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author | Strangerke | 2011-09-27 00:40:10 +0200 |
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committer | Strangerke | 2011-09-27 00:40:10 +0200 |
commit | 44e630055930f9421de9b1b1ea1233d5e134334e (patch) | |
tree | db1d99b8d2312a897083b5936e822a582e49ea5e /engines | |
parent | 35e36e4d9f4916fb3d22b9898f728e4dea3495c7 (diff) | |
download | scummvm-rg350-44e630055930f9421de9b1b1ea1233d5e134334e.tar.gz scummvm-rg350-44e630055930f9421de9b1b1ea1233d5e134334e.tar.bz2 scummvm-rg350-44e630055930f9421de9b1b1ea1233d5e134334e.zip |
TsAGE: Remove trailing spaces
Thanks LordHoto for reminding this
Diffstat (limited to 'engines')
22 files changed, 172 insertions, 172 deletions
diff --git a/engines/tsage/blue_force/blueforce_dialogs.cpp b/engines/tsage/blue_force/blueforce_dialogs.cpp index 1ef223ab9e..2d4f6adcf0 100644 --- a/engines/tsage/blue_force/blueforce_dialogs.cpp +++ b/engines/tsage/blue_force/blueforce_dialogs.cpp @@ -315,7 +315,7 @@ bool AmmoBeltDialog::process(Event &event) { return false; } - + void AmmoBeltDialog::draw() { Rect bounds = _bounds; @@ -344,7 +344,7 @@ void AmmoBeltDialog::draw() { if (clip1) { GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip1Bullets); _clip1Rect.resize(clipSurface, _clip1Rect.left, _clip1Rect.top, 100); - _globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left, + _globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left, bounds.top + _clip1Rect.top); } @@ -352,7 +352,7 @@ void AmmoBeltDialog::draw() { if (clip2) { GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip2Bullets); _clip2Rect.resize(clipSurface, _clip2Rect.left, _clip2Rect.top, 100); - _globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left, + _globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left, bounds.top + _clip2Rect.top); } @@ -360,7 +360,7 @@ void AmmoBeltDialog::draw() { if (gunLoaded) { GfxSurface loadedSurface = surfaceFromRes(9, 7, 1); _loadedRect.resize(loadedSurface, _loadedRect.left, _loadedRect.top, 100); - _globals->gfxManager().copyFrom(loadedSurface, bounds.left + _loadedRect.left, + _globals->gfxManager().copyFrom(loadedSurface, bounds.left + _loadedRect.left, bounds.top + _loadedRect.top); } } diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 94294103da..5162e10a5c 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -249,7 +249,7 @@ void AObjectArray::clear() { void AObjectArray::synchronize(Serializer &s) { EventHandler::synchronize(s); for (int i = 0; i < OBJ_ARRAY_SIZE; ++i) - SYNC_POINTER(_objList[i]); + SYNC_POINTER(_objList[i]); } void AObjectArray::process(Event &event) { @@ -639,7 +639,7 @@ void SceneExt::dispatch() { if (BF_GLOBALS._uiElements._active && BF_GLOBALS._player._enabled) { BF_GLOBALS._uiElements.show(); } - + _field37A = 0; } } @@ -649,7 +649,7 @@ void SceneExt::dispatch() { void SceneExt::loadScene(int sceneNum) { Scene::loadScene(sceneNum); - + _v51C34.top = 0; _v51C34.bottom = 300; } @@ -720,7 +720,7 @@ void SceneExt::startStrip() { SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene; scene->_field372 = 1; scene->_savedPlayerEnabled = BF_GLOBALS._player._enabled; - + if (scene->_savedPlayerEnabled) { scene->_savedUiEnabled = BF_GLOBALS._player._uiEnabled; scene->_savedCanWalk = BF_GLOBALS._player._canWalk; @@ -768,7 +768,7 @@ void PalettedScene::remove() { for (SynchronizedList<SceneObject *>::iterator i = BF_GLOBALS._sceneObjects->begin(); i != BF_GLOBALS._sceneObjects->end(); ++i) (*i)->remove(); - + BF_GLOBALS._sceneObjects->draw(); BF_GLOBALS._scenePalette.loadPalette(2); BF_GLOBALS._v51C44 = 1; @@ -836,7 +836,7 @@ void SceneHandlerExt::process(Event &event) { return; } - // If the strip proxy is currently being controlled by the strip manager, + // If the strip proxy is currently being controlled by the strip manager, // then pass all events to it first if (BF_GLOBALS._stripProxy._action) { BF_GLOBALS._stripProxy._action->process(event); @@ -1076,10 +1076,10 @@ void BlueForceInvObjectList::reset() { void BlueForceInvObjectList::setObjectScene(int objectNum, int sceneNumber) { // Find the appropriate object int num = objectNum; - SynchronizedList<InvObject *>::iterator i = _itemList.begin(); + SynchronizedList<InvObject *>::iterator i = _itemList.begin(); while (num-- > 0) ++i; (*i)->_sceneNumber = sceneNumber; - + // If the item is the currently active one, default back to the use cursor if (BF_GLOBALS._events.getCursor() == objectNum) BF_GLOBALS._events.setCursor(CURSOR_USE); diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h index 1b4f0b5e12..129b8eafaf 100644 --- a/engines/tsage/blue_force/blueforce_logic.h +++ b/engines/tsage/blue_force/blueforce_logic.h @@ -83,7 +83,7 @@ public: class TimerExt: public Timer { public: Action *_newAction; -public: +public: TimerExt(); void set(uint32 delay, EventHandler *endHandler, Action *action); @@ -91,7 +91,7 @@ public: virtual void synchronize(Serializer &s); virtual void remove(); virtual void signal(); -}; +}; class SceneHotspotExt: public SceneHotspot { @@ -187,7 +187,7 @@ public: virtual void process(Event &event); }; -enum ExitFrame { EXITFRAME_N = 1, EXITFRAME_NE = 2, EXITFRAME_E = 3, EXITFRAME_SE = 4, +enum ExitFrame { EXITFRAME_N = 1, EXITFRAME_NE = 2, EXITFRAME_E = 3, EXITFRAME_SE = 4, EXITFRAME_S = 5, EXITFRAME_SW = 6, EXITFRAME_W = 7, EXITFRAME_NW = 8 }; class SceneExt: public Scene { @@ -198,7 +198,7 @@ public: AObjectArray _timerList, _objArray2; int _field372; bool _savedPlayerEnabled; - bool _savedUiEnabled; + bool _savedUiEnabled; bool _savedCanWalk; int _field37A; diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp index 3e5bea43fe..8d58d554e8 100644 --- a/engines/tsage/blue_force/blueforce_scenes0.cpp +++ b/engines/tsage/blue_force/blueforce_scenes0.cpp @@ -357,7 +357,7 @@ void Scene50::postInit(SceneObjectList *OwnerList) { _location6.set(Rect(242, 131, 264, 144), 440, ALLEY_CAT, 64); _location5.set(Rect(383, 57, 402, 70), 380, CITY_HALL_JAIL, 32); _location7.set(Rect(128, 32, 143, 42), 800, JAMISON_RYAN, 128); - _location9.set(Rect(349, 125, 359, 132), + _location9.set(Rect(349, 125, 359, 132), (BF_GLOBALS._bookmark == bInspectionDone) || (BF_GLOBALS._bookmark == bCalledToDrunkStop) ? 551 : 550, BIKINI_HUT, 16); @@ -522,7 +522,7 @@ bool Scene60::Ignition::startAction(CursorType action, Event &event) { if (BF_GLOBALS.getFlag(onDuty) && check2()) return true; } - + BF_GLOBALS._sound1.play(BF_GLOBALS.getFlag(fWithLyle) ? 80 : 31); BF_GLOBALS._sound1.holdAt(1); scene->fadeOut(); @@ -597,7 +597,7 @@ bool Scene60::Ignition::check2() { default: break; } - + BF_GLOBALS._v5098C |= 0x80; return false; } @@ -638,7 +638,7 @@ bool Scene60::Compartment::startAction(CursorType action, Event &event) { SceneItem::display2(60, 8); break; case CURSOR_USE: - if ((BF_INVENTORY.getObjectScene(INV_TICKET_BOOK) == 1) && + if ((BF_INVENTORY.getObjectScene(INV_TICKET_BOOK) == 1) && (BF_INVENTORY.getObjectScene(INV_MIRANDA_CARD) == 1)) { SceneItem::display2(60, 9); } @@ -998,8 +998,8 @@ void Scene60::postInit(SceneObjectList *OwnerList) { loadScene(_sceneNumber); - if ((_sceneNumber == 1810) && (BF_GLOBALS._dayNumber > 1) && - (BF_GLOBALS._dayNumber < 5) && !BF_GLOBALS.getFlag(fWithLyle) && + if ((_sceneNumber == 1810) && (BF_GLOBALS._dayNumber > 1) && + (BF_GLOBALS._dayNumber < 5) && !BF_GLOBALS.getFlag(fWithLyle) && ((BF_GLOBALS._dayNumber != 4) && (BF_GLOBALS._bookmark >= bEndDayThree))) { _car.setup(1810, 1, 1, 164, 131, 1); } @@ -1024,7 +1024,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) { } _dashboard.setup(_visage, 1, 1, 160, 168, 100); _cursorId = CURSOR_USE; - + if (_visage == 63) { _compartmentDoor.postInit(); _compartmentDoor.setVisage(60); diff --git a/engines/tsage/blue_force/blueforce_scenes0.h b/engines/tsage/blue_force/blueforce_scenes0.h index 06003e0ad7..103e5f0a4c 100644 --- a/engines/tsage/blue_force/blueforce_scenes0.h +++ b/engines/tsage/blue_force/blueforce_scenes0.h @@ -91,7 +91,7 @@ public: public: Scene50(); virtual Common::String getClassName() { return "Scene50"; } - virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void process(Event &event); @@ -105,19 +105,19 @@ class Scene60 : public SceneExt { bool check2(); public: virtual bool startAction(CursorType action, Event &event); - }; + }; class Item3: public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); - }; + }; class Radio: public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); - }; + }; class Compartment: public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); - }; + }; /* Objects */ class MirandaCard: public NamedObject { @@ -133,7 +133,7 @@ class Scene60 : public SceneExt { bool _flag; virtual bool startAction(CursorType action, Event &event); }; - + /* Actions */ class Action1: public ActionExt { private: diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index 5ad8fc385e..fb111e3fff 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -42,7 +42,7 @@ void Scene100::Text::dispatch() { // Keep the second text string below the first one Scene100 *scene = (Scene100 *)BF_GLOBALS._sceneManager._scene; Common::Point &pt = scene->_action1._sceneText1._position; - scene->_action1._sceneText2.setPosition(Common::Point(pt.x, + scene->_action1._sceneText2.setPosition(Common::Point(pt.x, pt.y + scene->_action1._textHeight)); } @@ -63,7 +63,7 @@ void Scene100::Action1::signal() { --_actionIndex; } else { setTextStrings(BF_NAME, BF_ALL_RIGHTS_RESERVED, this); - + Common::Point pt(_sceneText1._position.x, 80); NpcMover *mover = new NpcMover(); _sceneText1.addMover(mover, &pt, this); @@ -111,13 +111,13 @@ void Scene100::Action1::setTextStrings(const Common::String &msg1, const Common: _sceneText2.setPosition(Common::Point((SCREEN_WIDTH - textSurface.getBounds().width()) / 2, 202)); _sceneText2._moveRate = 30; _sceneText2._moveDiff.y = 1; - + _textHeight = textSurface.getBounds().height(); int yp = -(_textHeight * 2); - Common::Point pt(_sceneText1._position.x, yp); + Common::Point pt(_sceneText1._position.x, yp); NpcMover *mover = new NpcMover(); - _sceneText1.addMover(mover, &pt, action); + _sceneText1.addMover(mover, &pt, action); } void Scene100::Action2::signal() { @@ -566,7 +566,7 @@ void Scene190::postInit(SceneObjectList *OwnerList) { _object4.setFrame(2); _object4.setPosition(Common::Point(54, 114)); _object4.setDetails(190, -1, -1, -1, 1, NULL); - + switch (BF_GLOBALS._sceneManager._previousScene) { case 300: { _sceneMode = 12; @@ -691,7 +691,7 @@ void Scene190::process(Event &event) { void Scene190::dispatch() { SceneExt::dispatch(); - if (!_action && !_fieldB52 && (BF_GLOBALS._player._position.x >= 310) + if (!_action && !_fieldB52 && (BF_GLOBALS._player._position.x >= 310) && !BF_GLOBALS.getFlag(onBike)) { // Handle walking off to the right side of the screen BF_GLOBALS._player.disableControl(); diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h index 2df49f4822..3fd38e35ca 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.h +++ b/engines/tsage/blue_force/blueforce_scenes1.h @@ -174,7 +174,7 @@ public: SceneExt::synchronize(s); s.syncAsSint16LE(_fieldB52); } -}; +}; } // End of namespace BlueForce diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index 8c3dc7b6e9..fd2bc17c6a 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -108,7 +108,7 @@ void Scene300::Action1::signal() { setDelay(1); break; case 2: { - ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8, + ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8, BF_GLOBALS._player._position.y); break; } @@ -139,7 +139,7 @@ void Scene300::Action2::signal() { case 3: BF_GLOBALS._player.enableControl(); remove(); - break; + break; default: break; } @@ -164,7 +164,7 @@ void Scene300::Action3::signal() { case 3: BF_GLOBALS._player.enableControl(); remove(); - break; + break; default: break; } @@ -190,7 +190,7 @@ void Scene300::Action4::signal() { case 4: BF_GLOBALS.setFlag(2); BF_GLOBALS._sceneManager.changeScene(190); - break; + break; default: break; } @@ -217,7 +217,7 @@ void Scene300::Action5::signal() { } case 4: remove(); - break; + break; default: break; } @@ -266,7 +266,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) { _object17.setStrip(1); _object17.setPosition(Common::Point(87, 88)); _object17.setDetails(300, 11, 13, 2, 1, NULL); - + _object18.postInit(); _object18.setVisage(301); _object18.setStrip(1); @@ -473,7 +473,7 @@ void Scene300::signal() { _object9.hide(); _object10.postInit(); _object10.hide(); - + if (BF_GLOBALS.getFlag(1)) { BF_GLOBALS._player.disableControl(); _sceneMode = 4308; @@ -555,7 +555,7 @@ void Scene300::dispatch() { BF_GLOBALS._v4CEA4 = 3; _sceneMode = 6308; BF_GLOBALS._player.disableControl(); - ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20, + ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20, BF_GLOBALS._player._position.y - 5); } @@ -671,7 +671,7 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) { scene->_stripNumber = (action == INV_GREENS_GUN) ? 3168 : 0; scene->_sceneMode = 3153; scene->setAction(&scene->_sequenceManager, scene, 3153, &BF_GLOBALS._player, NULL); - } + } break; case INV_FOREST_RAP: BF_GLOBALS._player.disableControl(); @@ -979,7 +979,7 @@ void Scene315::synchronize(Serializer &s) { void Scene315::postInit(SceneObjectList *OwnerList) { loadScene(315); - + if (BF_GLOBALS._sceneManager._previousScene != 325) BF_GLOBALS._sound1.fadeSound(11); @@ -1033,14 +1033,14 @@ void Scene315::postInit(SceneObjectList *OwnerList) { _sign.setDetails(Rect(190, 17, 208, 30), 315, -1, -1, -1, 1, NULL); _westExit.setDetails(Rect(184, 31, 211, 80), 315, -1, -1, -1, 1, NULL); _swExit.setDetails(Rect(0, 157, 190, 167), 315, -1, -1, -1, 1, NULL); - + if (!BF_GLOBALS.getFlag(onDuty) && ((BF_GLOBALS._bookmark == bNone) || (BF_GLOBALS._bookmark == bLyleStoppedBy))) { _field1398 = 1; BF_GLOBALS.setFlag(onDuty); } else { _field1398 = 0; } - + BF_GLOBALS._player.postInit(); BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.disableControl(); @@ -1091,7 +1091,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) { _object7.postInit(); _object8.setFrame(8); _sceneMode = (BF_GLOBALS._dayNumber == 1) ? 3152 : 3155; - setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_object6, + setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_object6, &_object7, &_object8, NULL); break; case 300: @@ -1224,7 +1224,7 @@ void Scene315::signal() { case 3153: BF_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene((int)_currentCursor, 315); - + if (_stripNumber != 0) setAction(&_action1); else if (!_field1B64 || (_field1B66 != _field1B64)) @@ -1314,7 +1314,7 @@ void Scene315::dispatch() { if (_field1B68) return; - + if (_field1B6A) { if (BF_GLOBALS._player._position.y < 69) { BF_GLOBALS._player.disableControl(); @@ -1326,7 +1326,7 @@ void Scene315::dispatch() { _field1B68 = true; SceneItem::display2(315, 28); _sceneMode = 3150; - ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, + ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, BF_GLOBALS._player._position.y + 15); } else if (BF_GLOBALS._player._position.y > 156) { BF_GLOBALS._player.disableControl(); @@ -1335,7 +1335,7 @@ void Scene315::dispatch() { _sceneMode = 3150; ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, BF_GLOBALS._player._position.y - 24); - } + } } else if (BF_GLOBALS._player.getRegionIndex() == 1) { BF_GLOBALS._player.disableControl(); _field1B68 = true; @@ -1403,7 +1403,7 @@ void Scene325::postInit(SceneObjectList *OwnerList) { _object1.setStrip(8); _object1.setFrame(2); _object1.setPosition(Common::Point(132, 28)); - + _object2.postInit(); _object2.setVisage(325); _object2.setStrip(8); @@ -1700,7 +1700,7 @@ void Scene340::Action1::signal() { if (!BF_GLOBALS._marinaWomanCtr) { setAction(&scene->_action8, this); } else if (!_action) { - BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, + BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, MIN(BF_GLOBALS._marinaWomanCtr, 3) + 2340, &scene->_woman, &scene->_child, &scene->_object4, NULL); } @@ -1958,7 +1958,7 @@ void Scene340::Action8::process(Event &event) { void Scene340::Timer2::signal() { PaletteRotation *item; - + item = BF_GLOBALS._scenePalette.addRotation(235, 239, 1); item->setDelay(30); item = BF_GLOBALS._scenePalette.addRotation(247, 249, 1); @@ -1989,14 +1989,14 @@ void Scene340::postInit(SceneObjectList *OwnerList) { PalettedScene::postInit(); loadScene(340); setZoomPercents(126, 70, 162, 100); - + BF_GLOBALS._walkRegions.proc1(13); BF_GLOBALS._walkRegions.proc1(15); _timer2.set(2, NULL); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); - + _field2652 = 0; BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); @@ -2068,7 +2068,7 @@ void Scene340::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._walkRegions.proc1(19); } else if (BF_GLOBALS.getFlag(fCalledBackup) && (BF_GLOBALS._marinaWomanCtr > 0)) { _timer1.set(900, &_harrison, &_action4); - } + } } switch (BF_GLOBALS._sceneManager._previousScene) { @@ -2084,7 +2084,7 @@ void Scene340::postInit(SceneObjectList *OwnerList) { break; default: _sound1.fadeSound(35); - BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || + BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark > bCalledToDomesticViolence) ? 10 : 19); _seqNumber1 = 342; break; @@ -2129,7 +2129,7 @@ void Scene340::process(Event &event) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; SceneItem::display2(350, 26); - + signal(); event.handled = true; } @@ -2172,7 +2172,7 @@ void Scene340::dispatch() { BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.fixPriority(-1); } - + if (BF_GLOBALS._player._regionIndex == 16) { BF_GLOBALS._player._regionBitList &= ~0x10000; @@ -2258,7 +2258,7 @@ bool Scene342::NorthExit::startAction(CursorType action, Event &event) { void Scene342::Timer1::signal() { PaletteRotation *item; - + item = BF_GLOBALS._scenePalette.addRotation(235, 239, 1); item->setDelay(30); item = BF_GLOBALS._scenePalette.addRotation(247, 249, 1); @@ -2290,7 +2290,7 @@ void Scene342::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._walkRegions.proc1(13); BF_GLOBALS._walkRegions.proc1(15); - + _field1A1A = 0; _timer1.set(2, NULL); @@ -2352,7 +2352,7 @@ void Scene342::postInit(SceneObjectList *OwnerList) { case 330: if (BF_GLOBALS._sceneManager._previousScene != 60) { _sound1.fadeSound(35); - BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || + BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark > bCalledToDomesticViolence) ? 10 : 19); } @@ -2388,7 +2388,7 @@ void Scene342::postInit(SceneObjectList *OwnerList) { _lyle.setAction(&_sequenceManager2, NULL, 347, &_lyle, NULL); BF_GLOBALS._sceneItems.push_back(&_lyle); } - break; + break; } _item3.setDetails(7, 340, 3, 9, 12, 1); @@ -2426,7 +2426,7 @@ void Scene342::process(Event &event) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; SceneItem::display2(350, 26); - + signal(); event.handled = true; } @@ -2469,7 +2469,7 @@ void Scene342::dispatch() { BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.fixPriority(-1); } - + if (idx == 16) { BF_GLOBALS._player.enableControl(); ADD_PLAYER_MOVER(254, 110); @@ -2491,7 +2491,7 @@ bool Scene350::Item5::startAction(CursorType action, Event &event) { case CURSOR_USE: { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3; - + Common::Point pt(76, 154); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &pt, scene); @@ -2523,7 +2523,7 @@ bool Scene350::Yacht::startAction(CursorType action, Event &event) { _flag = true; scene->_sceneMode = 1; BF_GLOBALS._player.disableControl(); - scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(gunDrawn) ? 3504 : 3505, + scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(gunDrawn) ? 3504 : 3505, &BF_GLOBALS._player, &scene->_yachtDoor, NULL); return true; } @@ -2605,7 +2605,7 @@ void Scene350::Timer1::signal() { rot->setDelay(20); rot = BF_GLOBALS._scenePalette.addRotation(242, 244, 1); rot->setDelay(12); - + remove(); } @@ -2624,7 +2624,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); - + BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 352 : 1358); BF_GLOBALS._player.setFrame(1); @@ -2646,7 +2646,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) { _yachtDoor.setFrame(1); _yachtDoor.fixPriority(72); _yachtDoor.setPosition(Common::Point(40, 74)); - + _yachtBody.setup(350, 1, 1, 129, 142, 255); if (BF_GLOBALS.getFlag(fBackupIn350)) { @@ -2657,7 +2657,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) { _harrison.changeZoom(-1); _harrison.setDetails(350, 12, 13, 14, 1, NULL); _harrison._moveDiff = Common::Point(2, 1); - + _stripManager.addSpeaker(&_harrisonSpeaker); } @@ -2677,7 +2677,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) { _item3.setDetails(7, 350, 23, 24, 25, 1); _item2.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, 31), 350, 3, 4, 5, 1, NULL); _item1.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, BF_INTERFACE_Y), 350, 0, 1, 2, 1, NULL); - + switch (BF_GLOBALS._sceneManager._previousScene) { case 370: BF_GLOBALS._player.enableControl(); @@ -2694,7 +2694,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) { default: BF_GLOBALS.clearFlag(gunDrawn); - if ((BF_GLOBALS._dayNumber == 1) && (BF_GLOBALS._bookmark < bCalledToDomesticViolence) && + if ((BF_GLOBALS._dayNumber == 1) && (BF_GLOBALS._bookmark < bCalledToDomesticViolence) && BF_GLOBALS.getFlag(fBackupIn350)) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; @@ -2720,19 +2720,19 @@ void Scene350::signal() { BF_GLOBALS._sceneManager.changeScene(355); break; case 2: - BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._dayNumber != 1) || + BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._dayNumber != 1) || (BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark >= bCalledToDomesticViolence) ? 342 : 340); break; case 3: BF_GLOBALS._player.setStrip(8); - + _object5.postInit(); _object5.setVisage(350); _object5.setStrip(4); _object5.fixPriority(200); _object5.setPosition(Common::Point(85, 166)); BF_GLOBALS._sceneItems.push_front(&_object5); - + if (BF_INVENTORY.getObjectScene(INV_HOOK) == 350) { _hook.postInit(); _hook.setVisage(350); @@ -2741,7 +2741,7 @@ void Scene350::signal() { _hook.setPosition(Common::Point(106, 146)); BF_GLOBALS._sceneItems.push_front(&_hook); } - + BF_GLOBALS._player.enableControl(); _sound2.play(97); break; @@ -2846,7 +2846,7 @@ bool Scene355::Doorway::startAction(CursorType action, Event &event) { scene->_sceneMode = 9984; scene->signal(); } else { - scene->setMode(true, 9984); + scene->setMode(true, 9984); } return true; case CURSOR_TALK: @@ -2886,7 +2886,7 @@ bool Scene355::Doorway::startAction(CursorType action, Event &event) { default: break; } - + return NamedObject::startAction(action, event); } @@ -3090,7 +3090,7 @@ bool Scene355::Object7::startAction(CursorType action, Event &event) { case CURSOR_TALK: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; - + if (BF_GLOBALS._sceneObjects->contains(&scene->_object6)) { scene->_stripManager.start((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355) ? 3578 : 3577, scene); } else { @@ -3130,7 +3130,7 @@ bool Scene355::Object8::startAction(CursorType action, Event &event) { } else if (BF_GLOBALS._dayNumber < 5) { SceneItem::display2(355, 52); return true; - } + } break; case INV_COLT45: if (BF_GLOBALS.getFlag(fBackupIn350)) { @@ -3155,10 +3155,10 @@ bool Scene355::Item1::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(355, 28); - return true; + return true; case CURSOR_USE: SceneItem::display2(355, 37); - return true; + return true; case INV_RENTAL_KEYS: if (scene->_modeFlag) { scene->_sceneMode = 9980; @@ -3197,7 +3197,7 @@ bool Scene355::Item3::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(355, 33); - return true; + return true; case CURSOR_USE: if (BF_GLOBALS._dayNumber < 5) SceneItem::display2(355, 21); @@ -3345,7 +3345,7 @@ bool Scene355::Item11::startAction(CursorType action, Event &event) { default: break; } - + return NamedHotspot::startAction(action, event); } @@ -3465,7 +3465,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) { _item4._sceneRegionId = 17; BF_GLOBALS._sceneItems.push_back(&_item4); - + _locker.postInit(); _locker.setVisage(2356); _locker.setPosition(Common::Point(88, 99)); @@ -3532,10 +3532,10 @@ void Scene355::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.setPosition(Common::Point(133, 173)); BF_GLOBALS._player.fixPriority(249); BF_GLOBALS._player.setStrip(7); - + if (BF_GLOBALS._bookmark == bDoneAtLyles) BF_GLOBALS._bookmark = bEndDayFour; - + _item5.setDetails(Rect(22, 136, 46, 146), 355, 43, -1, -1, 1, NULL); _nextSceneMode = 0; @@ -3609,7 +3609,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) { _harrison.setPosition(Common::Point(152, 131)); _harrison.animate(ANIM_MODE_1, NULL); _harrison.setObjectWrapper(new SceneObjectWrapper()); - + if (BF_GLOBALS.getFlag(gunDrawn)) { _harrison.setVisage(357); _harrison.setStrip(2); @@ -3737,7 +3737,7 @@ void Scene355::signal() { BF_GLOBALS.setFlag(unlockBoat); BF_GLOBALS._uiElements.addScore(10); } - + SceneItem::display(355, !_doorway._v3 ? 24 : 25); BF_GLOBALS._player.enableControl(); break; @@ -4016,7 +4016,7 @@ void Scene355::process(Event &event) { } else { BF_GLOBALS.setFlag(gunDrawn); if (_modeFlag) { - setMode(true, 3561); + setMode(true, 3561); } else { _sceneMode = 3561; signal(); @@ -4414,7 +4414,7 @@ void Scene360::postInit(SceneObjectList *OwnerList) { _object2.postInit(); _object2.setPosition(Common::Point(-40, -40)); - + _slidingDoor.setPosition(Common::Point(6, 130)); _slidingDoor.setAction(&_sequenceManager1, this, 3606, &_slidingDoor, &_object7, NULL); } @@ -4500,16 +4500,16 @@ void Scene360::process(Event &event) { if (BF_GLOBALS._player._position.x <= 160) SceneItem::display2(360, 18); else { - if (BF_GLOBALS.getFlag(fBackupIn350)) + if (BF_GLOBALS.getFlag(fBackupIn350)) SceneItem::display2(360, 19); - + BF_GLOBALS.clearFlag(gunDrawn); _sceneMode = 9999; BF_GLOBALS._player.setVisage(1361); BF_GLOBALS._player.addMover(NULL); BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); BF_GLOBALS._player.animate(ANIM_MODE_6, this); - + _object6.setVisage(1363); } } else { @@ -4527,7 +4527,7 @@ void Scene360::process(Event &event) { _sceneMode = 9998; _object6.setVisage(363); } - + event.handled = true; } } @@ -4548,7 +4548,7 @@ void Scene360::dispatch() { } } - if ((BF_GLOBALS._player._position.x <= 168) && !BF_GLOBALS.getFlag(greenTaken) && + if ((BF_GLOBALS._player._position.x <= 168) && !BF_GLOBALS.getFlag(greenTaken) && !BF_GLOBALS.getFlag(gunDrawn)) { // Moving to doorway without drawn gun before Green is captured BF_GLOBALS._player.disableControl(); @@ -4594,7 +4594,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) { SceneItem::display2(370, (_v2 < 3) ? 10 : 0); return true; case CURSOR_USE: - if (_v2 != 3) + if (_v2 != 3) SceneItem::display2(370, 1); else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) SceneItem::display2(370, 26); @@ -4631,7 +4631,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) { case 2: ++_v2; scene->_sceneMode = 3708; - scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison, + scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison, &scene->_object5, &scene->_greensGun, NULL); break; case 3: @@ -5095,7 +5095,7 @@ void Scene380::postInit(SceneObjectList *OwnerList) { _vechile.postInit(); _vechile.setVisage(380); _vechile.fixPriority(109); - + if (BF_GLOBALS.getFlag(fWithLyle)) { // Show vechile as car _vechile.setStrip(3); @@ -5296,7 +5296,7 @@ bool Scene385::Jim::startAction(CursorType action, Event &event) { scene->_talkAction = 3868; break; } - + scene->_jimFlag = 1; scene->setAction(&scene->_action1); } @@ -5359,7 +5359,7 @@ bool Scene385::Dezi::startAction(CursorType action, Event &event) { default: BF_GLOBALS._deziTopic = 3; scene->_talkAction = 3868; - break; + break; } } @@ -5421,7 +5421,7 @@ void Scene385::postInit(SceneObjectList *OwnerList) { _item2.setDetails(2, 385, 7, -1, -1, 1); _item1.setDetails(3, 385, 6, -1, 6, 1); _item5.setDetails(4, 385, 14, -1, -1, 1); - + _jim.postInit(); _jim.setVisage(385); _jim.setStrip(3); @@ -5650,11 +5650,11 @@ bool Scene390::Object2::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); BF_GLOBALS._bookmark = bLauraToParamedics; scene->_sceneMode = 3905; - + BF_INVENTORY.setObjectScene(INV_GREEN_ID, 390); if (BF_GLOBALS.getFlag(fLeftTraceIn910)) BF_GLOBALS.clearFlag(fLeftTraceIn910); - + scene->setAction(&scene->_sequenceManager, scene, 3905, &BF_GLOBALS._player, this, NULL); BF_GLOBALS.clearFlag(f1015Marina); BF_GLOBALS.clearFlag(f1027Marina); @@ -5727,7 +5727,7 @@ bool Scene390::GangMember1::startAction(CursorType action, Event &event) { BF_GLOBALS.setFlag(readFrankRights); BF_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); - + scene->_sceneMode = 3904; scene->setAction(&scene->_sequenceManager, scene, 3907, &BF_GLOBALS._player, NULL); } @@ -5752,7 +5752,7 @@ bool Scene390::GangMember2::startAction(CursorType action, Event &event) { BF_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(readFrankRights); BF_GLOBALS._player.disableControl(); - + scene->_sceneMode = 3904; scene->setAction(&scene->_sequenceManager, scene, 3907, &BF_GLOBALS._player, NULL); } @@ -5791,7 +5791,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) { SceneExt::postInit(); setZoomPercents(105, 85, 130, 100); loadScene(390); - + _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h index 7b4c5a751f..86150433fd 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.h +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -245,7 +245,7 @@ public: class Scene330: public SceneExt { class Timer1: public Timer { - public: + public: virtual void signal(); }; public: @@ -333,7 +333,7 @@ class Scene340: public PalettedScene { /* Timers */ class Timer2: public Timer { - public: + public: virtual void signal(); }; public: @@ -401,7 +401,7 @@ class Scene342: public PalettedScene { /* Timers */ class Timer1: public Timer { - public: + public: virtual void signal(); }; public: @@ -461,7 +461,7 @@ class Scene350: public SceneExt { /* Timers */ class Timer1: public Timer { - public: + public: virtual void signal(); }; public: diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp index 1ac134a981..2210e3ef0a 100644 --- a/engines/tsage/blue_force/blueforce_scenes4.cpp +++ b/engines/tsage/blue_force/blueforce_scenes4.cpp @@ -88,8 +88,8 @@ void Scene410::Action2::signal() { scene->_stripManager.start(4110, scene); break; default: - SceneItem::display(410, 11, SET_WIDTH, 300, - SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 10, + SceneItem::display(410, 11, SET_WIDTH, 300, + SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 10, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 13, SET_EXT_BGCOLOR, 82, SET_EXT_FGCOLOR, 13, LIST_END); @@ -362,7 +362,7 @@ bool Scene410::Object1::startAction(CursorType action, Event &event) { BF_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; - + // TODO: Original code pushes a copy of the entirety of object1 onto stack scene->setAction(&scene->_sequenceManager1, scene, 4126, &BF_GLOBALS._player, &scene->_object1, NULL); } @@ -423,9 +423,9 @@ bool Scene410::Object2::startAction(CursorType action, Event &event) { BF_GLOBALS.setFlag(readFrankRights); BF_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); - + scene->_sceneMode = 0; - scene->setAction(&scene->_sequenceManager1, scene, 4125, &BF_GLOBALS._player, + scene->setAction(&scene->_sequenceManager1, scene, 4125, &BF_GLOBALS._player, &scene->_object2, NULL); } return true; @@ -534,7 +534,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.changeZoom(-1); _item2.setDetails(8, 410, 15, -1, -1, 1); - + _object2.postInit(); _object2.setVisage(415); _object2.setStrip(1); @@ -557,7 +557,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) { _object6.setVisage(410); _object6.setStrip(4); _object6.setPosition(Common::Point(240, 43)); - + _item4.setDetails(6, 410, 3, -1, -1, 1); _item3.setDetails(7, 410, 3, -1, -1, 1); @@ -584,7 +584,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) { _object4.setDetails(410, 8, 9, 10, 1, NULL); _object4.fixPriority(148); _object4.setPosition(Common::Point(39, 168)); - + _field1FC4 = 1; _sceneMode = 0; signal(); @@ -614,13 +614,13 @@ void Scene410::postInit(SceneObjectList *OwnerList) { _object2.setStrip(6); _object2.setFrame(8); } - + BF_GLOBALS._walkRegions.proc1(16); if (BF_GLOBALS.getFlag(fDriverOutOfTruck)) { _object1.setVisage(417); _object1.setStrip(1); _object1.setPosition(Common::Point(152, 97)); - + BF_GLOBALS._walkRegions.proc1(7); } diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp index 999dcc1f8b..3b3ff20805 100644 --- a/engines/tsage/blue_force/blueforce_scenes8.cpp +++ b/engines/tsage/blue_force/blueforce_scenes8.cpp @@ -400,7 +400,7 @@ bool Scene830::Door::startAction(CursorType action, Event &event) { } else if (scene->_field18A4) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 832; - + if (BF_GLOBALS.getFlag(onDuty)) { scene->setAction(&scene->_sequenceManager, scene, 8302, &BF_GLOBALS._player, &scene->_door, NULL); } else if (BF_GLOBALS.getFlag(fWithLyle)) { @@ -536,7 +536,7 @@ void Scene830::postInit(SceneObjectList *OwnerList) { _object4.fixPriority(90); _object4.setDetails(830, 0, 1, 2, 1, NULL); } - + _door.postInit(); _door.setVisage(830); _door.setDetails(830, 3, 4, -1, 1, NULL); @@ -690,7 +690,7 @@ void Scene830::signal() { break; case 831: case 8306: - BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._bookmark < bStartOfGame) || + BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark >= bCalledToDomesticViolence) ? 342 : 340); break; case 832: @@ -842,7 +842,7 @@ void Scene840::Object2::process(Event &event) { if (_bounds.contains(event.mousePos)) { CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); - + if ((event.eventType == EVENT_BUTTON_DOWN) && (cursorId == CURSOR_WALK) && (event.btnState == 3)) { BF_GLOBALS._events.setCursor(CURSOR_USE); event.handled = true; @@ -930,7 +930,7 @@ bool Scene840::Object2::RentalKeys::startAction(CursorType action, Event &event) SceneItem::display2(840, 55); BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 1); BF_GLOBALS._uiElements.addScore(30); - + scene->_object2._v1B4 = 1; remove(); } @@ -1053,7 +1053,7 @@ bool Scene840::Coins::startAction(CursorType action, Event &event) { case CURSOR_LOOK: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 8404; - scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8415 : 8404, + scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8415 : 8404, &BF_GLOBALS._player, NULL); return true; default: @@ -1178,7 +1178,7 @@ void Scene840::signal() { switch (BF_GLOBALS._dayNumber) { case 1: if (_field1ABA == 1) { - _stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8430 : 8406, this); + _stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8430 : 8406, this); } else if (!BF_GLOBALS.getFlag(onDuty)) { _stripManager.start(!BF_GLOBALS._v4CEB6 ? 8400 : 8406, this); } else if (BF_GLOBALS._bookmark < bStartOfGame) { @@ -1202,7 +1202,7 @@ void Scene840::signal() { } else { _stripManager.start(8413, this); } - + BF_GLOBALS.setFlag(fTalkedCarterDay3); break; case 4: @@ -1292,7 +1292,7 @@ void Scene840::signal() { _stripManager.start(8441, this); break; case 8407: - if (((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark >= bEndDayThree)) || + if (((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark >= bEndDayThree)) || (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) == 1)) { _sceneMode = 8416; setAction(&_sequenceManager1, this, 8416, &BF_GLOBALS._player, NULL); @@ -1379,7 +1379,7 @@ void Scene840::process(Event &event) { void Scene840::dispatch() { SceneExt::dispatch(); - + if (_field1ABC && (BF_GLOBALS._player._position.x > 310) && !_action) { _field1ABC = 0; BF_GLOBALS._player.disableControl(); diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index d268d3c5e5..2bffe5e4db 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -506,7 +506,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _object2.postInit(); _object2.setVisage(900); - + if (BF_GLOBALS._v4CEC8 == 0) _object2.setStrip(4); else @@ -578,7 +578,7 @@ void Scene900::signal() { BF_GLOBALS._player.enableControl(); break; case 9001: - if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._v4CEC0 != 0) || + if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._v4CEC0 != 0) || (_object2._flag == 0)) BF_GLOBALS.setFlag(fLeftTraceIn900); else @@ -775,7 +775,7 @@ bool Scene920::Item1::startAction(CursorType action, Event &event) { // North Exit bool Scene920::Item8::startAction(CursorType action, Event &event) { Scene920 *scene = (Scene920 *)BF_GLOBALS._sceneManager._scene; - + BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._player._visage == 921) { scene->_sceneMode = 10; diff --git a/engines/tsage/blue_force/blueforce_speakers.cpp b/engines/tsage/blue_force/blueforce_speakers.cpp index 1854e04004..a75746bc8e 100644 --- a/engines/tsage/blue_force/blueforce_speakers.cpp +++ b/engines/tsage/blue_force/blueforce_speakers.cpp @@ -54,7 +54,7 @@ void VisualSpeaker::remove() { void VisualSpeaker::synchronize(Serializer &s) { Speaker::synchronize(s); - + s.syncAsByte(_removeObject1); s.syncAsByte(_removeObject2); s.syncAsSint16LE(_xp); diff --git a/engines/tsage/blue_force/blueforce_ui.cpp b/engines/tsage/blue_force/blueforce_ui.cpp index 894023f8f4..af15c7ec35 100644 --- a/engines/tsage/blue_force/blueforce_ui.cpp +++ b/engines/tsage/blue_force/blueforce_ui.cpp @@ -137,7 +137,7 @@ void UIScore::draw() { void UIScore::updateScore() { int score = BF_GLOBALS._uiElements._scoreValue; - + _digit3.setFrame(score / 1000 + 1); score %= 1000; _digit2.setFrame(score / 100 + 1); score %= 100; _digit1.setFrame(score / 10 + 1); score %= 10; @@ -166,7 +166,7 @@ void UIInventorySlot::process(Event &event) { showAmmoBelt(); } else if (_objIndex != INV_NONE) { - _object->setCursor(); + _object->setCursor(); } } } @@ -203,7 +203,7 @@ void UIInventoryScroll::process(Event &event) { // Scroll the inventory as necessary BF_GLOBALS._uiElements.scrollInventory(_isLeft); event.handled = true; - break; + break; default: break; } @@ -260,7 +260,7 @@ void UICollection::draw() { _objList[idx]->draw(); // Draw the resulting UI onto the screen - BF_GLOBALS._screenSurface.copyFrom(BF_GLOBALS._sceneManager._scene->_backSurface, + BF_GLOBALS._screenSurface.copyFrom(BF_GLOBALS._sceneManager._scene->_backSurface, Rect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT), Rect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT)); @@ -405,7 +405,7 @@ void UIElements::setup(const Common::Point &pt) { } void UIElements::add(UIElement *obj) { - // Add object + // Add object assert(_objList.size() < 12); _objList.push_back(obj); @@ -421,7 +421,7 @@ void UIElements::add(UIElement *obj) { */ void UIElements::updateInventory() { _score.updateScore(); - updateInvList(); + updateInvList(); // Enable scroll buttons if the player has more than four items if (_itemList.size() > 4) { diff --git a/engines/tsage/blue_force/blueforce_ui.h b/engines/tsage/blue_force/blueforce_ui.h index 29eb953bdf..601b97a9fe 100644 --- a/engines/tsage/blue_force/blueforce_ui.h +++ b/engines/tsage/blue_force/blueforce_ui.h @@ -71,7 +71,7 @@ public: virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void draw(); - + void updateScore(); }; diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index deea4f25f7..4d3d7761a6 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -98,7 +98,7 @@ void InvObjectList::synchronize(Serializer &s) { int InvObjectList::indexOf(InvObject *obj) const { int idx = 0; SynchronizedList<InvObject *>::const_iterator i; - + for (i = _itemList.begin(); i != _itemList.end(); ++i, ++idx) { if ((*i) == obj) return idx; @@ -1426,7 +1426,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) { Rect tempRect = bounds; if (_vm->getGameID() == GType_BlueForce) tempRect.setHeight(BF_GLOBALS._interfaceY); - + _globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface, tempRect, Rect(0, 0, tempRect.width(), tempRect.height()), NULL); @@ -1472,9 +1472,9 @@ void SceneItem::remove() { _globals->_sceneItems.remove(this); } -bool SceneItem::startAction(CursorType action, Event &event) { +bool SceneItem::startAction(CursorType action, Event &event) { if (_vm->getGameID() == GType_Ringworld) { - doAction(action); + doAction(action); return true; } else if ((action == CURSOR_LOOK) || (action == CURSOR_USE) || (action == CURSOR_TALK) || (action < CURSOR_LOOK)) { @@ -1520,7 +1520,7 @@ bool SceneItem::contains(const Common::Point &pt) { } void SceneItem::display(int resNum, int lineNum, ...) { - Common::String msg = (!resNum || (resNum == -1)) ? Common::String() : + Common::String msg = (!resNum || (resNum == -1)) ? Common::String() : _resourceManager->getMessage(resNum, lineNum); if ((_vm->getGameID() == GType_BlueForce) && BF_GLOBALS._uiElements._active) @@ -1666,8 +1666,8 @@ void SceneItem::display(int resNum, int lineNum, ...) { void SceneItem::display2(int resNum, int lineNum) { if (_vm->getGameID() == GType_BlueForce) - display(resNum, lineNum, SET_WIDTH, 312, - SET_X, 4 + GLOBALS._sceneManager._scene->_sceneBounds.left, + display(resNum, lineNum, SET_WIDTH, 312, + SET_X, 4 + GLOBALS._sceneManager._scene->_sceneBounds.left, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); @@ -1679,8 +1679,8 @@ void SceneItem::display(const Common::String &msg) { assert(_vm->getGameID() == GType_BlueForce); display(-1, -1, msg.c_str(), - SET_WIDTH, 312, - SET_X, 4 + GLOBALS._sceneManager._scene->_sceneBounds.left, + SET_WIDTH, 312, + SET_X, 4 + GLOBALS._sceneManager._scene->_sceneBounds.left, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); @@ -2530,7 +2530,7 @@ void SceneObject::setup(int visage, int stripFrameNum, int frameNum, int posX, i void BackgroundSceneObject::postInit(SceneObjectList *OwnerList) { SceneObjectList dummyList; - SceneObjectList *pList = !_globals->_sceneManager._scene ? &dummyList : + SceneObjectList *pList = !_globals->_sceneManager._scene ? &dummyList : &_globals->_sceneManager._scene->_bgSceneObjects; SceneObject::postInit(pList); diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp index d2ade971fa..834cb58765 100644 --- a/engines/tsage/events.cpp +++ b/engines/tsage/events.cpp @@ -212,7 +212,7 @@ void EventsClass::setCursor(CursorType cursorType) { cursor = _resourceManager->getSubResource(1, 5, 1, &size); } else { // Inventory icon - cursor = _resourceManager->getSubResource(10, ((int)cursorType - 1) / 20 + 1, + cursor = _resourceManager->getSubResource(10, ((int)cursorType - 1) / 20 + 1, ((int)cursorType - 1) % 20 + 1, &size); questionEnabled = true; } @@ -310,7 +310,7 @@ void EventsClass::setCursor(GfxSurface &cursor) { Graphics::Surface s = cursor.lockSurface(); const byte *cursorData = (const byte *)s.getBasePtr(0, 0); - CursorMan.replaceCursor(cursorData, cursor.getBounds().width(), cursor.getBounds().height(), + CursorMan.replaceCursor(cursorData, cursor.getBounds().width(), cursor.getBounds().height(), cursor._centroid.x, cursor._centroid.y, cursor._transColor); _lastCursor = CURSOR_NONE; diff --git a/engines/tsage/events.h b/engines/tsage/events.h index fb3e19bafa..78ae893a81 100644 --- a/engines/tsage/events.h +++ b/engines/tsage/events.h @@ -65,18 +65,18 @@ enum CursorType { OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32, // Blue Force objects - INV_NONE = 0, INV_COLT45 = 1, INV_AMMO_CLIP = 2, INV_SPARE_CLIP = 3, INV_HANDCUFFS = 4, - INV_GREENS_GUN = 5, INV_TICKET_BOOK = 6, INV_MIRANDA_CARD = 7, INV_FOREST_RAP = 8, - INV_GREEN_ID = 9, INV_BASEBALL_CARD = 10, INV_BOOKING_GREEN = 11, INV_FLARE = 12, + INV_NONE = 0, INV_COLT45 = 1, INV_AMMO_CLIP = 2, INV_SPARE_CLIP = 3, INV_HANDCUFFS = 4, + INV_GREENS_GUN = 5, INV_TICKET_BOOK = 6, INV_MIRANDA_CARD = 7, INV_FOREST_RAP = 8, + INV_GREEN_ID = 9, INV_BASEBALL_CARD = 10, INV_BOOKING_GREEN = 11, INV_FLARE = 12, INV_COBB_RAP = 13, INV_22_BULLET = 14, INV_AUTO_RIFLE = 15, INV_WIG = 16, INV_FRANKIE_ID = 17, INV_TYRONE_ID = 18, INV_22_SNUB = 19, INV_BOOKING_FRANKIE = 21, INV_BOOKING_GANG = 22, INV_FBI_TELETYPE = 23, INV_DA_NOTE = 24, INV_PRINT_OUT = 25, INV_WAREHOUSE_KEYS = 26, INV_CENTER_PUNCH = 27, INV_TRANQ_GUN = 28, INV_HOOK = 29, INV_RAGS = 30, INV_JAR = 31, INV_SCREWDRIVER = 32, INV_D_FLOPPY = 33, INV_BLANK_DISK = 34, INV_STICK = 35, INV_CRATE1 = 36, INV_CRATE2 = 37, INV_SHOEBOX = 38, INV_BADGE = 39, INV_RENTAL_COUPON = 41, - INV_NICKEL = 42, INV_LYLE_CARD = 43, INV_CARTER_NOTE = 44, INV_MUG_SHOT = 45, - INV_CLIPPING = 46, INV_MICROFILM = 47, INV_WAVE_KEYS = 48, INV_RENTAL_KEYS = 49, - INV_NAPKIN = 50, INV_DMV_PRINTOUT = 51, INV_FISHING_NET = 52, INV_ID = 53, + INV_NICKEL = 42, INV_LYLE_CARD = 43, INV_CARTER_NOTE = 44, INV_MUG_SHOT = 45, + INV_CLIPPING = 46, INV_MICROFILM = 47, INV_WAVE_KEYS = 48, INV_RENTAL_KEYS = 49, + INV_NAPKIN = 50, INV_DMV_PRINTOUT = 51, INV_FISHING_NET = 52, INV_ID = 53, INV_9MM_BULLETS = 54, INV_SCHEDULE = 55, INV_GRENADES = 56, INV_YELLOW_CORD = 57, INV_HALF_YELLOW_CORD = 58, INV_BLACK_CORD = 59, INV_HALF_BLACK_CORD = 61, INV_WARRANT = 62, INV_JACKET = 63, INV_GREENS_KNIFE = 64, INV_DOG_WHISTLE = 65, INV_AMMO_BELT = 66, diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk index 7ee6194a25..be3994ef1d 100644 --- a/engines/tsage/module.mk +++ b/engines/tsage/module.mk @@ -44,5 +44,5 @@ ifeq ($(ENABLE_TSAGE), DYNAMIC_PLUGIN) PLUGIN := 1 endif -# Include common rules +# Include common rules include $(srcdir)/rules.mk diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h index a1677906aa..da813f019a 100644 --- a/engines/tsage/scenes.h +++ b/engines/tsage/scenes.h @@ -72,8 +72,8 @@ public: class SceneManager : public GameHandler, public SaveListener { private: - void disposeRegions() { - // No need to do anything, since regions will be freed automatically when the scene is + void disposeRegions() { + // No need to do anything, since regions will be freed automatically when the scene is } Scene *getNewScene(); public: diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index 2139056770..ce82ac2fc7 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -91,7 +91,7 @@ void SoundManager::postInit() { // I originally separated the sound manager update method into a separate thread, since // it handles updates for both music and Fx. However, since Adlib updates also get done in a -// thread, and doesn't get too far ahead, I've left it to the AdlibSoundDriver class to +// thread, and doesn't get too far ahead, I've left it to the AdlibSoundDriver class to // call the update method, rather than having it be called separately // g_system->getTimerManager()->installTimerProc(_sfUpdateCallback, 1000000 / SOUND_FREQUENCY, NULL, "tsageSoundUpdate"); __sndmgrReady = true; @@ -139,7 +139,7 @@ Common::List<SoundDriverEntry> &SoundManager::buildDriverList(bool detectFlag) { assert(__sndmgrReady); _availableDrivers.clear(); - // Build up a list of available drivers. Currently we only implement an Adlib music + // Build up a list of available drivers. Currently we only implement an Adlib music // and SoundBlaster FX driver // Adlib driver @@ -1362,7 +1362,7 @@ void SoundManager::_sfExtractGroupMask() { bool SoundManager::_sfInstallDriver(SoundDriver *driver) { if (!driver->open()) return false; - + sfManager()._installedDrivers.push_back(driver); driver->_groupOffset = driver->getGroupData(); driver->_groupMask = driver->_groupOffset->groupMask; diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h index a8ff348bc6..010394a42e 100644 --- a/engines/tsage/sound.h +++ b/engines/tsage/sound.h @@ -72,7 +72,7 @@ struct RegisterValue { uint8 _regNum; uint8 _value; - RegisterValue(int regNum, int value) { + RegisterValue(int regNum, int value) { _regNum = regNum; _value = value; } }; |