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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2017-12-01
FULLPIPE: Fix bug #9672: "Several inventory items highlighted at the same time"
Eugene Sandulenko
2017-11-30
XEEN: Added enum for consumable types and party/bank use
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-29
XEEN: Split Window class into it's own file
Paul Gilbert
2017-11-28
SCI32: Fix crash starting KQ7 demo
Colin Snover
2017-11-27
FULLPIPE: Properly cleanup menu after quitting
Eugene Sandulenko
2017-11-27
FULLPIPE: Attempt to crash when calling paletteless scenes
Eugene Sandulenko
2017-11-27
SCUMM: Revert skipping of MM C64 demo original save screen display attempt
Eugene Sandulenko
2017-11-26
XEEN: Fixes to selection of mirror destinations
Paul Gilbert
2017-11-26
MOHAWK: RIVEN: Ignore key repeat events
Bastien Bouclet
2017-11-26
MOHAWK: RIVEN: Allow turning book pages more quickly
Bastien Bouclet
2017-11-26
NEVERHOOD: fix late game notes crash in DR
Ivan Avdeev
2017-11-26
JANITORIAL: Remove trailing whitespaces
Eugene Sandulenko
2017-11-26
COMPOSER: Properly strip down the relative paths
Eugene Sandulenko
2017-11-26
FULLPIPE: Fix out of bounds string access
Bastien Bouclet
2017-11-26
FULLPIPE: Fix handleInteraction for non static ani objects
Bastien Bouclet
2017-11-26
SCUMM: Do not do anything for real with original save screen in MM C64 demo
Eugene Sandulenko
2017-11-26
PLUMBERS: Remove unstable flag and enable by default
Thierry Crozat
2017-11-25
XEEN: Add animated cursor for text input
Paul Gilbert
2017-11-25
XEEN: Fix prompt text for teleport mirror
Paul Gilbert
2017-11-25
SCUMM: Do not try to show original save/load screen in C64 demo
Eugene Sandulenko
2017-11-25
XEEN: Fix 'No items available' getting repeated multiple times
Paul Gilbert
2017-11-25
XEEN: Fix for Items dialog item glyphs and crash exiting dialog
Paul Gilbert
2017-11-24
XEEN: Fixes for blacksmith wares initialization and rendering
Paul Gilbert
2017-11-24
XEEN: Toggle UI buttons properly within items dialog
Paul Gilbert
2017-11-24
XEEN: Toggle UI buttons when hotkey is pressed
Paul Gilbert
2017-11-24
XEEN: Fix hotkeys when Caps Lock is turned on
Paul Gilbert
2017-11-24
XEEN: Fix crash exiting game whilst town actions are active
Paul Gilbert
2017-11-24
XEEN: Fixes for calculating weapon costs
Paul Gilbert
2017-11-24
XEEN: Extra comments for trainer level caps
Paul Gilbert
2017-11-24
Merge pull request #1063 from bgK/keyboard-repeat
Bastien Bouclet
2017-11-24
XEEN: Load opcode messages needed by some opcodes
Paul Gilbert
2017-11-23
XEEN: Script opcode cleanup and fixes
Paul Gilbert
2017-11-23
XEEN: Fix character highlight for Character Info dialog
Paul Gilbert
2017-11-23
XEEN: Fix drawing of yellow rect around selected character
Paul Gilbert
2017-11-23
XEEN: Fix strafing left & right with Control key held
Paul Gilbert
2017-11-23
XEEN: Added constant for character highlighting code
Paul Gilbert
2017-11-23
XEEN: Fix switching characters within town actions
Paul Gilbert
2017-11-23
SCI32: Remove ADGF_TESTING flags for release
Colin Snover
2017-11-23
XEEN: Display correct trainer message for whether chars can levelup
Paul Gilbert
2017-11-23
XEEN: Rendering fixes for town trainer
Paul Gilbert
2017-11-23
XEEN: Added a TownAction enum
Paul Gilbert
2017-11-23
XEEN: Fix music/background loading for town locations
Paul Gilbert
2017-11-23
XEEN: Add playback for atmospheric music during map loading
Paul Gilbert
2017-11-23
XEEN: Fix crash playing Fx when music is playing
Paul Gilbert
2017-11-23
XEEN: Fix placement of buttons & glyphs in Items dialog
Paul Gilbert
2017-11-23
XEEN: Fixes for initializing blacksmith wares
Paul Gilbert
2017-11-23
XEEN: Fix rendering of Blacksmith screen
Paul Gilbert
2017-11-22
TSAGE: R2R: Fix brief flash of UI when starting demo
Paul Gilbert
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