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AgeCommit message (Expand)Author
2009-11-26Add patch #2839048 - MM C64 sound/music player, with minor changes.Travis Howell
2009-11-26Fix SIGSEGV found by ValGrindRobert Špalek
2009-11-25Cache resource file size to avoid excess file->size() calls.Eugene Sandulenko
2009-11-24Add patch #2903170 - MM C64: costume fix.Travis Howell
2009-11-24Add comment.Travis Howell
2009-11-24COMMON: Remove dependency on engines code (by using the inversion principle).Max Horn
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-24Fix incorrectly placed doxygen comments; replace Common::ID2string by Common:...Max Horn
2009-11-24Exclude PCE sound player, from non-16bit color build.Travis Howell
2009-11-23SCI: Reduce header interdependencyMax Horn
2009-11-23DRACI: Reduce header interdependencyMax Horn
2009-11-23GROOVIE: Reduce header interdependencyMax Horn
2009-11-23Add patch #2898231 - LOOM: Sound player for PC-Engine.Travis Howell
2009-11-23COMMON: Remove various variants of the md5_file / md5_file_string funcs; turn...Max Horn
2009-11-23Optimized object property access speedBenjamin Haisch
2009-11-23Fixed breaking long lines instead of using smaller font (which is sometimes n...Robert Špalek
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's pre...Matthew Hoops
2009-11-22Move setIsReloaded(false) in enterNewRoom() to the right place.Robert Špalek
2009-11-22Remove obsolete and unneeded logic bypassing reloading a location.Robert Špalek
2009-11-22Further cleaned up the hack with removing old animations.Robert Špalek
2009-11-22Make sure hands are empty after loading the gameRobert Špalek
2009-11-22Clearing object animations in a cleaner wayRobert Špalek
2009-11-22Fixed assert() on already loaded animationRobert Špalek
2009-11-22Slight simplification.Johannes Schickel
2009-11-22Remove dead code.Johannes Schickel
2009-11-22- Store ID map for static resources in kyra.dat instead of hardcoding it in t...Johannes Schickel
2009-11-22Added a sanity check to the setCursor detectionFilippos Karapetis
2009-11-22Check which DoSound method is actually invoked from Sound::play, to remove a ...Filippos Karapetis
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
2009-11-22Add mapping of TM and (C) characters in PCE version of Loom, based on informa...Travis Howell
2009-11-22Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with mino...Travis Howell
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-11-22Removed the incorrect line in CharsetRendererPCE::drawBits1().Travis Howell
2009-11-22Virtualise drawBits1().Travis Howell
2009-11-22Better make sure that cursorPCE[] has 16 elements, like some of the otherTorbjörn Andersson
2009-11-22Added hard-coded cursor, and adjusted the colours slightly, for the PC-EngineTorbjörn Andersson
2009-11-22Update game details for Japanese PCE version of Loom.Travis Howell
2009-11-22Updated an urgent TODO to make the game playableRobert Špalek
2009-11-22Update game details for English PCE version of Loom.Travis Howell
2009-11-22Fix SIGSEGV by an absolutely brutally horrible hackRobert Špalek
2009-11-22Add patch for Tobias, for cursor palette in PCE version of Loom.Travis Howell
2009-11-22Add patch for Tobias, for more accurate palette in PCE version of Loom.Travis Howell
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
2009-11-22minor callback fixesVladimir Menshakov
2009-11-22do not decrement timer while scene is busyVladimir Menshakov
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...Travis Howell
2009-11-22fixed first mansion attempt animationsVladimir Menshakov
2009-11-22Only enable changing rooms by left/right arrows when debuggingRobert Špalek
2009-11-22Opening the inventory stops hero walkingRobert Špalek