
2019-09-03 | HDB: Attach the HDBGame class into the HDBMetaEngine | Nipun Garg | |
Modified HBDMetaEngine's createInstance() method to instantiate the engine to an HDBGame object | |||
2019-09-03 | HDB: Create skeletal HDB game engine | Nipun Garg | |
A primordial HDB game engine that succesfully hooks into ScummVM and can be used by the AdvancedDetector to detect the HDB game files. | |||
2019-09-03 | HDB: Add array of ADGameDescription objects | Nipun Garg | |
The ADGameDescription object corresponding to hyperdemo.mpc is added to gameDescriptions[]. Also, updated the getName() and getOriginalCopyright() functions. | |||
2019-09-03 | HDB: Add MODULES_DIRS | Nipun Garg | |
2019-09-03 | HDB: Add skeleton detection.cpp file | Nipun Garg | |
Subclassed the AdvancedMetaEngine and defined the following virtual methods: hasFeature() and createInstance() | |||
2019-09-03 | HDB: Add module.mk and configure.engine | Nipun Garg | |
2019-09-03 | BLADERUNNER: Restored content - Fix bracelet purchase regression | Thanasis Antoniou | |
2019-09-03 | GLK: TADS: Fix GCC Compiler Warnings | D G Turner | |
These were several undeclared fallthrough warnings i.e. after error handler cases which will not return and another case of usage of memset on a non-trivial structure which was fixed by using structure constructor methods instead. | |||
2019-09-02 | SCI: Fix script patch macro | sluicebox | |
2019-09-02 | SCI: Disable LONGBOW Amiga speed test | sluicebox | |
2019-09-02 | MADE: Split out the game detection entries and add a note for Manhole ME | dafioram | |
The Manhole: Masterpiece Edition is not a MADE engine and should not be added to the detection list. It is a HyperCard-like engine | |||
2019-09-02 | GLK: GLUXE: Fix GCC Compiler Warnings | D G Turner | |
These were for possible unintended fallthrough, though inspection shows that these were occurring after fatal error handler calls so adding breaks would not be an issue. However, since these call error() and thus the breaks will not be executed and are thus "dead" code, this might provoke warnings in future. Another solution would have been to comment that these fallthroughs are intended, but breaks are better in case the error handler is changed in future. | |||
2019-09-02 | SCI: Fix LONGBOW Amiga Fulk rescue | sluicebox | |
Fixes bug #11137 | |||
2019-09-01 | XEEN: Don't de-equip armor/acccessories when broken | Paul Gilbert | |
2019-09-01 | SCI: Fix ECO2 reappearing items in shack | sluicebox | |
Fixes bug #11135 | |||
2019-09-01 | XEEN: Fix crash loading Great Pyramid Level 3 | Paul Gilbert | |
2019-09-01 | TESTBED: Fix include guard in speech.h | Jaromir Wysoglad | |
2019-09-01 | TESTBED: Don't build TTS tests if TTS is disabled | Jaromir Wysoglad | |
2019-09-01 | JANITORIAL: Remove some trailing whitespaces | Jaromir Wysoglad | |
2019-09-01 | TESTBED: Increase pause in TTS pause test | Jaromir Wysoglad | |
2019-09-01 | TESTBED: Improve some TTS tests | Jaromir Wysoglad | |
2019-09-01 | TESTBED: Make sure to process events while waiting for speech to finish | Thierry Crozat | |
Same implementations of TextToSpeechManager may require system events to be processed for the state synchronisation to work properly. This commit also fixes a few typos or inconsistencies in some texts. | |||
2019-09-01 | TESTBED: Move the TTS tests after the critical components | Thierry Crozat | |
2019-09-01 | TESTBED: Add tests for TTS *_NO_REPEAT actions | Jaromir Wysoglad | |
2019-09-01 | TESTBED: Rewrite parts of TTS tests. | Jaromir Wysoglad | |
As suggested by Criezy on github | |||
2019-09-01 | TESTBED: Add state queries to TTS tests. | Jaromir Wysoglad | |
2019-09-01 | TESTBET: Add TTS tests | Jaromir Wysoglad | |
2019-09-01 | MORTEVIELLE: Improve voice mapping to characters. | Jaromir Wysoglad | |
* Return pitch -= 6 to females, this brings the pitch closer to zero * Add array of indices which ensures, that we use as many voices as we can. | |||
2019-09-01 | MORTEVIELLE: Refactoring as suggested by Criezy | Jaromir Wysoglad | |
* Add checks if ttsMan != null before trying to use it * Simplify startSpeech * Move haut to startSpeech and pass the character index to the startSpeech instead. | |||
2019-09-01 | MORTEVILLE: Stop speech when pressing F8. | Jaromir Wysoglad | |
2019-09-01 | TTS: Remove unneeded code | Jaromir Wysoglad | |
Remove debuging outputs Remove commented iconv implementation of text conversion to UTF-8 | |||
2019-09-01 | TTS: Remove "static" from initTextToSpeech() | Jaromir Wysoglad | |
2019-09-01 | MORTEVIELLE: Return old code to waitSpeech | Jaromir Wysoglad | |
The waitSpeech should use the old code, when just sound is playing (the TTS isn't speaking). | |||
2019-09-01 | MORTEVIELLE: Remove unneeded TTS code | Jaromir Wysoglad | |
2019-09-01 | MORTEVIELLE: Map characters to different voices | Jaromir Wysoglad | |
2019-09-01 | MORTEVIELLE: Add text to speech capability | Jaromir Wysoglad | |
2019-09-01 | TTS: Implement tts state switching when needed. | Jaromir Wysoglad | |
The state has to be pushed and poped when there is a transition between game and gui code. | |||
2019-09-01 | XEEN: Fix compiler warning | jepael | |
2019-09-01 | BLADERUNNER: Framelimiter fixes for delayMillis case | Thanasis Antoniou | |