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AgeCommit message (Expand)Author
2006-05-26isSpriteLoaded() is used by FF, a similar function was commented out in orig...Travis Howell
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
2006-05-26Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection)Max Horn
2006-05-26- Put scrollbar inside of list widgetEugene Sandulenko
2006-05-25remove superfluous struct keywordsWillem Jan Palenstijn
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-25add and use is_ego_view() functionWillem Jan Palenstijn
2006-05-25- Fix typo in debug level Scripts.Eugene Sandulenko
2006-05-25Setting a "null" cursor like this doesn't do anything in the SDL backend, andTorbjörn Andersson
2006-05-25Minor cleanup and formattingEugene Sandulenko
2006-05-25Made CGA rendering, EGA/VGA palette selectable via render_modeEugene Sandulenko
2006-05-25fix out-of-bounds array accessWillem Jan Palenstijn
2006-05-25fixed regression after conversion consolePaweł Kołodziejski
2006-05-25Fade down the palette and the music in playVQA(). (We can't fade down theTorbjörn Andersson
2006-05-25Added support for fading digital music in or out.Torbjörn Andersson
2006-05-25Some more _quitFlag checks, makes quitting while end sequence faster.Johannes Schickel
2006-05-25- Adds some _quitFlag checksJohannes Schickel
2006-05-25Fixes bead movement speed in end scene.Johannes Schickel
2006-05-24Fixed warning.Torbjörn Andersson
2006-05-24Fix crash. Console should be created after graphics initEugene Sandulenko
2006-05-24converted to scummvm console stylePaweł Kołodziejski
2006-05-24Update only dirty rects instead of fullscreen updateEugene Sandulenko
2006-05-24Fix a const warningMax Horn
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
2006-05-24Fixes bug # 1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone").Johannes Schickel
2006-05-24From what I understand, the __ prefix is generally reserved for system headers,Torbjörn Andersson
2006-05-24Removes debug printf.Johannes Schickel
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
2006-05-24cleanupPaweł Kołodziejski
2006-05-24fixed modifier keysPaweł Kołodziejski
2006-05-24moved addSpecialDebugLevel into constructorPaweł Kołodziejski
2006-05-24include mouse support alwaysPaweł Kołodziejski
2006-05-24opsPaweł Kołodziejski
2006-05-24formating a bitPaweł Kołodziejski
2006-05-24removed not used anymore variablePaweł Kołodziejski
2006-05-24strip one level of funcPaweł Kołodziejski
2006-05-24Seems like the sound is generated at 22050 Hz regardless of output sample rate.Torbjörn Andersson
2006-05-24Only check if the files on "CD 0" are present. The others are requested withTorbjörn Andersson
2006-05-24Downgraded startHETalkSound() error (when the speech file isn't open) to aTorbjörn Andersson
2006-05-23update make subsystemEugene Sandulenko
2006-05-23imported AGI enginePaweł Kołodziejski
2006-05-23Check _quitFlag during the first parts of the Kyra 3 main menu animation.Torbjörn Andersson
2006-05-23Fix for saving the palette before playing a VQA movie. (Suggested by LordHoto.)Torbjörn Andersson
2006-05-23Reworked the DISPATCH current action to support NPC schedules like the origin...Paul Gilbert
2006-05-23Added a new outer loop for what will later allow the restarting of the game. ...Paul Gilbert
2006-05-23Added the loading of NPC schedulesPaul Gilbert
2006-05-23Added new resource entries for NPC schedules, the Skorl catching animation, a...Paul Gilbert
2006-05-23Added support structures for NPC schedulesPaul Gilbert
2006-05-23Added some extra safety checks. Also contains some started work on redesignin...Paul Gilbert
2006-05-23Added script methods for manipulating current action support data and a stub ...Paul Gilbert