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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2020-01-11
WINTERMUTE: Suppress FoxTail runtimeError on game load
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail saveload indicator hack
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail color token for bitmap fonts
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail dialogues UI hack
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail text spacing hack
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail key codes mapping
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail registry flush method
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail screen methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail saveslot timestamp getter
lolbot-iichan
2020-01-11
WINTERMUTE: GetSaveSlotDescription refactoring
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail arrays methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail item methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail actor walking methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail dynamic light methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail game&engine version properties
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail language property
lolbot-iichan
2020-01-11
WINTERMUTE: Display error on running FoxTail without compiled subengine
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail detection tables
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail engine versions to WMETargetExecutable enum
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail subengine
lolbot-iichan
2020-01-11
GRIFFON: Fix slugginess in final boss and a crash when loading the Griffon.s0...
Harsh Bawari
2020-01-11
MOHAWK: Unify Windows cursor managers
Cameron Cawley
2020-01-11
ENGINES: Reduce winexe_*.h header includes
Cameron Cawley
2020-01-11
COMMON: Rename PEResources::getNameList() to getIDList()
Cameron Cawley
2020-01-11
ALL: Create all instances of NEResources and PEResources using new instead of...
Cameron Cawley
2020-01-11
WINTERMUTE: Add detection for Hor game
lolbot-iichan
2020-01-11
DIRECTOR: Add V4 builtin palettes, support for loading the movie default
Scott Percival
2020-01-11
DIRECTOR: Fix loaded cast references
Eugene Sandulenko
2020-01-11
DIRECTOR: Seperate render pass for shape fill and stroke
Scott Percival
2020-01-11
DIRECTOR: Align fill patterns to global origin
Scott Percival
2020-01-11
DIRECTOR: LINGO: Allow b_length to cast from reference
Scott Percival
2020-01-10
SCI: Fix SQ1VGA Russian class names
sluicebox
2020-01-10
SCI: Ignore incorrectly detected volume version
sluicebox
2020-01-10
DIRECTOR: Do not crash if movie was not loaded
Eugene Sandulenko
2020-01-10
DIRECTOR: Gracefully exit when end of movie list is reached
Eugene Sandulenko
2020-01-10
DIRECTOR: More streamlined movie loading tracing
Eugene Sandulenko
2020-01-10
DIRECTOR: Fix crash when built-in is being redefined
Eugene Sandulenko
2020-01-10
DIRECTOR: Better track of loaded movies
Eugene Sandulenko
2020-01-10
DIRECTOR: Properly iterate over all movies when test-all is requested
Eugene Sandulenko
2020-01-10
DIRECTOR: Fix crashes on ungraceful exit
Eugene Sandulenko
2020-01-09
SCI: Log bp_function (bpe) parameters in debugger
sluicebox
2020-01-09
SCI: Trigger bpr/bpw breakpoints within kernel calls
sluicebox
2020-01-09
KYRA: (LOK/Amiga) - fix save thumbnail colors
athrxx
2020-01-09
DIRECTOR: Sanity checks on unsuccessful movie loading
Eugene Sandulenko
2020-01-09
DIRECTOR: Improve error messages
Eugene Sandulenko
2020-01-09
DIRECTOR: Properly reastart movies
Eugene Sandulenko
2020-01-09
DIRECTOR: Do not start main loop when compile only is requested
Eugene Sandulenko
2020-01-09
DIRECTOR: Narrowed down movie scanning only to the game directory
Eugene Sandulenko
2020-01-09
DIRECTOR: Added test target for executing all movies
Eugene Sandulenko
2020-01-09
DIRECTOR: Renamed lingotests detection file to avoid execution
Eugene Sandulenko
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