Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-29 | - Added a game_fascin skeletton, as specificities are now proven | Arnaud Boutonné | |
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207 | |||
2009-04-29 | Gob- Add a fascination-specific (and yet unknown) renderflag vaue | Arnaud Boutonné | |
svn-id: r40206 | |||
2009-04-29 | Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou ↵ | Arnaud Boutonné | |
environments (unhandled, though) svn-id: r40205 | |||
2009-04-29 | More formatting. | Johannes Schickel | |
svn-id: r40203 | |||
2009-04-29 | Formatting. | Johannes Schickel | |
svn-id: r40202 | |||
2009-04-29 | Cleanup. | Johannes Schickel | |
svn-id: r40200 | |||
2009-04-29 | Cleanup. | Johannes Schickel | |
svn-id: r40199 | |||
2009-04-29 | Fixed dword alignment warning (as reported by salty-horse) | Paul Gilbert | |
svn-id: r40198 | |||
2009-04-29 | Fix out of bounds array access (as reported by DrMcCoy). | Johannes Schickel | |
svn-id: r40197 | |||
2009-04-29 | Re-introduced the ability to skip the title scenes in Discworld 1. Since the ↵ | Paul Gilbert | |
exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens. svn-id: r40196 | |||
2009-04-29 | Decreased the dithering LUT's depth to 5 bit per color component. | Sven Hesse | |
The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore) svn-id: r40195 | |||
2009-04-29 | Removed obsolete TODO. | Nicola Mettifogo | |
svn-id: r40194 | |||
2009-04-29 | Enable music and sound effects in BRA, by default. | Travis Howell | |
svn-id: r40193 | |||
2009-04-29 | Add support for unpacked data files, in the PC version of PN. | Travis Howell | |
svn-id: r40192 | |||
2009-04-29 | * Refactored existing save/load code to ease extension | Nicola Mettifogo | |
* Added load/save dialogs using ScummVM's overlay for the moment (no actual saving is performed yet) * Plugged the main menu so that it displays the load dialog when needed. svn-id: r40191 | |||
2009-04-28 | SCI: Improved the Table template a bit by taking advantage of C++ features | Max Horn | |
svn-id: r40190 | |||
2009-04-28 | Reorder :P | Sven Hesse | |
svn-id: r40189 | |||
2009-04-28 | Added a Spanish Urban Runner | Sven Hesse | |
svn-id: r40188 | |||
2009-04-28 | Some code for the intro only LoL demo. It is disabled currently though. | Johannes Schickel | |
svn-id: r40187 | |||
2009-04-28 | Set ADGF_DEMO flag for kyra2 seq player based LoL demo. | Johannes Schickel | |
svn-id: r40186 | |||
2009-04-28 | SCI: Further restructured the SegManager heap tables | Max Horn | |
svn-id: r40184 | |||
2009-04-28 | SCI: Removed the evil macros in engine/heapmgr.h, by manually instantiating ↵ | Max Horn | |
them where used (this enables us to further modify the code later one) svn-id: r40183 | |||
2009-04-28 | SCI: Renamed execution_stack -> _executionStack and turned it into a ↵ | Max Horn | |
Common::Array svn-id: r40182 | |||
2009-04-28 | Implemented quit dialog box in BRA. | Nicola Mettifogo | |
svn-id: r40181 | |||
2009-04-28 | SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise ↵ | Max Horn | |
for Actor::_newPathNodeList which also turned from a member var into a function local var svn-id: r40180 | |||
2009-04-28 | SAGA: Moved some code from actor.h to actor.cpp; replaced ↵ | Max Horn | |
Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray() svn-id: r40179 | |||
2009-04-28 | SCI: Renamed text_fragment_t -> TextFragment and changed TextHandle to store ↵ | Max Horn | |
the text fragments and pixmaps in Common::Arrays svn-id: r40178 | |||
2009-04-28 | Added in-game menu for BRA. Load/save is not supported yet. | Nicola Mettifogo | |
svn-id: r40176 | |||
2009-04-28 | * Disk code cleanup. | Nicola Mettifogo | |
* Added ability to load in-game menu graphics. svn-id: r40175 | |||
2009-04-28 | The Playtoons game seem to be more like Last Dynasty than Urban Runner ↵ | Sven Hesse | |
(paletted video mode) svn-id: r40174 | |||
2009-04-28 | Added a small safeguard to play() | Sven Hesse | |
svn-id: r40170 | |||
2009-04-28 | Added some more non-interactive Playtoons demos (thanks jvprat!) | Sven Hesse | |
svn-id: r40169 | |||
2009-04-27 | LOL: added some drawing code and fixed some bugs | Florian Kagerer | |
svn-id: r40167 | |||
2009-04-27 | Some minor clean-up | Sven Hesse | |
svn-id: r40166 | |||
2009-04-27 | Fixed some silly warnings | Max Horn | |
svn-id: r40165 | |||
2009-04-27 | SCI: renamed gfx_text_handle_t -> TextHandle; changed some string code to ↵ | Max Horn | |
use Common::String svn-id: r40162 | |||
2009-04-27 | SCI: Turned classtable into a Common::Array<Class> | Max Horn | |
svn-id: r40161 | |||
2009-04-27 | SCI: Removed unused vars; doxygenified some comments; cleanup | Max Horn | |
svn-id: r40159 | |||
2009-04-27 | Fixed a method name clash, and changed the Restart dialog to properly use ↵ | Paul Gilbert | |
the renamed method, rather than just setting the global variable directly svn-id: r40158 | |||
2009-04-27 | Added a German Urban Runner version, as supplied by goodoldgeorg in bug ↵ | Sven Hesse | |
report #2770340 svn-id: r40157 | |||
2009-04-27 | SCI: Rewrote dirty rect code to use Common::List | Max Horn | |
svn-id: r40156 | |||
2009-04-27 | SCI: Renamed gfx_state_t -> GfxState | Max Horn | |
svn-id: r40155 | |||
2009-04-26 | Ooops, actually delete[] the correct pointer (yeah, syke, I should have ↵ | Sven Hesse | |
valgrind'd it again ;)) svn-id: r40153 | |||
2009-04-26 | tinsel: changed PSX CLUT converter to report effective number of colours ↵ | Fabio Battaglia | |
used in the palette svn-id: r40151 | |||
2009-04-26 | Added all the different cases of kDoAudio as enums | Filippos Karapetis | |
svn-id: r40150 | |||
2009-04-25 | Changed the attacker parameter from 0 to 0xFFFF in inflictDamage() (which ↵ | Filippos Karapetis | |
was probably the original intended value) and added a FIXME svn-id: r40149 | |||
2009-04-25 | The "attacker" parameter is an unsigned integer, so we can't pass a negative ↵ | Filippos Karapetis | |
number to it (hopefully this doesn't break anything) svn-id: r40148 | |||
2009-04-25 | SCI: DoSync should work now, but the lip-syncing mechanism also needs DoAudio | Walter van Niftrik | |
(currently stubbed), so it hasn't been tested yet. so it hasn't been tested yet. svn-id: r40147 | |||
2009-04-25 | Fascination | Arnaud Boutonné | |
- Squeeze _goblinFuncLookUp and OpcodeGoblinEntryFascination to the max to spare memory - Added Amiga-only geUnknown1000-2 functions. At this point, they are not unknown, but hang the Protracker player - Modify some few comments and variable/function names svn-id: r40146 | |||
2009-04-25 | Fixed warning. | Torbjörn Andersson | |
svn-id: r40145 |