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2011-09-28PEGASUS: Fix stupid inventory weight typoMatthew Hoops
2011-09-28PEGASUS: Fix bug in redrawMovieWorldMatthew Hoops
2011-09-28PEGASUS: Fix frame sequencesMatthew Hoops
2011-09-28TsAGE: Add Scene 710Strangerke
2011-09-28PEGASUS: Import a bunch more code in preparation for actual gameplayMatthew Hoops
2011-09-28PARALLACTION: Updated the fix for script bug #2969913 to a workaroundFilippos Karapetis
2011-09-28TSAGE: Implemented Blue Force scene 690Paul Gilbert
2011-09-28TSAGE: Implemented Blue Force scene 620Paul Gilbert
2011-09-28PARALLACTION: Fixed bug #2969913 - "NIPPON: Katana graphics not shown ↵Filippos Karapetis
(regression)"
2011-09-28TSAGE: Implemented Blue Force scene 600Paul Gilbert
2011-09-28TSAGE: Implemented Blue Force scene 450Paul Gilbert
2011-09-27PEGASUS: Keep specific neighborhood code in subfoldersMatthew Hoops
2011-09-27PEGASUS: Add the ItemDragger classesMatthew Hoops
2011-09-27PEGASUS: Update copyright notice on pegasus.cpp/hMatthew Hoops
2011-09-27PEGASUS: Add the remaining gameshell remnantsMatthew Hoops
2011-09-27PEGASUS: Push the sound spots file name to subclassesMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded.
2011-09-27PEGASUS: Fader values should be signedMatthew Hoops
2011-09-28CGE: Fix a couple of scene typesStrangerke
2011-09-28TSAGE: Add two speakers used in scene 710Strangerke
2011-09-28MOHAWK: Added an entry for lbsampler (bug #3309306), and marked two non ↵Filippos Karapetis
working LB V3 games as unstable
2011-09-27TSAGE: Add a couple of missing errors in scene checkStrangerke
2011-09-27TsAGE: Fix an instant crash in scene 100.Strangerke
This isn't really a hack: the engine expects things to be done in a particular order, which wasn't so strict in the original BF. The code is adapted accordingly.
2011-09-27TsAGE: Implemented scene 940Strangerke
2011-09-27PEGASUS: Make the menu music fade in but not block for nowMatthew Hoops
2011-09-27PEGASUS: Partially revert 4aed723368b9a4e82205bc3ed950a4e04ba3d8dcMatthew Hoops
startFaderSync does indeed to hold the main thread.
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-27SCI: Added support for the halfbrite palette used in Longbow AmigaFilippos Karapetis
This fixes the remaining palette problems in the game (bug #3309036)
2011-09-27TSAGE: Implemented Blue Force scene 440Paul Gilbert
2011-09-27TSAGE: Implemented Blue Force scene 415Paul Gilbert
2011-09-27TSAGE: Fixed operation of FocusObject classPaul Gilbert
2011-09-26PEGASUS: Add the GameInteraction classMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-27TsAGE: Remove trailing spacesStrangerke
Thanks LordHoto for reminding this
2011-09-26TsAGE: Implement two functions in PalettedScene, fix a bug in scene 935Strangerke
2011-09-26MADE: Hopefully fixed bug #2957333 - "MADE: Screen effects sometimes look ↵Filippos Karapetis
wrong/bad" Applied johndoe's patch from that tracker item
2011-09-26SCI: Changes to the sound resource initialization codeFilippos Karapetis
- Unified the sound resource initialization code in processInitSound() and reconstructPlayList() - Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital audio sound effects, like it's done for SCI0 - SCI1 sound effects. If it's unchecked, their MIDI counterparts will play instead, if available
2011-09-26SCI: Code formattingFilippos Karapetis
2011-09-26PEGASUS: Begin populating the Neighborhood class with more useful functionsMatthew Hoops
2011-09-26PEGASUS: Add a debugger command to dieMatthew Hoops
2011-09-26PEGASUS: Implement the death codeMatthew Hoops
2011-09-26TSAGE: Added default cases to switch statementsPaul Gilbert
2011-09-26TSAGE: Implemented Blue Force scene 410Paul Gilbert
2011-09-26AGI: Fixed several incorrect substitutions of "game" with "_game"Filippos Karapetis
2011-09-26AGI: Fix styleWillem Jan Palenstijn
2011-09-26AGI: Removed leftover dead codeFilippos Karapetis
2011-09-26AGI: Fixed invalid memory writes in wordWrapString()Filippos Karapetis
2011-09-26AGI: Fixed the line changing code, and added EOL checksFilippos Karapetis
The extra checks make sure that there isn't an extra line added at the end of the string. They're added as a precautionary measure
2011-09-26AGI: Rewrote cmdVersion() to use Common::StringFilippos Karapetis
This simplifies the code and avoids heap corruption because of the long version string
2011-09-26AGI: Cleanup, added some comments, removed an obsolete FIXMEFilippos Karapetis