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2007-03-04moved platform-dependant resource loading routines into disk.cppNicola Mettifogo
svn-id: r25964
2007-03-04replaced memAlloc/memFree with standard malloc/freeNicola Mettifogo
svn-id: r25962
2007-03-04Correct image offsets, for PC Engine version of Loom.Travis Howell
svn-id: r25960
2007-03-04Fix regression in Commodore 64 version of Zak McKracken.Travis Howell
svn-id: r25959
2007-03-04Fix script error in PC Engine version of Loom.Travis Howell
svn-id: r25958
2007-03-04Fix regression in Commodore 64 version of Zak McKracken.Travis Howell
svn-id: r25955
2007-03-03Fix level selection in PC Engine version of Loom.Travis Howell
svn-id: r25954
2007-03-03Correct feature flags for the PC Engine version of Loom.Travis Howell
svn-id: r25952
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
svn-id: r25951
2007-03-03removed common-case code from loadBackgroundNicola Mettifogo
svn-id: r25949
2007-03-03loadBackground simplified: palette cycling is still broken, thoughNicola Mettifogo
svn-id: r25948
2007-03-03corrected parsing of LOCATION commandNicola Mettifogo
svn-id: r25947
2007-03-03Removed obsolete codeMax Horn
svn-id: r25946
2007-03-02only request the user to update the queen.tbl if the game she/he's trying to ↵Gregory Montoir
play really *requires* it. svn-id: r25944
2007-03-02Updated the BS1 music code to use the new looping feature in our MP3/Ogg ↵Max Horn
decoders svn-id: r25943
2007-03-02added other code differences for Amiga FOTAQ versions, full game is now ↵Gregory Montoir
completable under ScummVM svn-id: r25941
2007-03-02added loaders for static images like pickable items and for characters framesNicola Mettifogo
svn-id: r25940
2007-03-02fix broken buildNicola Mettifogo
svn-id: r25939
2007-03-02added Script loader routineNicola Mettifogo
svn-id: r25938
2007-03-02enforced convention on loader names: load[ItemType]Nicola Mettifogo
svn-id: r25937
2007-03-02added inventory objects loader routineNicola Mettifogo
svn-id: r25936
2007-03-02changed every font name to be platform independent, added font loader routineNicola Mettifogo
svn-id: r25935
2007-03-02replaced calls to loadExternalStaticCnv with separate loaders for Head and ↵Nicola Mettifogo
Pointer resources svn-id: r25934
2007-03-02added openLocation as loader for location scripts resourcesNicola Mettifogo
svn-id: r25933
2007-03-02oops forgot to add fileNicola Mettifogo
svn-id: r25932
2007-03-02added openTalk as loader for talk resourcesNicola Mettifogo
svn-id: r25931
2007-03-02corrected error messageNicola Mettifogo
svn-id: r25930
2007-03-02Applied my own patch #1672572, after discussing it with Fingolfin. We no longerTorbjörn Andersson
store mixer flags in our savegames. Instead, we store different flags which just happen to have the exact same values as the mixer flags have right now. This should keep savegames working even if the mixer flags ever change. svn-id: r25928
2007-03-02cleanupMax Horn
svn-id: r25927
2007-03-02Changed the order of the parameters of makeLinearInputStream to resemble ↵Max Horn
Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) svn-id: r25926
2007-03-02Fix bug #1667806: "GOB: wrong detection"Eugene Sandulenko
svn-id: r25924
2007-03-02- Fixed the actor freeze issue in the garage in Bargon AttackSven Hesse
- Some minor fixes svn-id: r25921
2007-03-01Get rid of the last two usages of File::incRef/decRefMax Horn
svn-id: r25919
2007-03-01Removed obsolete 'if' (resp. replaced it by an assert)Max Horn
svn-id: r25918
2007-03-01Got rid of another use of File::incRef/decRefMax Horn
svn-id: r25917
2007-03-01Simplify code a bit -- got rid of File::incRef usage, an unnecessary member ↵Max Horn
var, fixed a potential memory leak (if all channels are in use), and fixed a potential OOB error (if stopSound(-1) was called) svn-id: r25916
2007-03-01Repaired the pathfinding in Bargon AttackSven Hesse
svn-id: r25915
2007-02-28Clarified some comments and moved some asserts to hopefully answer Fingolfin'sTorbjörn Andersson
question why we always created a mono audio stream. There are other games that use more advanced versions of the VQA format, but it seems unlikely that ScummVM will ever support any of them. svn-id: r25911
2007-02-28cleanupMax Horn
svn-id: r25910
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ↵Max Horn
a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) svn-id: r25909
2007-02-28Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)Max Horn
svn-id: r25905
2007-02-27changed font handling:Nicola Mettifogo
- engine doesn't see font as a low-level Cnv anymore - the Graphics class takes care of freeing memory on font changes svn-id: r25900
2007-02-27Change the volume of music channel of mixer, when adjusting music volume too.Travis Howell
svn-id: r25894
2007-02-26Close sky.dnr directly after reading it into memory. No need to keep it openTorbjörn Andersson
until the Disk object is deleted. svn-id: r25889
2007-02-26Added animation handler for standard characters that can be talked toPaul Gilbert
svn-id: r25888
2007-02-26some fixes for FOTAQ Amiga versions, cleanupGregory Montoir
svn-id: r25886
2007-02-26More dead code; augmented note on PC speaker emulationMax Horn
svn-id: r25885
2007-02-26'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and ↵Max Horn
changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-) svn-id: r25884
2007-02-26calling memset to zero a buffer you are about to fill with audio data is not ↵Max Horn
necessary (removing this from Gob::Snd::readBuffer); removed dead code svn-id: r25883
2007-02-26stop audio streams before deleting themWillem Jan Palenstijn
svn-id: r25882