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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2008-11-30
It's unnecessary to use strlen() just to find out if a string is empty or not.
Torbjörn Andersson
2008-11-30
Added MIDI SFX Map, fixes SFX in HoF.
Johannes Schickel
2008-11-30
- Extended MidiDriver::sysEx to allow 264 byte sysEx messages
Johannes Schickel
2008-11-30
Cleanup.
Johannes Schickel
2008-11-30
- Fix some valgrind warnings
Johannes Schickel
2008-11-30
Implement fade out support for MIDI.
Johannes Schickel
2008-11-30
Cleanup.
Johannes Schickel
2008-11-30
Initial version of proper MIDI support for KYRA.
Johannes Schickel
2008-11-29
Remove warnings from NDS build.
Robin Watts
2008-11-28
added support for kSupportsLoadingDuringRuntime & kSupportsSavingDuringRuntim...
Gregory Montoir
2008-11-28
added load/closeFile to Graphics::FlicPlayer (matching DXAPlayer class)
Gregory Montoir
2008-11-25
T7G: Enhanced the Audio CD playback. Now the credits music on CD2 should play...
Jordi Vilalta Prat
2008-11-24
T7G: Implemented volume fading
Jordi Vilalta Prat
2008-11-24
T7G: Add a debug level to play movies fast with no pcm sound (unstable)
Henry Bush
2008-11-24
T7G: AI in microscope puzzle is "complete" (ie good enough for now)
Henry Bush
2008-11-23
Oops, removed the *actual* unused code, and fixed my previous incorrect commi...
Filippos Karapetis
2008-11-23
Removed unused/dead code
Filippos Karapetis
2008-11-23
Corrected wrong extended characters provided in the translated hardcoded stri...
Filippos Karapetis
2008-11-23
various fixes, Bud Tucker should now be completable (tested with french version)
Gregory Montoir
2008-11-22
T7G Microscope: Stauf now makes legal moves (though not good ones)
Henry Bush
2008-11-21
Added ArchiveMember::getDisplayName() method; changed ArchiveMember::getName(...
Max Horn
2008-11-20
Fixed gcc warning.
Johannes Schickel
2008-11-20
Fix resizing of the internal color array in Palette-class.
Kari Salminen
2008-11-20
Add Palette-class for handling 9-bit and 24-bit palettes. WIP!
Kari Salminen
2008-11-20
SCUMM: Reduced code size used up by NES file decoding/loading/extraction code
Max Horn
2008-11-20
cleanup
Max Horn
2008-11-20
AGI: fsnodeNameEqualsIgnoreCase and FSNode usage should be replaced by SearchMan
Max Horn
2008-11-20
un-break sky engine after recent gfx transaction changes
Joost Peters
2008-11-19
T7G: Add framework for microscope puzzle AI
Henry Bush
2008-11-18
Ooops :)
Sven Hesse
2008-11-18
Make the 256 color transformPaletteRange-function and Future Wars's refreshPa...
Kari Salminen
2008-11-18
Added a mutex to the Groovie MIDI player. Maybe that will fix the rare and
Torbjörn Andersson
2008-11-18
Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses the
Torbjörn Andersson
2008-11-18
Cleanup
Filippos Karapetis
2008-11-18
Fixed meta engine related save functions (some where relying on "target.???" ...
Johannes Schickel
2008-11-18
Reverted to old behavior: save games for sword1 can be shared again across al...
Filippos Karapetis
2008-11-18
Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ov...
Filippos Karapetis
2008-11-18
Don't rename slots anymore when deleting them via the GMM.
Johannes Schickel
2008-11-17
Hopefully fixed the regression described in bug #2299682 ("FT: Crash in the i...
Torbjörn Andersson
2008-11-17
Fix regressions in HE games, when slashes are used in filenames for file opco...
Travis Howell
2008-11-16
fixed bug
Florian Kagerer
2008-11-16
cleanup
Florian Kagerer
2008-11-16
some fixes to input handling, cleanup
Gregory Montoir
2008-11-16
Fixed valgrind warning.
Johannes Schickel
2008-11-16
Fixed various g++ warnings ("format not a string literal and no format argume...
Johannes Schickel
2008-11-16
T7G: Two leftover commits from t7gre: fix broken palette on intro video, and ...
Henry Bush
2008-11-16
KYRA 1/2: more fixes for valgrind warnings
Florian Kagerer
2008-11-16
Added missing initialization (which caused random crashes).
Nicola Mettifogo
2008-11-15
(hopefully) fix valgrind warnings
Florian Kagerer
2008-11-15
Simplify error debugging by implementing GroovieEngine::errorString()
Jordi Vilalta Prat
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