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2011-03-19TSAGE: Corrected bugs in Scene #1400 - Ringworld WallPaul Gilbert
2011-03-19TSAGE: Implemented Scene 2400 - Descending in LanderPaul Gilbert
2011-03-19TSAGE: Completed Scene #2320 - Starcraft - Lander BarPaul Gilbert
2011-03-19TSAGE: Added support to priority_regions to display a single specific ↵Paul Gilbert
priority region
2011-03-19TSAGE: Bugfix to the sequence manager to treat parameters as signed integersPaul Gilbert
2011-03-19TSAGE: Replaced some values with proper constantsPaul Gilbert
2011-03-19TSAGE: Correctly handle priority regions when drawing in a wide scenePaul Gilbert
2011-03-19TSAGE: Added command to show the priority regions of a scenePaul Gilbert
2011-03-19TSAGE: Implement original engine scene scrolling optimisationsPaul Gilbert
Wide screens are broken into 160x100 chunks. When scrolling, sections of the scene which have already been previously decoded for display can be reused, rather than re-decoding them from scratch
2011-03-18TSAGE: Corrected background scrolling on wide-screen scenesPaul Gilbert
2011-03-17TSAGE: Bugfixes for player movement in wide-screen scenesPaul Gilbert
2011-03-17TSAGE: Changed walk_regions debugger command to work in scrolling screensPaul Gilbert
2011-03-12TSAGE: Bugfix to refresh the screen when leaving a close-up conversationPaul Gilbert
2011-03-12TSAGE: Bugfix for cloning the SceneObjectWrapper when a SceneObject is clonedPaul Gilbert
2011-03-12TSAGE: In progress implementation of Scene #2320 - Starcraft - Hanger BayPaul Gilbert
2011-03-12Implemented Scene #2310 - Spacecraft - Copy Protection screenPaul Gilbert
2011-03-12TSAGE: Separated out detection tables into the standard detection_tables.hPaul Gilbert
2011-03-12TSAGE: Implemented Scene 2300 - Starcraft - Hanger BayPaul Gilbert
2011-03-09TSAGE: Completed Scene 2280 - Spaceship - Store-roomPaul Gilbert
2011-03-09TSAGE: Fixed memory leak when changing SceneObjectWrapper objectsPaul Gilbert
2011-03-09TSAGE: Implemented Scene 2230 - Quinn's RoomPaul Gilbert
2011-03-08TSAGE: Implemented Scene 2222 - Stasis Field MapPaul Gilbert
2011-03-08TSAGE: Renamed the core engine Action2 class to ActionExt to avoid naming ↵Paul Gilbert
clashes with scenes
2011-03-08TSAGE: Completed Implementation of Scene 2200 - Spaceship - AutoDocPaul Gilbert
2011-03-08TSAGE: Bugfix to increment data block lock counter when a Visage is clonedPaul Gilbert
2011-03-08TSAGE: In progress implementation of Scene 2200Paul Gilbert
2011-03-08TSAGE: Properly implemented immediate fade when drawing active speakersPaul Gilbert
2011-03-07TSAGE: Implemented Scene 2150 - SpaceShip Level 2Paul Gilbert
2011-03-06TSAGE: Changes to cursor handling that more accurately replicates the originalPaul Gilbert
2011-03-06TSAGE: Fix stack overrun in the pathfinderPaul Gilbert
2011-03-06TSAGE: Bugfixes for Scene 2100 - EncyclopediaPaul Gilbert
2011-03-06TSAGE: Implemented Scene #2120 - EncyclopediaPaul Gilbert
2011-03-06TSAGE: Bugfix for correctly erasing on-screen text when it gets removedPaul Gilbert
2011-03-05TSAGE: Bugfix for Kzin in Scene 2100Paul Gilbert
2011-03-05TSAGE: Implemented hotspots for Scene 2100Paul Gilbert
2011-03-04TSAGE: Implemented all the action classes for Scene 2100Paul Gilbert
2011-03-03TSAGE: iImplemented custom SceneArea class needed for Scene 2100Paul Gilbert
2011-03-02TSAGE: Added placeholder comments for remaining scene groupsPaul Gilbert
2011-03-02TSAGE: Started work on Scene 2100 - CockpitPaul Gilbert
2011-02-28TSAGE: Implemented Scene 2000 - Cockpit cutscenesPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1400 - Arriving at RingworldPaul Gilbert
2011-02-27TSAGE: Implemented Scene #1500 - Ringworld Space-portPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem to be usedPaul Gilbert
2011-02-27TSAGE: Bugfix for loading scenes without a palettePaul Gilbert
2011-02-27TSAGE: Bugfix for correctly setting object frame numbersPaul Gilbert
2011-02-27TSAGE: Added Scene 1001 (Fleeing Planet)Paul Gilbert
2011-02-27TSAGE: Separated Scene 1000 into a seaprate code filePaul Gilbert
This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-27TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)Paul Gilbert
2011-02-27TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flagPaul Gilbert
2011-02-27TSAGE: Fix for inflinite loop setting scene zoom percentsPaul Gilbert