Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-25 | TSAGE: R2R - Some renaming in scene 3400, add comments about scene modes | Strangerke | |
2013-11-25 | FULLPIPE: Implement sceneHandler04_clickButton() | Eugene Sandulenko | |
2013-11-24 | PEGASUS: Reset the callback trigger in disposeCallBack() | Matthew Hoops | |
Fixes the occasional "loop" when finishing the space chase. Thanks to blitter for actually being able to trigger and debug the damned problem | |||
2013-11-24 | TSAGE: Fixes for R2R right click dialog choosing cursor or help/player dialog | Paul Gilbert | |
2013-11-24 | TSAGE: R2R - Remove obsolete comments about sub_1D227() | Strangerke | |
2013-11-24 | TSAGE: R2R - Add comments in Scene3600::signal() | Strangerke | |
2013-11-24 | TSAGE: R2R - rename _actorDestPos | Strangerke | |
2013-11-24 | TSAGE: Fix for UI appearing during ending R2R cutscene | Paul Gilbert | |
2013-11-24 | TSAGE: Fix to prevent saving or loading when conversation dialogs are active | Paul Gilbert | |
2013-11-24 | LASTEXPRESS: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | TINSEL: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | AGOS: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | MADE: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | SAGA: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | TSAGE: R2R - Fix palette glitch in intro (courtesy of Dreammaster) | Strangerke | |
2013-11-24 | SWORD25: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | NEVERHOOD: Fix spacing errors | Strangerke | |
2013-11-24 | TOLTECS: Fix spacing errors | Strangerke | |
2013-11-24 | TSAGE: Fix R2R shading map not being setup if you restarted game whilst in-game | Paul Gilbert | |
2013-11-24 | TSAGE: Fix R2R palette corruption when showing dialogs on the title screen | Paul Gilbert | |
2013-11-24 | TSAGE: Slow down title sequence animations to better match original | Paul Gilbert | |
2013-11-23 | TSAGE: Added new palette rotation code, to fix R2R rimwall vechile scene | Paul Gilbert | |
2013-11-23 | FULLPIPE: Implement sceneHandler04_sub1() | Eugene Sandulenko | |
2013-11-24 | DRACI: Rework formatting of gplCommands | Strangerke | |
2013-11-24 | TSAGE: Remove a couple of useless/obsolete warnings | Strangerke | |
2013-11-24 | TSAGE: R2R - Remove an unused variable in maze UI | Strangerke | |
2013-11-24 | TSAGE: BF - Remove an unused parameter in Scene570::Icon::setDetails() | Strangerke | |
2013-11-24 | DRACI: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-24 | TSAGE: RINGWORLD - Remove unused object, remove erroneous comments | Strangerke | |
2013-11-24 | PARALLACTION: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | AVALANCHE: Fix savegame version checks | Strangerke | |
2013-11-23 | TSAGE: Fix for flub tube maze header comments | Paul Gilbert | |
2013-11-23 | TSAGE: Further fixes for object centroid handling | Paul Gilbert | |
2013-11-23 | WINTERMUTE: Switch WideString to U32String. | Johannes Schickel | |
2013-11-23 | GRAPHICS: Let Font take uint32 as character codes. | Johannes Schickel | |
This is required to support UTF-32 strings but does not make them work automatically! | |||
2013-11-23 | WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Slight interator usage cleanup. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Remove another unused variable. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Make BaseFileManager::registerPackages case agnostic. | Johannes Schickel | |
The old version did only work as expected when all the filenames were all lowercase. This seems to be the case for most (or even all?) WME games. However, we are better safe than sorry and make the code case agnostic. | |||
2013-11-23 | WINTERMUTE: Remove unused variables. | Johannes Schickel | |
2013-11-23 | TSAGE: R2R - Remove some warnings | Strangerke | |
2013-11-23 | TSAGE: In progress work and bugfixes for R2R centroid handling | Paul Gilbert | |
2013-11-23 | AVALANCHE: Make the call of displayScrollChain() a bit more consistent | urukgit | |
2013-11-23 | SCI: Make fade signal version check more precise | Willem Jan Palenstijn | |
2013-11-23 | SCI: Fix SCI1late fade complete signal | Willem Jan Palenstijn | |
This fixes duplicate music playing in LauraBow2CD (#6462) |