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AgeCommit message (Expand)Author
2007-06-22Slightly updated key handling in BS2, Kyra, and ToucheMax Horn
2007-06-22BS1: Make use of Common::KeySate::reset()Max Horn
2007-06-22Converted BASS to use Common::KeyStateMax Horn
2007-06-22Fix MSVC8 warningFilippos Karapetis
2007-06-22Converted rest of BS1 to use Common::KeyState (removing two more hacks)Max Horn
2007-06-22Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_Max Horn
2007-06-22Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ...Max Horn
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
2007-06-22Get rid of FOTAQ's own KeyCode enum in favor of Common::KeyCode (attention: t...Max Horn
2007-06-22Work around a crash when quitting Simon 2. If this is the proper fix, it shouldTorbjörn Andersson
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants...Max Horn
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
2007-06-22Removed old debug input files no longer being used, and the Lure disassembly ...Paul Gilbert
2007-06-22Added entries for fights.cpp and sound.cppPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-06-22Implemented remaining script methodsPaul Gilbert
2007-06-22Initial commitPaul Gilbert
2007-06-22Added extra information to some methods, and a new method to show an animatio...Paul Gilbert
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-21Use KEYCODE constants.Torbjörn Andersson
2007-06-21Use KEYCODE constants. (Except for '~' which doesn't seem to have one.)Torbjörn Andersson
2007-06-21Use the KEYCODE constants.Torbjörn Andersson
2007-06-21Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.Torbjörn Andersson
2007-06-21Revert debug output.Travis Howell
2007-06-21Add font table for Spanish version of Elvira 2.Travis Howell
2007-06-21Minor cleanup.Travis Howell
2007-06-21Fix regressions, due to zoneNum changes.Travis Howell
2007-06-21Fix regressions, due to buffer changes and cleanup.Travis Howell
2007-06-21Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cle...Travis Howell
2007-06-21Add Italian DOS version of Elvira 2.Travis Howell
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ...Kari Salminen
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ...Kari Salminen
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2...Kari Salminen
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
2007-06-20svn-id: r27561Kari Salminen
2007-06-20Added a workaround in IHNM for the compact disk in Ellen's chapterFilippos Karapetis
2007-06-20Fix regressions, due to playSpeech() no longer been virtual match.Travis Howell
2007-06-20Fix crashes with some savegames in IHNMFilippos Karapetis
2007-06-20Cleanup.Travis Howell
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All c...Max Horn
2007-06-19Cleanup, could cause regressions.Travis Howell
2007-06-19When loading a game from the same chapter as the current chapter in IHNM, the...Filippos Karapetis
2007-06-19When saving the game in IHNM after a chapter point change, the chapter point ...Filippos Karapetis
2007-06-19Fix masking regressions, caused by dirtyClips code.Travis Howell