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2010-10-13SWORD25: Hopefully fix compilation when libtheora is not presentFilippos Karapetis
svn-id: r53439
2010-10-13SWORD25: Use $(CXX) -x c to build C files (hopefully this fixes compilation)Filippos Karapetis
svn-id: r53438
2010-10-13SWORD25: Partially revert commit #53389 and add the custom rule for C filesFilippos Karapetis
again, so that LUA can be compiled. It's a hack but at least it allows compilation of C files for now svn-id: r53437
2010-10-13SWORD25: Invoke parent's class copy constructorMax Horn
svn-id: r53432
2010-10-13SWORD25: Convert object registries to singletonsMax Horn
svn-id: r53431
2010-10-13SWORD25: Renamed getInstance() -> instance()Max Horn
svn-id: r53430
2010-10-13SWORD25: Oops, atan2() takes two argumentsFilippos Karapetis
svn-id: r53429
2010-10-13SWORD25: Don't even compile theora related code when that lib is not presentMax Horn
svn-id: r53428
2010-10-13SWORD25: Extended Mac OSX compilation fix for sqrtf and atan2fFilippos Karapetis
svn-id: r53426
2010-10-13SWORD25: Hopefully fixed compilation under Mac OSX, Solaris and mingw32Filippos Karapetis
Taken from sound/softsynth/mt32/tables.cpp lines 28-41 (thanks LordHoto) svn-id: r53425
2010-10-13SWORD25: Include common/scummsys.h in places where USE_THEORADEC is usedFilippos Karapetis
svn-id: r53423
2010-10-13SWORD25: Renamed ENABLE_THEORADEC to USE_THEORADEC (like in configure)Filippos Karapetis
svn-id: r53418
2010-10-13SWORD25: Renamed ENABLE_THEORA to ENABLE_THEORADEC (like in configure)Filippos Karapetis
svn-id: r53417
2010-10-13SWORD25: Added a ENABLE_THEORA define inside fmv/theora_decoder.hFilippos Karapetis
This define can be used to disable building of the Theora decoder, and thus makes libtheora optional (therefore resolving an item in the Sword25 TODO). Disabling the Theora decoder will effectively disable the game's videos Note that running the game with the Theora decoder disabled is still untested svn-id: r53416
2010-10-13SWORD25: Force cast to uint instead of unsigned long longSven Hesse
As per Fingolfin's request, because apparently there's no long long in the C++ standard; and ScummVM's hashmap needs uint. svn-id: r53413
2010-10-13SWORD25: Silenced MSVC false positive about a potentially uninitialized variableFilippos Karapetis
svn-id: r53412
2010-10-13SWORD25: Remove the unused LUA compilerFilippos Karapetis
svn-id: r53411
2010-10-13SWORD25: Resolve ambigous write() call on 64 bit systemsSven Hesse
svn-id: r53410
2010-10-13SWORD25: Cast the pointer to unsigned long longSven Hesse
...Instead of to uint, which fails on my 64 bit system where pointers are 64 bit, but normal ints 32 bit wide. svn-id: r53409
2010-10-13SWORD25: Stop using class names as variable namesFilippos Karapetis
svn-id: r53408
2010-10-13SWORD25: Fixed signed/unsigned bugFilippos Karapetis
svn-id: r53407
2010-10-13SWORD25: Get rid of kernel/bs_stdint.hMax Horn
svn-id: r53405
2010-10-13SWORD25: Get rid of Kernel::GetMicroTicks()Max Horn
svn-id: r53403
2010-10-13LURE: Bugfix for characters getting stuck in Abbey doorwayPaul Gilbert
svn-id: r53402
2010-10-13TOON: Updated code to build properly for WINSCW and GCCE(symbian)Lars Persson
Added templates to MAX & MIN functions. Correct usage of OpcodeV2(instead of Opcode) Match implementation with function definition. (int32 is not == int on all platforms) svn-id: r53401
2010-10-13GOB: Add Debug Console.David Turner
This allows interactive control of debug flags and variables and provides a base to allow for commands to aid in tracking down script bugs which are tricky to replicate. svn-id: r53398
2010-10-13SCI: Add detection for Hoyle4 MacMatthew Hoops
svn-id: r53397
2010-10-13SWORD25: Enforce code naming conventions in gfx/animation*Eugene Sandulenko
svn-id: r53393
2010-10-13SWORD25: Enforced code naming conventions in math/*Eugene Sandulenko
svn-id: r53392
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
svn-id: r53391
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
svn-id: r53390
2010-10-13SWORD25: Remove custom .c builiding rulesEugene Sandulenko
svn-id: r53389
2010-10-13SWORD25: Enforce code naming conventions in fmv/*Eugene Sandulenko
svn-id: r53388
2010-10-13SWORD25: Remove standalone SWF rendering toolEugene Sandulenko
svn-id: r53387
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
svn-id: r53386
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
svn-id: r53385
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
svn-id: r53384
2010-10-13SWORD25: Fix startupEugene Sandulenko
svn-id: r53383
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
svn-id: r53382
2010-10-13SWORD25: Loading >200kb file in memory is no more uglyEugene Sandulenko
svn-id: r53381
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-13SWORD25: Return proper path separatorEugene Sandulenko
svn-id: r53379
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
svn-id: r53378
2010-10-13SWORD25: Add support for language patchEugene Sandulenko
svn-id: r53377
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
svn-id: r53376
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
svn-id: r53375
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
svn-id: r53374
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373
2010-10-12SWORD25: Add standalone SWF rendererEugene Sandulenko
svn-id: r53372
2010-10-12SWORD25: Fix freeze with sound code. Now game is really playable.Eugene Sandulenko
svn-id: r53371