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2018-03-26MORTEVIELLE: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26SHERLOCK: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26PRINCE: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26COMPOSER: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26XEEN: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26BLADERUNNER: Implemented Scores closingEugene Sandulenko
2018-03-26BLADERUNNER: Implemented Scores::open()Eugene Sandulenko
2018-03-26BLADERUNNER: Fully plug the Scores into the engineEugene Sandulenko
2018-03-25DM: Fix drawSquareD0L() to match original rebuilt sourcesAdrian Frühwirth
2018-03-25XEEN: Add portrait effect when gaining skillPaul Gilbert
2018-03-25XEEN: Slightly increase delay between giving multiple treasure itemsPaul Gilbert
2018-03-25BLADERUNNER: Added skeleton for Scores classEugene Sandulenko
2018-03-25BLADERUNNER: Added missing initializon of scene objectsPeter Kohaut
2018-03-25BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-03-25BLADERUNNER: Implement mouse jitterEugene Sandulenko
2018-03-25XEEN: Fix loop limit when drawing monsters attackingPaul Gilbert
2018-03-24XEEN: Handle weapon elemental category like original doesPaul Gilbert
2018-03-24XEEN: Fix showing training costs for next levelPaul Gilbert
2018-03-24XEEN: Fix clipping right edge of current monster highlight boxPaul Gilbert
2018-03-24XEEN: Don't pass a turn after opening gatesPaul Gilbert
2018-03-24XEEN: Fix drawing doorways at 4 step distancePaul Gilbert
2018-03-24FULLPIPE: Fix playtime not being read from savegamesAdrian Frühwirth
2018-03-24FULLPIPE: Use zero playtime when filling dummy headerAdrian Frühwirth
2018-03-24JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize itAdrian Frühwirth
2018-03-24XEEN: Fix voice sample when leaving tavernPaul Gilbert
2018-03-24XEEN: Fix purchasing spells from the guildPaul Gilbert
2018-03-24XEEN: Reset interface keypress when getting an input stringPaul Gilbert
2018-03-24XEEN: Fix crash in Mine 3 due to out of bounds monsterPaul Gilbert
2018-03-24SCUMM: Fix interrupting speech not working with AZERTY keyboardThierry Crozat
2018-03-24BLADERUNNER: Fixed another compilation warningPeter Kohaut
2018-03-24BLADERUNNER: Fixed compilation warningPeter Kohaut
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
2018-03-24BLADERUNNER: Save game methodsThomas Fach-Pedersen
2018-03-24BLADERUNNER: PoliceMaze fix & constantsPeter Kohaut
2018-03-24JANITORIAL: Silence GCC 7 fallthrough warningsAdrian Frühwirth
2018-03-24BLADERUNNER: Fix PoliceMaze trackEugene Sandulenko
2018-03-24BLADERUNNER: Fix crash at startup of PoliceMazeEugene Sandulenko
2018-03-24BLADERUNNER: Finished PoliceMaze implementationEugene Sandulenko
2018-03-23XEEN: Remove duplicated party dead flagPaul Gilbert
2018-03-23XEEN: Don't immediately die again after loading save after deathPaul Gilbert
2018-03-24BLADERUNNER: Moved PoliceMaze to script/Eugene Sandulenko
2018-03-24BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()Eugene Sandulenko
2018-03-24BLADERUNNER: Unstub PoliceMazeTargetTrack::add()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()Eugene Sandulenko
2018-03-24BLADERUNNER: Hook PoliceMaze to Scene classEugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMaze::tick()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement setting items as targetEugene Sandulenko
2018-03-24BLADERUNNER: Implement Item_Spin_In_World()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMaze hooksEugene Sandulenko
2018-03-24BLADERUNNER: Added struct definitions to PoliceMazeEugene Sandulenko