aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2013-10-02ZVISION: Update removeDuplicateEntries to preserve orderRichieSams
The new algorithm is potentially slower, but it doesn't need to use sort. Speed shouldn't be a problem because the function isn't used that often and in each case the size of the container is small.
2013-10-02ZVISION: Convert _timeLeft to a signed intRichieSams
This allows time decrementing to go negative instead of wrapping to UINT_MAX. Which makes comparisons easier.
2013-10-02ZVISION: Update warning message to correspond to the behaviorRichieSams
2013-10-02ZVISION: Remove global const variableRichieSams
Replace with ColorMasks
2013-10-02ZVISION: Fix spacingRichieSams
2013-10-02ZVISION: Convert _completeFrames to an ArrayRichieSams
2013-10-02ZVISION: Remove global const variablesRichieSams
Instead, use ColorMasks
2013-10-02ZVISION: Convert all for-loops to use pre-increment instead of post-incrementRichieSams
2013-10-02ZVISION: Replace all occurances of (*iter). with iter->RichieSams
2013-10-02ZVISION: Add newline to end of module.mkRichieSams
2013-10-02ZVISION: Fix curly braces formattingRichieSams
2013-10-02ZVISION: Create file on the heap to prevent memory scope problemsRichieSams
2013-10-02ZVISION: Move bit flag to an enum for clarityRichieSams
2013-10-02ZVISION: Add debug levelsRichieSams
2013-10-02ZVISION: Clean up zvision.hRichieSams
2013-10-02ZVISION: Break comment into multiple lines for readabilityRichieSams
2013-10-02ZVISION: Clean up the ZVision constructorRichieSams
2013-10-02ZVISION: Move creation of the managers to ZVision::initialize()RichieSams
In order to make the ZVision constructor as lightweight as possible
2013-10-02ZVISION: Fix debug typo copy-paste errorRichieSams
2013-10-02ZVISION: Add newline at end of fileRichieSams
2013-10-02ZVISION: Remove empty fileRichieSams
2013-10-02SCI: Make a note about pic 390 in the blacklisted SQ4CD NRS patch 1.2Filippos Karapetis
2013-10-02SCI: Blacklist the SQ4CD 1.2 NRS patchFilippos Karapetis
In essence, this "patch" includes a mixture the CD and floppy versions (the whole game), without the speech file
2013-10-02WINTERMUTE: Remove unused _drawNumWillem Jan Palenstijn
2013-10-02SAGA: Clean up variable scopeWillem Jan Palenstijn
2013-10-02Merge pull request #403 from rrebello/saga_cppcheck_fixFilippos Karapetis
SAGA: Silent Cppcheck warning in Sprite::loadList().
2013-10-02WINTERMUTE: Fix regression with _skipThisFrameWillem Jan Palenstijn
This broke loading in Broken Circle demo. We now reset the queue state when skipping a frame, and re-use lastFrameIter instead of keeping track of lastAddedTicket separately.
2013-10-02SAGA: Silent Cppcheck warning in Sprite::loadList().Rodrigo Rebello
2013-10-02AVALANCHE: Move ControlCharacter enum to enumsStrangerke
2013-10-02AVALANCHE: Repair shadowed variable.uruk
2013-10-02AVALANCHE: Use Doxygen comments in AnimationStrangerke
2013-10-02MOHAWK: Fix missing initializers in CSTime engine. CID 1002810.D G Turner
2013-10-02CINE: Ensure that Adlib driver callbacks are initialized. CID 1003411.D G Turner
2013-10-02CINE: Fix for possible uninitialized variable usage. CID 1086890.D G Turner
2013-10-01TSAGE: Shading fix when restoring a game from the title screenPaul Gilbert
2013-10-02WINTERMUTE: Fix regression in ticketingWillem Jan Palenstijn
This caused a crash when pressing 'New Game' in the Black Circle demo. Regression from 544e4a2f49630cecbf06fe5b1e11bdbab1bdb281.
2013-10-02WINTERMUTE: Handle invalid file access in Carol Reed 6: Black CircleFilippos Karapetis
2013-10-01AVALANCHE: some more work on variablesStrangerke
2013-10-01AVALANCHE: more work on variablesStrangerke
2013-10-01WINTERMUTE: Clean up byte/char casts in loading/parsingWillem Jan Palenstijn
2013-10-01WINTERMUTE: Fix broken uint32/ulong castWillem Jan Palenstijn
2013-10-01AVALANCHE: Remove verbosity related to the use of Magics enumStrangerke
2013-10-01AVALANCHE: More work on variablesStrangerke
2013-10-01AVALANCHE: Remove useless variable, move variables to dialogsStrangerke
2013-10-01FULLPIPE: Implement MovGraph::addObject()Eugene Sandulenko
2013-10-01FULLPIPE: Unk2 -> MGMEugene Sandulenko
2013-10-01AVALANCHE: Set private some more variablesStrangerke
2013-10-01AGI: Skip words starting with digits that are filed under 'a' in the dictionary.Willem Jan Palenstijn
The fan game SQ0 does this (for '7up', among others), and this caused us to skip all words starting with an 'a'. Bug #3615061.
2013-10-01Merge pull request #402 from wjp/wme_renderingWillem Jan Palenstijn
WINTERMUTE: Speed up rendering
2013-10-01AVALANCHE: Rename getIcon() to drawIcon(), move it to Graphics from Dialogs, ↵uruk
implement it. Repair Dialogs::scrollModeDialogue().