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2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Add the GameInteraction classMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Begin populating the Neighborhood class with more useful functionsMatthew Hoops
2011-09-26PEGASUS: Add a debugger command to dieMatthew Hoops
2011-09-26PEGASUS: Implement the death codeMatthew Hoops
2011-09-26PEGASUS: Implement the death menuMatthew Hoops
2011-09-26PEGASUS: Update the GraphicsManager a bitMatthew Hoops
- Only update the screen if we drew something to it, not if a dirty rect was present. - Add ability to clear the screen.
2011-09-25PEGASUS: Show the demo quit/splash screensMatthew Hoops
They work now with all the PICT changes ;)
2011-09-25PEGASUS: Enable main menu sound fading now that it worksMatthew Hoops
2011-09-25PEGASUS: Fix startFaderSyncMatthew Hoops
Since we're not running in multiple threads anymore, we cannot have the fader hold the main thread to itself.
2011-09-25PEGASUS: Add the interface classMatthew Hoops
2011-09-24PEGASUS: Add the compass classMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Create the Interface biochip even if it's not usedMatthew Hoops
Still needed for saves
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-23PEGASUS: Disable the alt key for nowMatthew Hoops
2011-09-23PEGASUS: Should use moveMovieBoxTo instead of moveElementTo hereMatthew Hoops
2011-09-23PEGASUS: Allow for movies to be offset on a surfaceMatthew Hoops
2011-09-22PEGASUS: Add the EnergyMonitor classMatthew Hoops
2011-09-22PEGASUS: Allow for skipping the introMatthew Hoops
2011-09-22PEGASUS: Add support for the console backMatthew Hoops
2011-09-22PEGASUS: Remove unused EnergyBar classMatthew Hoops
2011-09-22PEGASUS: Implement Item::getDragSprite()Matthew Hoops
2011-09-22PEGASUS: Add the InventoryPicture class (and its derivatives)Matthew Hoops
2011-09-22PEGASUS: Implement the creditsMatthew Hoops
Functionality is now back to where it was before switching to the updated API
2011-09-22PEGASUS: Don't allow for seeking beyond the ends of the movieMatthew Hoops
2011-09-22PEGASUS: Make Movies use the normal TimeBase getTime()Matthew Hoops
getTime() shouldn't constantly update as the movie continues, only when I decide to update it (in checkCallBacks())
2011-09-22PEGASUS: Don't update movies if they're pausedMatthew Hoops
2011-09-22PEGASUS: Implement demo creditsMatthew Hoops
2011-09-22PEGASUS: Implement the overview codeMatthew Hoops
2011-09-21PEGASUS: Fix drawing movies to positions other than the originMatthew Hoops
2011-09-21PEGASUS: Remove old graphics APIMatthew Hoops
2011-09-21PEGASUS: Add very simple mouse movement update checkingMatthew Hoops
2011-09-21PEGASUS: Fix DropHighlightMatthew Hoops
2011-09-21PEGASUS: Clamp the dirty rect to the screen sizeMatthew Hoops
2011-09-21PEGASUS: Remove scaling TODOMatthew Hoops
Video scaling is not done with this class
2011-09-21PEGASUS: Allow redrawMovieWorld to be used without the video runningMatthew Hoops
2011-09-21PEGASUS: Allow for backquote to be used as a tilde tooMatthew Hoops
2011-09-21PEGASUS: Implement main menuMatthew Hoops
Sound fading is not working yet, so it has been disabled in the meantime
2011-09-21PEGASUS: Fix bounds of PicturesMatthew Hoops
2011-09-21PEGASUS: Fix bug with drawing dirty rectsMatthew Hoops
2011-09-21PEGASUS: Fix updating elements when the bounds changeMatthew Hoops
2011-09-21PEGASUS: Only allow for keydown eventsMatthew Hoops
2011-09-21PEGASUS: Fix auto bits setting in the input codeMatthew Hoops
2011-09-21PEGASUS: Add the JMPPPInput utility classMatthew Hoops
2011-09-20PEGASUS: Add new menu classMatthew Hoops
2011-09-20PEGASUS: Remove remaining 'old' codeMatthew Hoops
2011-09-20PEGASUS: Add picture classMatthew Hoops