Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-13 | SWORD25: Hopefully fix compilation when libtheora is not present | Filippos Karapetis | |
svn-id: r53439 | |||
2010-10-13 | SWORD25: Use $(CXX) -x c to build C files (hopefully this fixes compilation) | Filippos Karapetis | |
svn-id: r53438 | |||
2010-10-13 | SWORD25: Partially revert commit #53389 and add the custom rule for C files | Filippos Karapetis | |
again, so that LUA can be compiled. It's a hack but at least it allows compilation of C files for now svn-id: r53437 | |||
2010-10-13 | SWORD25: Invoke parent's class copy constructor | Max Horn | |
svn-id: r53432 | |||
2010-10-13 | SWORD25: Convert object registries to singletons | Max Horn | |
svn-id: r53431 | |||
2010-10-13 | SWORD25: Renamed getInstance() -> instance() | Max Horn | |
svn-id: r53430 | |||
2010-10-13 | SWORD25: Oops, atan2() takes two arguments | Filippos Karapetis | |
svn-id: r53429 | |||
2010-10-13 | SWORD25: Don't even compile theora related code when that lib is not present | Max Horn | |
svn-id: r53428 | |||
2010-10-13 | SWORD25: Extended Mac OSX compilation fix for sqrtf and atan2f | Filippos Karapetis | |
svn-id: r53426 | |||
2010-10-13 | SWORD25: Hopefully fixed compilation under Mac OSX, Solaris and mingw32 | Filippos Karapetis | |
Taken from sound/softsynth/mt32/tables.cpp lines 28-41 (thanks LordHoto) svn-id: r53425 | |||
2010-10-13 | SWORD25: Include common/scummsys.h in places where USE_THEORADEC is used | Filippos Karapetis | |
svn-id: r53423 | |||
2010-10-13 | SWORD25: Renamed ENABLE_THEORADEC to USE_THEORADEC (like in configure) | Filippos Karapetis | |
svn-id: r53418 | |||
2010-10-13 | SWORD25: Renamed ENABLE_THEORA to ENABLE_THEORADEC (like in configure) | Filippos Karapetis | |
svn-id: r53417 | |||
2010-10-13 | SWORD25: Added a ENABLE_THEORA define inside fmv/theora_decoder.h | Filippos Karapetis | |
This define can be used to disable building of the Theora decoder, and thus makes libtheora optional (therefore resolving an item in the Sword25 TODO). Disabling the Theora decoder will effectively disable the game's videos Note that running the game with the Theora decoder disabled is still untested svn-id: r53416 | |||
2010-10-13 | SWORD25: Force cast to uint instead of unsigned long long | Sven Hesse | |
As per Fingolfin's request, because apparently there's no long long in the C++ standard; and ScummVM's hashmap needs uint. svn-id: r53413 | |||
2010-10-13 | SWORD25: Silenced MSVC false positive about a potentially uninitialized variable | Filippos Karapetis | |
svn-id: r53412 | |||
2010-10-13 | SWORD25: Remove the unused LUA compiler | Filippos Karapetis | |
svn-id: r53411 | |||
2010-10-13 | SWORD25: Resolve ambigous write() call on 64 bit systems | Sven Hesse | |
svn-id: r53410 | |||
2010-10-13 | SWORD25: Cast the pointer to unsigned long long | Sven Hesse | |
...Instead of to uint, which fails on my 64 bit system where pointers are 64 bit, but normal ints 32 bit wide. svn-id: r53409 | |||
2010-10-13 | SWORD25: Stop using class names as variable names | Filippos Karapetis | |
svn-id: r53408 | |||
2010-10-13 | SWORD25: Fixed signed/unsigned bug | Filippos Karapetis | |
svn-id: r53407 | |||
2010-10-13 | SWORD25: Get rid of kernel/bs_stdint.h | Max Horn | |
svn-id: r53405 | |||
2010-10-13 | SWORD25: Get rid of Kernel::GetMicroTicks() | Max Horn | |
svn-id: r53403 | |||
2010-10-13 | LURE: Bugfix for characters getting stuck in Abbey doorway | Paul Gilbert | |
svn-id: r53402 | |||
2010-10-13 | TOON: Updated code to build properly for WINSCW and GCCE(symbian) | Lars Persson | |
Added templates to MAX & MIN functions. Correct usage of OpcodeV2(instead of Opcode) Match implementation with function definition. (int32 is not == int on all platforms) svn-id: r53401 | |||
2010-10-13 | GOB: Add Debug Console. | David Turner | |
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398 | |||
2010-10-13 | SCI: Add detection for Hoyle4 Mac | Matthew Hoops | |
svn-id: r53397 | |||
2010-10-13 | SWORD25: Enforce code naming conventions in gfx/animation* | Eugene Sandulenko | |
svn-id: r53393 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in math/* | Eugene Sandulenko | |
svn-id: r53392 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in script/* | Eugene Sandulenko | |
svn-id: r53391 | |||
2010-10-13 | SWORD25: Enforced code naming conventions in sfx/ and reservice.h | Eugene Sandulenko | |
svn-id: r53390 | |||
2010-10-13 | SWORD25: Remove custom .c builiding rules | Eugene Sandulenko | |
svn-id: r53389 | |||
2010-10-13 | SWORD25: Enforce code naming conventions in fmv/* | Eugene Sandulenko | |
svn-id: r53388 | |||
2010-10-13 | SWORD25: Remove standalone SWF rendering tool | Eugene Sandulenko | |
svn-id: r53387 | |||
2010-10-13 | SWORD25: Add path to art.h include | Eugene Sandulenko | |
svn-id: r53386 | |||
2010-10-13 | SWORD25: Stop polluting global namespace | Eugene Sandulenko | |
svn-id: r53385 | |||
2010-10-13 | SWORD25: Merged all art* code and cleaned it up | Eugene Sandulenko | |
svn-id: r53384 | |||
2010-10-13 | SWORD25: Fix startup | Eugene Sandulenko | |
svn-id: r53383 | |||
2010-10-13 | SWORD25: Add proper copyrights to gfx/image/art* | Eugene Sandulenko | |
svn-id: r53382 | |||
2010-10-13 | SWORD25: Loading >200kb file in memory is no more ugly | Eugene Sandulenko | |
svn-id: r53381 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-13 | SWORD25: Return proper path separator | Eugene Sandulenko | |
svn-id: r53379 | |||
2010-10-13 | SWORD25: Remove redundant code | Eugene Sandulenko | |
svn-id: r53378 | |||
2010-10-13 | SWORD25: Add support for language patch | Eugene Sandulenko | |
svn-id: r53377 | |||
2010-10-13 | SWORD25: Fixed vector renderer. Yay! | Eugene Sandulenko | |
svn-id: r53376 | |||
2010-10-13 | SWORD25: Fix transparency effects | Eugene Sandulenko | |
svn-id: r53375 | |||
2010-10-12 | SWORD25: Implemented thumbnail loading for savegame list | Paul Gilbert | |
svn-id: r53374 | |||
2010-10-12 | SWORD25: Further savegame work, including savegame screenshots | Paul Gilbert | |
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373 | |||
2010-10-12 | SWORD25: Add standalone SWF renderer | Eugene Sandulenko | |
svn-id: r53372 | |||
2010-10-12 | SWORD25: Fix freeze with sound code. Now game is really playable. | Eugene Sandulenko | |
svn-id: r53371 |