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2015-12-23LAB: Reduced header dependency: interface.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduced header dependency: labsets.h, utils.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: savegame.hEugene Sandulenko
2015-12-23LAB: Rename labfun.h to savegame.hEugene Sandulenko
2015-12-23LAB: Moved direction defines to lab.hEugene Sandulenko
2015-12-23LAB: More intra-header dependency reductionEugene Sandulenko
2015-12-23LAB: Reduce header intra-dependency. Reduced image.h dependencyEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Rename graphics.* to dispman.*Eugene Sandulenko
2015-12-23LAB: Fix regression in setCurClose(). Fixes closeupsFilippos Karapetis
2015-12-23LAB: Cleanup doGoForward()Filippos Karapetis
2015-12-23LAB: Plug a memory leakFilippos Karapetis
2015-12-23LAB: Remove unused return valuesFilippos Karapetis
2015-12-23LAB: Initialize the game interface correctly after saving/loadingFilippos Karapetis
2015-12-23LAB: Rename floor definesFilippos Karapetis
2015-12-23LAB: Plug a memory leak in freeButtonList()Filippos Karapetis
2015-12-23LAB: Simplify the journal and map gadget handlingFilippos Karapetis
2015-12-23LAB: Simplify the gadget enabling/disabling codeFilippos Karapetis
2015-12-23LAB: Use // for commentsStrangerke
2015-12-23LAB: Get rid of _isBMFilippos Karapetis
2015-12-23LAB: Use doxygen format for function commentsStrangerke
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Some more refactoring and renamingStrangerke
2015-12-23LAB: Refactoring the vgaUnscale code and the way it's usedStrangerke
2015-12-23LAB: Revert incorrect changeFilippos Karapetis
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis
2015-12-23LAB: Use SWAP<> to simplify the transition codeFilippos Karapetis
2015-12-23LAB: Some cleanup of the transition codeFilippos Karapetis
2015-12-23LAB: Fix some coding style in tilepuzzleStrangerke
2015-12-23LAB: Remove more extern variablesStrangerke
2015-12-23LAB: Move scene transition functions into a separate fileFilippos Karapetis
2015-12-23LAB: remove some useless forward references and includesStrangerke
2015-12-23LAB: Add safeguards in unDiff()Strangerke
2015-12-23LAB: Move utility functions to a separate classStrangerke
2015-12-23LAB: Get rid of the intermediate display bitmap pointerFilippos Karapetis
2015-12-23LAB: Use the correct bitmap buffer in the Anim classFilippos Karapetis
2015-12-23LAB: Replace some uses of malloc() with newFilippos Karapetis
2015-12-23LAB: Move readSound() into the Music classFilippos Karapetis
2015-12-23LAB: Get rid of _numHiddenFilippos Karapetis
2015-12-23LAB: Clean up checkGadgetHit() a bitFilippos Karapetis
2015-12-23LAB: Merge the uniffMemory() code into unDiff()Filippos Karapetis
2015-12-23LAB: Remove useless returnFilippos Karapetis
2015-12-23LAB: Fix spellingFilippos Karapetis
2015-12-23LAB: Clean up processArrow()Filippos Karapetis
2015-12-23LAB: Rename and clean up some of the scene transition codeFilippos Karapetis
2015-12-23LAB: Some refactoring, remove dead code and a useless return valueStrangerke
2015-12-23LAB: Move text functions to DisplayMan, some renamingStrangerke