Age | Commit message (Expand) | Author |
2009-11-26 | Add patch #2839048 - MM C64 sound/music player, with minor changes. | Travis Howell |
2009-11-26 | Fix SIGSEGV found by ValGrind | Robert Špalek |
2009-11-25 | Cache resource file size to avoid excess file->size() calls. | Eugene Sandulenko |
2009-11-24 | Add patch #2903170 - MM C64: costume fix. | Travis Howell |
2009-11-24 | Add comment. | Travis Howell |
2009-11-24 | COMMON: Remove dependency on engines code (by using the inversion principle). | Max Horn |
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly wi... | Max Horn |
2009-11-24 | Fix incorrectly placed doxygen comments; replace Common::ID2string by Common:... | Max Horn |
2009-11-24 | Exclude PCE sound player, from non-16bit color build. | Travis Howell |
2009-11-23 | SCI: Reduce header interdependency | Max Horn |
2009-11-23 | DRACI: Reduce header interdependency | Max Horn |
2009-11-23 | GROOVIE: Reduce header interdependency | Max Horn |
2009-11-23 | Add patch #2898231 - LOOM: Sound player for PC-Engine. | Travis Howell |
2009-11-23 | COMMON: Remove various variants of the md5_file / md5_file_string funcs; turn... | Max Horn |
2009-11-23 | Optimized object property access speed | Benjamin Haisch |
2009-11-23 | Fixed breaking long lines instead of using smaller font (which is sometimes n... | Robert Špalek |
2009-11-22 | Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's pre... | Matthew Hoops |
2009-11-22 | Move setIsReloaded(false) in enterNewRoom() to the right place. | Robert Špalek |
2009-11-22 | Remove obsolete and unneeded logic bypassing reloading a location. | Robert Špalek |
2009-11-22 | Further cleaned up the hack with removing old animations. | Robert Špalek |
2009-11-22 | Make sure hands are empty after loading the game | Robert Špalek |
2009-11-22 | Clearing object animations in a cleaner way | Robert Špalek |
2009-11-22 | Fixed assert() on already loaded animation | Robert Špalek |
2009-11-22 | Slight simplification. | Johannes Schickel |
2009-11-22 | Remove dead code. | Johannes Schickel |
2009-11-22 | - Store ID map for static resources in kyra.dat instead of hardcoding it in t... | Johannes Schickel |
2009-11-22 | Added a sanity check to the setCursor detection | Filippos Karapetis |
2009-11-22 | Check which DoSound method is actually invoked from Sound::play, to remove a ... | Filippos Karapetis |
2009-11-22 | Remove obsolete check, since HE72+ uses separate function. | Travis Howell |
2009-11-22 | Remove obsolete check, since HE72+ uses separate function. | Travis Howell |
2009-11-22 | Add mapping of TM and (C) characters in PCE version of Loom, based on informa... | Travis Howell |
2009-11-22 | Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with mino... | Travis Howell |
2009-11-22 | Exclude Loom PCE engine specific code, from non-16bit color build. | Travis Howell |
2009-11-22 | Removed the incorrect line in CharsetRendererPCE::drawBits1(). | Travis Howell |
2009-11-22 | Virtualise drawBits1(). | Travis Howell |
2009-11-22 | Better make sure that cursorPCE[] has 16 elements, like some of the other | Torbjörn Andersson |
2009-11-22 | Added hard-coded cursor, and adjusted the colours slightly, for the PC-Engine | Torbjörn Andersson |
2009-11-22 | Update game details for Japanese PCE version of Loom. | Travis Howell |
2009-11-22 | Updated an urgent TODO to make the game playable | Robert Špalek |
2009-11-22 | Update game details for English PCE version of Loom. | Travis Howell |
2009-11-22 | Fix SIGSEGV by an absolutely brutally horrible hack | Robert Špalek |
2009-11-22 | Add patch for Tobias, for cursor palette in PCE version of Loom. | Travis Howell |
2009-11-22 | Add patch for Tobias, for more accurate palette in PCE version of Loom. | Travis Howell |
2009-11-22 | Fix charset palette in PCE version of Loom, based on information from Tobias. | Travis Howell |
2009-11-22 | minor callback fixes | Vladimir Menshakov |
2009-11-22 | do not decrement timer while scene is busy | Vladimir Menshakov |
2009-11-22 | Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with... | Travis Howell |
2009-11-22 | fixed first mansion attempt animations | Vladimir Menshakov |
2009-11-22 | Only enable changing rooms by left/right arrows when debugging | Robert Špalek |
2009-11-22 | Opening the inventory stops hero walking | Robert Špalek |