Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-28 | PEGASUS: Fix stupid inventory weight typo | Matthew Hoops | |
2011-09-28 | PEGASUS: Fix bug in redrawMovieWorld | Matthew Hoops | |
2011-09-28 | PEGASUS: Fix frame sequences | Matthew Hoops | |
2011-09-28 | TsAGE: Add Scene 710 | Strangerke | |
2011-09-28 | PEGASUS: Import a bunch more code in preparation for actual gameplay | Matthew Hoops | |
2011-09-28 | PARALLACTION: Updated the fix for script bug #2969913 to a workaround | Filippos Karapetis | |
2011-09-28 | TSAGE: Implemented Blue Force scene 690 | Paul Gilbert | |
2011-09-28 | TSAGE: Implemented Blue Force scene 620 | Paul Gilbert | |
2011-09-28 | PARALLACTION: Fixed bug #2969913 - "NIPPON: Katana graphics not shown ↵ | Filippos Karapetis | |
(regression)" | |||
2011-09-28 | TSAGE: Implemented Blue Force scene 600 | Paul Gilbert | |
2011-09-28 | TSAGE: Implemented Blue Force scene 450 | Paul Gilbert | |
2011-09-27 | PEGASUS: Keep specific neighborhood code in subfolders | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the ItemDragger classes | Matthew Hoops | |
2011-09-27 | PEGASUS: Update copyright notice on pegasus.cpp/h | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the remaining gameshell remnants | Matthew Hoops | |
2011-09-27 | PEGASUS: Push the sound spots file name to subclasses | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the Prehistoric neighborhood | Matthew Hoops | |
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded. | |||
2011-09-27 | PEGASUS: Fader values should be signed | Matthew Hoops | |
2011-09-28 | CGE: Fix a couple of scene types | Strangerke | |
2011-09-28 | TSAGE: Add two speakers used in scene 710 | Strangerke | |
2011-09-28 | MOHAWK: Added an entry for lbsampler (bug #3309306), and marked two non ↵ | Filippos Karapetis | |
working LB V3 games as unstable | |||
2011-09-27 | TSAGE: Add a couple of missing errors in scene check | Strangerke | |
2011-09-27 | TsAGE: Fix an instant crash in scene 100. | Strangerke | |
This isn't really a hack: the engine expects things to be done in a particular order, which wasn't so strict in the original BF. The code is adapted accordingly. | |||
2011-09-27 | TsAGE: Implemented scene 940 | Strangerke | |
2011-09-27 | PEGASUS: Make the menu music fade in but not block for now | Matthew Hoops | |
2011-09-27 | PEGASUS: Partially revert 4aed723368b9a4e82205bc3ed950a4e04ba3d8dc | Matthew Hoops | |
startFaderSync does indeed to hold the main thread. | |||
2011-09-27 | PEGASUS: Import the remainder of the Neighborhood code | Matthew Hoops | |
2011-09-27 | SCI: Added support for the halfbrite palette used in Longbow Amiga | Filippos Karapetis | |
This fixes the remaining palette problems in the game (bug #3309036) | |||
2011-09-27 | TSAGE: Implemented Blue Force scene 440 | Paul Gilbert | |
2011-09-27 | TSAGE: Implemented Blue Force scene 415 | Paul Gilbert | |
2011-09-27 | TSAGE: Fixed operation of FocusObject class | Paul Gilbert | |
2011-09-26 | PEGASUS: Add the GameInteraction class | Matthew Hoops | |
2011-09-26 | PEGASUS: Import a bunch more neighborhood code | Matthew Hoops | |
2011-09-27 | TsAGE: Remove trailing spaces | Strangerke | |
Thanks LordHoto for reminding this | |||
2011-09-26 | TsAGE: Implement two functions in PalettedScene, fix a bug in scene 935 | Strangerke | |
2011-09-26 | MADE: Hopefully fixed bug #2957333 - "MADE: Screen effects sometimes look ↵ | Filippos Karapetis | |
wrong/bad" Applied johndoe's patch from that tracker item | |||
2011-09-26 | SCI: Changes to the sound resource initialization code | Filippos Karapetis | |
- Unified the sound resource initialization code in processInitSound() and reconstructPlayList() - Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital audio sound effects, like it's done for SCI0 - SCI1 sound effects. If it's unchecked, their MIDI counterparts will play instead, if available | |||
2011-09-26 | SCI: Code formatting | Filippos Karapetis | |
2011-09-26 | PEGASUS: Begin populating the Neighborhood class with more useful functions | Matthew Hoops | |
2011-09-26 | PEGASUS: Add a debugger command to die | Matthew Hoops | |
2011-09-26 | PEGASUS: Implement the death code | Matthew Hoops | |
2011-09-26 | TSAGE: Added default cases to switch statements | Paul Gilbert | |
2011-09-26 | TSAGE: Implemented Blue Force scene 410 | Paul Gilbert | |
2011-09-26 | AGI: Fixed several incorrect substitutions of "game" with "_game" | Filippos Karapetis | |
2011-09-26 | AGI: Fix style | Willem Jan Palenstijn | |
2011-09-26 | AGI: Removed leftover dead code | Filippos Karapetis | |
2011-09-26 | AGI: Fixed invalid memory writes in wordWrapString() | Filippos Karapetis | |
2011-09-26 | AGI: Fixed the line changing code, and added EOL checks | Filippos Karapetis | |
The extra checks make sure that there isn't an extra line added at the end of the string. They're added as a precautionary measure | |||
2011-09-26 | AGI: Rewrote cmdVersion() to use Common::String | Filippos Karapetis | |
This simplifies the code and avoids heap corruption because of the long version string | |||
2011-09-26 | AGI: Cleanup, added some comments, removed an obsolete FIXME | Filippos Karapetis | |