Age | Commit message (Collapse) | Author |
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This also fixes the display of the startup LCD message, which had
been delayed until after the sysex transfer was finished.
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For whatever reason, this game uses a different global for
specifying the text speed.
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This matches the original and fixes the footstep sounds.
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ALL: Unify messages wording
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Turns out the movie frames didn't need to be 32-bit, it just needed
custom copying code to replace transparent pixels with the transparency
color, so when blitted to the screen, the pixels aren't drawn.
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Until now, we had three separate strings for the message
about unsupported games. This commit merges them into
one single string.
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I18N: Update/add POTFILES, enable some more strings for translation
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Some of the game videos have alpha levels, which are lost if the surfaces
are converted to 16-bit. This adds better support for creating 32-bit
video surfaces, so the information won't be lost
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