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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-03-19
TSAGE: Corrected bugs in Scene #1400 - Ringworld Wall
Paul Gilbert
2011-03-19
TSAGE: Implemented Scene 2400 - Descending in Lander
Paul Gilbert
2011-03-19
TSAGE: Completed Scene #2320 - Starcraft - Lander Bar
Paul Gilbert
2011-03-19
TSAGE: Added support to priority_regions to display a single specific ↵
Paul Gilbert
priority region
2011-03-19
TSAGE: Bugfix to the sequence manager to treat parameters as signed integers
Paul Gilbert
2011-03-19
TSAGE: Replaced some values with proper constants
Paul Gilbert
2011-03-19
TSAGE: Correctly handle priority regions when drawing in a wide scene
Paul Gilbert
2011-03-19
TSAGE: Added command to show the priority regions of a scene
Paul Gilbert
2011-03-19
TSAGE: Implement original engine scene scrolling optimisations
Paul Gilbert
Wide screens are broken into 160x100 chunks. When scrolling, sections of the scene which have already been previously decoded for display can be reused, rather than re-decoding them from scratch
2011-03-18
TSAGE: Corrected background scrolling on wide-screen scenes
Paul Gilbert
2011-03-17
TSAGE: Bugfixes for player movement in wide-screen scenes
Paul Gilbert
2011-03-17
TSAGE: Changed walk_regions debugger command to work in scrolling screens
Paul Gilbert
2011-03-12
TSAGE: Bugfix to refresh the screen when leaving a close-up conversation
Paul Gilbert
2011-03-12
TSAGE: Bugfix for cloning the SceneObjectWrapper when a SceneObject is cloned
Paul Gilbert
2011-03-12
TSAGE: In progress implementation of Scene #2320 - Starcraft - Hanger Bay
Paul Gilbert
2011-03-12
Implemented Scene #2310 - Spacecraft - Copy Protection screen
Paul Gilbert
2011-03-12
TSAGE: Separated out detection tables into the standard detection_tables.h
Paul Gilbert
2011-03-12
TSAGE: Implemented Scene 2300 - Starcraft - Hanger Bay
Paul Gilbert
2011-03-09
TSAGE: Completed Scene 2280 - Spaceship - Store-room
Paul Gilbert
2011-03-09
TSAGE: Fixed memory leak when changing SceneObjectWrapper objects
Paul Gilbert
2011-03-09
TSAGE: Implemented Scene 2230 - Quinn's Room
Paul Gilbert
2011-03-08
TSAGE: Implemented Scene 2222 - Stasis Field Map
Paul Gilbert
2011-03-08
TSAGE: Renamed the core engine Action2 class to ActionExt to avoid naming ↵
Paul Gilbert
clashes with scenes
2011-03-08
TSAGE: Completed Implementation of Scene 2200 - Spaceship - AutoDoc
Paul Gilbert
2011-03-08
TSAGE: Bugfix to increment data block lock counter when a Visage is cloned
Paul Gilbert
2011-03-08
TSAGE: In progress implementation of Scene 2200
Paul Gilbert
2011-03-08
TSAGE: Properly implemented immediate fade when drawing active speakers
Paul Gilbert
2011-03-07
TSAGE: Implemented Scene 2150 - SpaceShip Level 2
Paul Gilbert
2011-03-06
TSAGE: Changes to cursor handling that more accurately replicates the original
Paul Gilbert
2011-03-06
TSAGE: Fix stack overrun in the pathfinder
Paul Gilbert
2011-03-06
TSAGE: Bugfixes for Scene 2100 - Encyclopedia
Paul Gilbert
2011-03-06
TSAGE: Implemented Scene #2120 - Encyclopedia
Paul Gilbert
2011-03-06
TSAGE: Bugfix for correctly erasing on-screen text when it gets removed
Paul Gilbert
2011-03-05
TSAGE: Bugfix for Kzin in Scene 2100
Paul Gilbert
2011-03-05
TSAGE: Implemented hotspots for Scene 2100
Paul Gilbert
2011-03-04
TSAGE: Implemented all the action classes for Scene 2100
Paul Gilbert
2011-03-03
TSAGE: iImplemented custom SceneArea class needed for Scene 2100
Paul Gilbert
2011-03-02
TSAGE: Added placeholder comments for remaining scene groups
Paul Gilbert
2011-03-02
TSAGE: Started work on Scene 2100 - Cockpit
Paul Gilbert
2011-02-28
TSAGE: Implemented Scene 2000 - Cockpit cutscenes
Paul Gilbert
2011-02-27
TSAGE: Initial implementation of Scene #1400 - Arriving at Ringworld
Paul Gilbert
2011-02-27
TSAGE: Implemented Scene #1500 - Ringworld Space-port
Paul Gilbert
2011-02-27
TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem to be used
Paul Gilbert
2011-02-27
TSAGE: Bugfix for loading scenes without a palette
Paul Gilbert
2011-02-27
TSAGE: Bugfix for correctly setting object frame numbers
Paul Gilbert
2011-02-27
TSAGE: Added Scene 1001 (Fleeing Planet)
Paul Gilbert
2011-02-27
TSAGE: Separated Scene 1000 into a seaprate code file
Paul Gilbert
This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-27
TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)
Paul Gilbert
2011-02-27
TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flag
Paul Gilbert
2011-02-27
TSAGE: Fix for inflinite loop setting scene zoom percents
Paul Gilbert
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