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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2019-06-10
GLK: ADVSYS: Created dedicated function pointer class, cleanup method opcodes
Paul Gilbert
2019-06-10
GLK: ADVSYS: More opcodes
Paul Gilbert
2019-06-10
GLK: ADVSYS: Subroutine call & return opcodes
Paul Gilbert
2019-06-10
GLK: ADVSYS: String printing
Paul Gilbert
2019-06-10
GLK: ADVSYS: Adding opcodes and message decoding
Paul Gilbert
2019-06-11
STARTREK: Rename the different showText() functions for disambiguation
Filippos Karapetis
2019-06-11
STARTREK: Load more messages from RDF files
Filippos Karapetis
2019-06-11
STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers
Filippos Karapetis
2019-06-11
STARTREK: Remove the FileStream wrapper class
Filippos Karapetis
2019-06-10
MADE: Remove leftover code. This lets run gracefully with -p parameter
Eugene Sandulenko
2019-06-10
SCI: Fix SQ4 Big & Tall missing room message
sluicebox
2019-06-09
SCI: Add SQ4 workaround for Sequel Police shooting
sluicebox
2019-06-09
SCI: Create message workaround system
sluicebox
2019-06-09
SCI: Replace SQ4 script patch with workaround
sluicebox
2019-06-09
GLK: ADVSYS: Formatting fixes
dreammaster
2019-06-09
GLK: ADVSYS: Implementing VM opcodes
Paul Gilbert
2019-06-09
GLK: ADVSYS: Add overall script execution method
Paul Gilbert
2019-06-09
GLK: ADVSYS: Main game loop
Paul Gilbert
2019-06-09
GLK: ADVSYS: Adding game data access methods
Paul Gilbert
2019-06-09
GLK: ADVSYS: Save area and variable code
Paul Gilbert
2019-06-09
GLK: ADVSYS: Setting up resident data and pointers
Paul Gilbert
2019-06-09
GLK: ADVSYS: Loading of game data
Paul Gilbert
2019-06-09
GLK: ADVSYS: Basic initialization and header loading in-game
Paul Gilbert
2019-06-09
GLK: ADVSYS: Added game heder reading and detections
Paul Gilbert
2019-06-09
GLK: ADVSYS: Engine skeleton
Paul Gilbert
2019-06-09
XEEN: Fix mistakes in xeen.ccs datafile, bump up version number
Paul Gilbert
2019-06-09
XEEN: Add missing armor class modifiers
Peter Helbing
2019-06-09
XEEN: Check bounds of stat values array, bug #10971
Peter Helbing
2019-06-09
WINTERMUTE: Add missing comment line for new rhiannon demo
Lothar Serra Mari
2019-06-09
WINTERMUTE: Add detection entries for reported rhiannon demos
Lothar Serra Mari
2019-06-09
BLADERUNNER: Restored a cue in Grigorian's VK
Thanasis Antoniou
2019-06-09
XEEN: fix result type for readUint32LE()
Peter Helbing
2019-06-09
CRYOMNI3D: Fix various memory errors
Le Philousophe
2019-06-08
SCI: Do not apply script patches when checking for static selectors
Filippos Karapetis
2019-06-08
CRYOMNI3D: Implement load/save in-game with GMM
Le Philousophe
2019-06-08
CRYOMNI3D: Improve compatibility with ScummVM global UI
Le Philousophe
2019-06-08
CRYOMNI3D: Revamp loading and saving
Le Philousophe
2019-06-08
CRYOMNI3D: Use shouldAbort to prepare GMM in-game load
Le Philousophe
2019-06-08
CRYOMNI3D: Use CursorMan instead of using backend directly
Le Philousophe
2019-06-08
SCI: Update SQ4 Sequel Police patch for arcade
sluicebox
2019-06-07
SCI: Fix SQ4 sewer tunnel lockup, bug #10970
sluicebox
2019-06-06
SCI: Fix backend events treated as keyboard events
sluicebox
2019-06-06
WINTERMUTE: Show warning on running 2.5D games
lolbot-iichan
2019-06-04
WINTERMUTE: Janitorial edits at detection table
lolbot-iichan
2019-06-04
WINTERMUTE: Add detection tables for thekite v1.4
lolbot-iichan
2019-06-03
STARTREK: Fix use of uninitialized variable
Thierry Crozat
2019-06-03
AGOS: Fix Accolade MIDI Driver Compilation Breakage
D G Turner
2019-06-03
BLADERUNNER: Restore Gordo's lighter (Rep) comment
Thanasis Antoniou
2019-06-03
BLADERUNNER: Fix exit 0 in BB01 and remove more awry clickables
Thanasis Antoniou
2019-06-03
AGOS: Mute fix for ADLIB Accolade
Fedor Antokhin
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