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2014-08-15PRINCE: showHeroShadow - shadowLine data reading fixlukaslw
2014-08-14PRINCE: showHeroShadow - left side clipping fixlukaslw
2014-08-12PRINCE: Graphics::drawTransparentWithTrans fixlukaslw
2014-08-11PRINCE: drawTransparent functions - updatelukaslw
2014-08-10PRINCE: Graphics - drawing functions updatelukaslw
2014-08-10PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementationlukaslw
2014-08-10PRINCE: makePath() - fixlukaslw
2014-08-10PRINCE: Throw a rock mini-game - cursor updatelukaslw
2014-08-09PRINCE: Hero::getData() - fixlukaslw
2014-08-09PRINCE: showPalette(), showLogo() - updatelukaslw
2014-08-09PRINCE: scrollCredits() implementation, showLogo() updatelukaslw
2014-08-08PRINCE: showPower(), O_EXIT - last mini-game and game endinglukaslw
2014-08-08PRINCE: Script update - readScriptFlagValue fixlukaslw
2014-08-07PRINCE: showNormAnims() fixlukaslw
2014-08-06PRINCE: getAnimData() updatelukaslw
2014-08-06PRINCE: Second hero movement - moveShandria(), moveRunHero() fixlukaslw
2014-08-05PRINCE: Background animations - updatelukaslw
2014-08-05PRINCE: makeCurve(), getCurve(), mouseWeirdo(), O_KRZYWA, O_GETKRZYWA, O_GETMOBlukaslw
2014-08-04PRINCE: showHero - special animations drawing position fixlukaslw
2014-08-04PRINCE: Inventory after swaping and loading fixlukaslw
2014-08-04PRINCE: showHero() - special animations fixlukaslw
2014-08-04PRINCE: loadLocation() - freeAllNormAnimslukaslw
2014-08-04PRINCE: showHero() updatelukaslw
2014-08-04PRINCE: showHeroShadow - updatelukaslw
2014-08-02PRINCE: German texts drawing - updatelukaslw
2014-08-02PRINCE: displayInventory(), runDialog() clean uplukaslw
2014-08-02PRINCE: Cursor after loading fixlukaslw
2014-08-02PRINCE: Background interpreter during dialog boxeslukaslw
2014-08-02PRINCE: mainLoop() updatelukaslw
2014-08-01PRINCE: Inventory opening - updatelukaslw
2014-08-01PRINCE: addInvObj() - updatelukaslw
2014-08-01PRINCE: Second hero - scroll fixlukaslw
2014-08-01PRINCE: Cursor - typo fixlukaslw
2014-08-01PRINCE: Code clean-uplukaslw
2014-08-01PRINCE: Parallax and animSet loading updatelukaslw
2014-07-31PRINCE: Animation::clear() updatelukaslw
2014-07-31PRINCE: Animations - update, optimizationlukaslw
2014-07-31PRINCE: Second hero implementationlukaslw
2014-07-31PRINCE: Animations - updatelukaslw
2014-07-31PRINCE: showHero() - kHeroStateRun fixlukaslw
2014-07-30PRINCE: FLC animations - updatelukaslw
2014-07-30PRINCE: Mob exam texts loading - location 58 fixlukaslw
2014-07-30PRINCE: Inventory opening - mainLoop() updatelukaslw
2014-07-30PRINCE: Skull mini-game fixlukaslw
2014-07-29PRINCE: enableOptions() - update for inventory itemslukaslw
2014-07-29PRINCE: syncGame() fixlukaslw
2014-07-29PRINCE: Game saving - basic implementationlukaslw
2014-07-28PRINCE: showTexts() fixlukaslw
2014-07-27PRINCE: O_CHECKANIMFRAME, O_CHECKBACKANIMFRAME fixlukaslw
2014-07-27PRINCE: findPoint(), makePath() - updatelukaslw