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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2016-09-07
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
Eugene Sandulenko
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix invalid read
Eugene Sandulenko
2016-09-06
SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs list
Paul Gilbert
2016-09-06
FULLPIPE: Use cp866 for logging on Windows build
Retro-Junk
2016-09-06
FULLPIPE: Fix rounding error in MctlGraph::makeQueue
Retro-Junk
2016-09-06
FULLPIPE: Further fixes to scene09. Now balls fly as expected
Eugene Sandulenko
2016-09-06
FULLPIPE: More fixes to scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Start using plain objects insted of Ball in scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Added more debug info to scene09
Eugene Sandulenko
2016-09-05
DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'
Eugene Sandulenko
2016-09-05
MACVENTURE: Implement opcode $cb (Get Current Day)
Torbjörn Andersson
2016-09-05
MACVENTURE: Clear the exits window before drawing the buttons
Torbjörn Andersson
2016-09-05
MACVENTURE: Make opcode $ca return current time, not played time
Torbjörn Andersson
2016-09-05
FULLPIPE: Further work on scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex
Eugene Sandulenko
2016-09-05
TITANIC: Convert some dynamic_casts back to static_cast as appropriate
Paul Gilbert
2016-09-05
DIRECTOR: Make PC types uniform
Eugene Sandulenko
2016-09-05
WAGE: Fix warning
Eugene Sandulenko
2016-09-05
DIRECTOR: Fix warnings
Eugene Sandulenko
2016-09-05
TITANIC: Fix compilation
Filippos Karapetis
2016-09-05
FULLPIPE: Fix crash on startup when pressing ESC
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-05
FULLPIPE: Renames in PreloadItem
Eugene Sandulenko
2016-09-04
FULLPIPE: Signed read for delay in PreloadItems
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug output to scene04
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
Eugene Sandulenko
2016-09-04
FULLPIPE: Added more debug output to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug inventory to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix floaters direction
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix ladder climbing crash
Retro-Junk
2016-09-04
TESTBED: Listen to events during mouse move test
Eugene Sandulenko
2016-09-04
FULLPIPE: Optimize sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix Valgrind warning
Torbjörn Andersson
2016-09-04
MACVENTURE: Set background pattern for exits window
Torbjörn Andersson
2016-09-04
FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored co...
Eugene Sandulenko
2016-09-04
FULLPIPE: Clarify field data type in PicAniInfo
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are...
Eugene Sandulenko
2016-09-03
TITANIC: Fix message targets when changing views
Paul Gilbert
2016-09-03
TITANIC: Fix updating mixer during cutscenes, ending NPC speech
Paul Gilbert
2016-09-03
TESTBED: Added mouse cursor
Eugene Sandulenko
2016-09-03
SHERLOCK: RT: Fix hang clicking on edge of inventory verb list borders
Paul Gilbert
2016-09-03
SHERLOCK: SS: Fix German journal crash moving tobacco box
Paul Gilbert
2016-09-03
GNAP: Added detection for alternative Russian version
Eugene Sandulenko
2016-09-03
TITANIC: Cleanup of title engine class
Paul Gilbert
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