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2011-10-01PEGASUS: Fix neighborhood callbacksMatthew Hoops
2011-10-01KYRA: fix typoathrxx
2011-10-01PEGASUS: Fix AI movies playing in the wrong boxMatthew Hoops
2011-10-01KYRA: Never allow slots 0 and 990-999 to be overwritten.Johannes Schickel
2011-10-01CGE: Translate (and clarify) polish comments. Add a couple of doxygen commentsStrangerke
Thanks Aquadran for the initial translation of Polish comments
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-10-01TSAGE: Remove extra semicolon to fix compilation errorsPaul Gilbert
2011-10-01TSAGE: Implemented Blue Force scene 560Paul Gilbert
2011-09-30PEGASUS: Fix pausing normal TimeBasesMatthew Hoops
2011-09-30PEGASUS: Resolve a couple AI TODO'sMatthew Hoops
2011-09-30PEGASUS: Ease off the CPUMatthew Hoops
2011-09-30PEGASUS: Fix inventory looping positionsMatthew Hoops
2011-09-30PEGASUS: Fix movie segment loopingMatthew Hoops
Not the best way to handle it, but it works for now
2011-10-01PARALLACTION: Fixed bugs #2880939 and #3135868Filippos Karapetis
A regression from commit 774773b. Many thanks to digitall for bisecting
2011-09-30PEGASUS: Actually pause the game nowMatthew Hoops
2011-09-30Merge pull request #88 from tsoliman/savegame-timestamp-rebaseEugene Sandulenko
ENGINES: make the default savegame description be the timestamp
2011-09-30PEGASUS: Fix auto draggingMatthew Hoops
2011-09-30PEGASUS: Fix typos in autoDragItemIntoInventory/RoomMatthew Hoops
2011-09-30TSAGE: Implemented Blue Force scene 551 - Outside Bikini Hut (Drunk Stop)Paul Gilbert
2011-09-30CGE: Music now always loop, like in the original gameStrangerke
2011-09-30PEGASUS: Introduce better cursor update codeMatthew Hoops
2011-09-30PEGASUS: Fix AI videos not updatingMatthew Hoops
2011-09-29PEGASUS: Fix drag sprite transparencyMatthew Hoops
2011-09-29PEGASUS: Fix cursor not showing upMatthew Hoops
2011-09-29PEGASUS: Fix stupid typo stopping the current biochip from being foundMatthew Hoops
2011-09-29PEGASUS: Allow saving/loading of AI rulesMatthew Hoops
2011-09-29PEGASUS: Resolve some TODO's and cleanupMatthew Hoops
2011-09-29PEGASUS: Update save/load code a bitMatthew Hoops
2011-09-29PEGASUS: Add the auto dragger codeMatthew Hoops
2011-09-29PEGASUS: Fix use of Common::List::eraseMatthew Hoops
2011-09-29PEGASUS: Returning from the pause menu works nowMatthew Hoops
2011-09-29PEGASUS: Fix compass not showingMatthew Hoops
2011-09-29PEGASUS: Fix sprites being drawn incorrectlyMatthew Hoops
2011-09-29PEGASUS: Fix energy monitor not showing upMatthew Hoops
2011-09-29PEGASUS: Allow getting frames from videosMatthew Hoops
2011-09-29PEGASUS: Fix TimeBase::setTimeMatthew Hoops
Need to reset _lastMillis or checkCallBacks won't work properly
2011-09-29PEGASUS: Add the PauseMenu codeMatthew Hoops
2011-09-29PEGASUS: Fix a typo in the SoundLevel codeMatthew Hoops
2011-09-29TSAGE: Implemented Blue Force scene 550Paul Gilbert
2011-09-29PEGASUS: Add the SoundLevel classMatthew Hoops
2011-09-29PEGASUS: Implement the ScreenDimmer classMatthew Hoops
2011-09-28PEGASUS: Use proper key for the right fire buttonMatthew Hoops
2011-09-28PEGASUS: Start the demo off!Matthew Hoops
Only the jump-in video is currently shown though. For some reason, the input is disabled...
2011-09-28PEGASUS: Fix exit table loadingMatthew Hoops
2011-09-28PEGASUS: Fix valgrind warnings with the spotsMatthew Hoops
2011-09-28PEGASUS: Fix stop time of moviesMatthew Hoops
2011-09-28PEGASUS: Fix the movie box codeMatthew Hoops
2011-09-29PARALLACTION: Code formatting (and trying to keep clone2727 happy! :P )Filippos Karapetis
2011-09-28PEGASUS: Fix date positioningMatthew Hoops
2011-09-29PARALLACTION: Fixed bug #2969915 - "NIPPON: Disguise changing back and forth"Filippos Karapetis
A regression from commit 18b48c7. The name of the normal Donna actor is "donna", whereas it's "donnatras" for the disguised one, so strstr() seems to be wrong here. This fixes the bug and it shouldn't cause any further regressions. Also, changed the relevant code to conform to our code convention guidelines - it's quite a bad idea to not enclose a whole big code block in brackets, as it becomes hard to read.