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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2012-02-15
COMPOSER: Add detection entries for 3 V1 Magic Tales games.
D G Turner
2012-02-15
TSAGE: R2R - Scene 1337: Fix a shadowed variable
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: rename previously committed function
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: Implement another AI related function
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: Implement another large AI function (subCF979)
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: Implement one more large AI function (subCDB90)
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: Implement on more AI function
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: Implement AI function subC2C2F
Strangerke
2012-02-14
TSAGE: Correctly hide the user interface in R2R Output Alpha scene
Paul Gilbert
2012-02-14
TSAGE: Replace previously unknown value _v58ec2 with _uiElements._active
Paul Gilbert
2012-02-14
TSAGE: R2R bugfix for selecting Output Alpha in the console screen
Paul Gilbert
2012-02-14
TSAGE: Implemented missing R2R method SceneHandler::setupPaletteMaps
Paul Gilbert
2012-02-13
KEYMAPPER: Fix Action ctor args in most keymaps
Tarek Soliman
2012-02-13
KYRA: Silence some icpc warnings by making a member array of KyraRpgGUISettin...
Johannes Schickel
2012-02-13
TSAGE: R2R - Scene 1337: Implement 10 more AI functions
Strangerke
2012-02-13
TSAGE: R2R - Scene 1337: Implement subD02CA() plus a couple of little functio...
Strangerke
2012-02-13
BASS: Reduce code duplication in autosave code
Willem Jan Palenstijn
2012-02-13
BASS: Fix savegame corruption
Willem Jan Palenstijn
2012-02-13
BASS: Report savegame errors when saving by pressing enter
Willem Jan Palenstijn
2012-02-13
SCUMM: Clean up resetSentence
Willem Jan Palenstijn
2012-02-13
SCI: Fix the order of diagonal roll transitions in the old lookup table
Filippos Karapetis
2012-02-13
SCUMM: Fix compiler warning.
Travis Howell
2012-02-13
SCI: Fix bug #3487092: "SCI: LB1: Magnifying glass cursor is grey"
Filippos Karapetis
2012-02-13
SWORD1: Silence some MSVC warnings (conversion from double to float)
Filippos Karapetis
2012-02-12
DREAMWEB: Improve subtitle durations in madman scene
Willem Jan Palenstijn
2012-02-12
DREAMWEB: Fix missing subtitle lines in speech+subtitle mode
Willem Jan Palenstijn
2012-02-12
DREAMWEB: Fix duplicate line in monk end sequence
Willem Jan Palenstijn
2012-02-12
TOON: Fix bug #3467139 with russian version crash
sylvaintv
2012-02-12
TOON: Add russian version detection
sylvaintv
2012-02-12
TSAGE: R2R - Scene 1337: Implement 2 functions used by AI
Strangerke
2012-02-12
SCI: Expand adjustGraphColor to work for older EGA games too
Willem Jan Palenstijn
2012-02-12
TSAGE: R2R - Scene 1337: Implement 7 functions used by AI
Strangerke
2012-02-12
TSAGE: R2R - Scene 1337: Implement main AI function, with all sub-functions s...
Strangerke
2012-02-11
MOHAWK: Avoid warning
Willem Jan Palenstijn
2012-02-11
TSAGE: R2R - Scene 1337: Implement shuffleCards()
Strangerke
2012-02-11
TINSEL: Added extra fields to the savegame header for SCN/GRA usage and language
Paul Gilbert
2012-02-11
TSAGE: R2R - scene 1337: Implement some missing functions
Strangerke
2012-02-11
Revert "SCUMM: revert savegame version to 89"
Willem Jan Palenstijn
2012-02-11
SCUMM: revert savegame version to 89
Tobias Gunkel
2012-02-11
SCUMM: remove unnecessary cast to Actor_v0
Tobias Gunkel
2012-02-11
SCUMM: replaced A with a0 to avoid upper-case local vars
Tobias Gunkel
2012-02-11
SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for v...
Tobias Gunkel
2012-02-11
SCUMM: match style-guide, add missing spaces between some "if ()", "for ()"
Tobias Gunkel
2012-02-11
SCUMM: add support for diagonal walking between boxes (e.g. used for meteor o...
Tobias Gunkel
2012-02-11
SCUMM: Remove old code
Robert Crossfield
2012-02-11
SCUMM: Few changes for animations, dont move while turning & not necessary to...
Robert Crossfield
2012-02-11
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...
Tobias Gunkel
2012-02-11
SCUMM: save complete v0 state and initialize actors correctly
Tobias Gunkel
2012-02-11
SCUMM: remove the temporary variable _limb_current
Tobias Gunkel
2012-02-11
SCUMM: _currentLights is v0 only
Tobias Gunkel
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