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2010-08-17Hugo - Fix the sprite modification of the hero (quickest test : H1, entering ↵Arnaud Boutonné
the machine) svn-id: r52158
2010-08-17HUGO: Fix even more warningsEugene Sandulenko
svn-id: r52154
2010-08-17SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined.Eugene Sandulenko
svn-id: r52151
2010-08-17SAGA: fix warningEugene Sandulenko
svn-id: r52150
2010-08-17TINSEL: fix warningEugene Sandulenko
svn-id: r52149
2010-08-17M4: fix warningsEugene Sandulenko
svn-id: r52148
2010-08-17KYRA: Fix array index out of boundsEugene Sandulenko
svn-id: r52147
2010-08-17HUGO: Fix warningsEugene Sandulenko
svn-id: r52146
2010-08-17HUGO: Fix game restoringEugene Sandulenko
svn-id: r52145
2010-08-17DRACI: Fix warningsEugene Sandulenko
svn-id: r52144
2010-08-17SCI: commenting out hoyle 4 script patchMartin Kiewitz
svn-id: r52143
2010-08-17GOB: Fix warnings about potentially uninitialized vars.Eugene Sandulenko
svn-id: r52142
2010-08-17Hugo: Fix very minor typo.John Willis
svn-id: r52140
2010-08-17HUGO: Fix warningsEugene Sandulenko
svn-id: r52139
2010-08-17HUGO: Adding engine to the main treeEugene Sandulenko
svn-id: r52137
2010-08-17Gob - Clean up: suppress blanks and tabs present at the end of lineArnaud Boutonné
svn-id: r52136
2010-08-17Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ↵Arnaud Boutonné
for identifying the problem svn-id: r52135
2010-08-16Fascination - Suppress a debug warning, and replace several warnings by errors.Arnaud Boutonné
svn-id: r52133
2010-08-16Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes ↵Arnaud Boutonné
a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination. svn-id: r52132
2010-08-16SCUMM: More finely differentiate opcode tables between v3, v4 and v5Max Horn
This has been tested and verified as much as I can, but has a small risk of leading to (easily fixable) regressions. svn-id: r52130
2010-08-16SCUMM: Move setResult/getResultPos to script_v5.cppMax Horn
svn-id: r52129
2010-08-16SCI: Fix uninit'd temp in longbow. See bug #3046200Matthew Hoops
svn-id: r52126
2010-08-16SCI: sci1.1 pictures w/o cel don't set paletteMartin Kiewitz
even if one is present in the picture, fixes some transitions looking weird in eq2 - bug #3037126 svn-id: r52125
2010-08-16SCI: adding patch for eq2 / ecorderMartin Kiewitz
initial title now gets removed svn-id: r52122
2010-08-16Fascination - (SylvainTV) Always free anims when initializing the scenary. ↵Arnaud Boutonné
(Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge. svn-id: r52109
2010-08-15Fascination - Add workaround for script bug: wrong track name is called in ↵Arnaud Boutonné
storage room svn-id: r52107
2010-08-15Gob - Follow cppcheck advicesArnaud Boutonné
svn-id: r52106
2010-08-15SCI: Change abs() to ABS()Torbjörn Andersson
I'm not sure why we define our own ABS(), but I assume we have some compelling reason for it. svn-id: r52105
2010-08-15Suppress some debugging warningsArnaud Boutonné
svn-id: r52104
2010-08-15Fascination - Add handling for window funcLeave on close. This fixes (at ↵Arnaud Boutonné
least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help svn-id: r52103
2010-08-15SCI: adding workaround for island dr. brainMartin Kiewitz
fixes bug #3045225 svn-id: r52102
2010-08-15SCUMM: Fix bug #3024173 - LOOM-PCE: Music stops prematurelyTorbjörn Andersson
Apparently, the original interpreter hard-coded the lengths of the audio tracks on the CD, and in this particular case it makes a difference that one of the tracks is slightly longer on the disc than the scripts assume it is. Thanks to hennymcc for doing all the hard work in figuring this out. svn-id: r52098
2010-08-14SCI: Silence shadowed variable warning of g++.Johannes Schickel
svn-id: r52082
2010-08-14SCI: now reusing window ids on kNewWindowMartin Kiewitz
sq4cd recreates the inventory window several times, but also reuses old window ids, causing kernelSetActive errors. fixes bug #3044757 svn-id: r52079
2010-08-14SCI: adding workaround for camelot during endingMartin Kiewitz
fixes bug #3044734 also fixing heap corruption during the ending svn-id: r52077
2010-08-14SCI: Add support for Mac 'crsr' cursors used in SCI2+ gamesMatthew Hoops
svn-id: r52076
2010-08-14SCI: Add the detection entry for GK1 macMatthew Hoops
svn-id: r52072
2010-08-13SCI: adding switch to sci1mid for lsl1/spanishMartin Kiewitz
makes it work, bug #3043270, added FIXME svn-id: r52071
2010-08-13SCI: adding workaround for sq4/floppyMartin Kiewitz
bug #3044046 svn-id: r52070
2010-08-13SCI: extending life of port for sq4 gum wrapperMartin Kiewitz
fixes bug #3044507 svn-id: r52068
2010-08-13SCI: commenting out sq5 beta detection entryMartin Kiewitz
svn-id: r52067
2010-08-13SCI: adding bugid to pharkas workaroundMartin Kiewitz
svn-id: r52066
2010-08-13SCI: adding pharkas workaround room 540Martin Kiewitz
bug #3044218 svn-id: r52065
2010-08-13SCI: adding workaround for sq4/floppy room 397Martin Kiewitz
bug #3044044, didn't occur for me, needs testing svn-id: r52064
2010-08-13SCI: adding workaround for sci1.1 mother gooseMartin Kiewitz
bug #3043955 svn-id: r52063
2010-08-12SCI: adding bug id to sq4 patchMartin Kiewitz
svn-id: r52047
2010-08-12SCI: adding patch for sq4/floppyMartin Kiewitz
fixing endless flight, is actually a script data bug - there is an additional property, which is not included in property count. It's used. We return 0 in that case, because we don't know about that property, resulting in nest::x never get changed and the scripts check that for advancing svn-id: r52046
2010-08-12SCI: "version" now shows cantBeHere selectorMartin Kiewitz
svn-id: r52045
2010-08-12SCI: adding pq2 workaroundMartin Kiewitz
we had this workaround before, this is for a different pq2 version - bug #3043904 svn-id: r52044
2010-08-12SCI: queuing signal, if signal not passed to scriptsMartin Kiewitz
fixes laura bow 1 when knocking at the door in the attic, scripts wait for 0xb in that case, sound resource sets 0xb and then immediately ends. This resulted in the scripts only getting the termination signal, so they waited endlessly. (bug #3042981) svn-id: r52043