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2008-07-14Register spilling avoided in AGOS background drawing (and 2x unrolling)Bertrand Augereau
svn-id: r33062
2008-07-14cleanup (and test for Marwan's branch.... ;)Max Horn
svn-id: r33061
2008-07-14Removed all labels from the rendering list to avoid random crashes after ↵Nicola Mettifogo
introduction is over. svn-id: r33058
2008-07-14Fix for missing data in the savegame format that could result in not being ↵Paul Gilbert
able to talk to Goewin in the apothecary after restoring a savegame svn-id: r33057
2008-07-14Fixed regression in walk code. Now standing frames are correctly selected ↵Nicola Mettifogo
when the character encounters an unexpected blocking object in his/her path. svn-id: r33053
2008-07-14Made sure characters are not removed from the rendering list during switches.Nicola Mettifogo
svn-id: r33052
2008-07-13More refactoring of walk code.Nicola Mettifogo
svn-id: r33033
2008-07-13- fix for bug #2016965: KYRA: does not compile in MSVC71Florian Kagerer
svn-id: r33030
2008-07-13Cleanup of walk code.Nicola Mettifogo
svn-id: r33023
2008-07-13Cleanup and improved debugging output for CommandExec::run()Nicola Mettifogo
svn-id: r33022
2008-07-13Properly implemented the OFF command. The new rendering order for graphics ↵Nicola Mettifogo
let this mistake finally surface. svn-id: r33021
2008-07-12Minor constness fix to help with aliasingBertrand Augereau
svn-id: r33017
2008-07-12Changed tricky variable access from pointers to a new class that minds ↵Sven Hesse
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014
2008-07-11cleanupMax Horn
svn-id: r33010
2008-07-11Don't use kPlainSoundType if you don't have toMax Horn
svn-id: r33009
2008-07-11Cleanup.Nicola Mettifogo
svn-id: r33006
2008-07-11Moved program and command execution code out of the engine, into their own ↵Nicola Mettifogo
brand new classes. svn-id: r33003
2008-07-11Fixed leak in sound code by explicitly deleting the midi driver.Nicola Mettifogo
svn-id: r33002
2008-07-10Fixed a few warningsBertrand Augereau
svn-id: r32994
2008-07-10Fixed Kyra 3 detection regression.Torbjörn Andersson
svn-id: r32992
2008-07-10Typo.Johannes Schickel
svn-id: r32990
2008-07-10Added filename to unkown command/opcode warnings for TIM scripts.Johannes Schickel
svn-id: r32989
2008-07-10Added filename to unknown opcode/command warnings of EMC scripts.Johannes Schickel
svn-id: r32988
2008-07-10Fixed mem leak in MIDI related code.Johannes Schickel
svn-id: r32987
2008-07-10Workaround for gcc 2.95 compiler bug.Johannes Schickel
svn-id: r32986
2008-07-10Fixed destruction of sprites in BRA.Nicola Mettifogo
svn-id: r32983
2008-07-09Fixed leaks in NS and BRA.Nicola Mettifogo
svn-id: r32976
2008-07-09Fixed regression introduced with GfxObj: the character sprite was sometimes ↵Nicola Mettifogo
removed from the rendering list. svn-id: r32974
2008-07-09Added a couple of NULLity checks.Nicola Mettifogo
svn-id: r32972
2008-07-08One more MSVC warningEugene Sandulenko
svn-id: r32964
2008-07-08Added a Gob1 version supplied by raina in the forums.Sven Hesse
It does look like the Mac version with a DOS executable and stripped music to me, so let's hope the Mac level image workaround works there as well. svn-id: r32963
2008-07-08Modified the EGA story image delay to work for the Mac versions as wellSven Hesse
svn-id: r32962
2008-07-08Shut couple of MSVC warningsEugene Sandulenko
svn-id: r32961
2008-07-08Remove reference to kPlainSoundTypeMax Horn
svn-id: r32960
2008-07-07Fix for bathroom door opening crash in Operation Stealth's start.Kari Salminen
svn-id: r32951
2008-07-07Fix for bug #2012293 "KYRA: Bad Spanish String in menu".Johannes Schickel
svn-id: r32949
2008-07-07Some fixes for warnings under GCC 2.95Filippos Karapetis
svn-id: r32948
2008-07-07Fixed regression after label code refactoring.Nicola Mettifogo
svn-id: r32940
2008-07-06Implemented Good Enough(TM) XMIDI looping. This is used by Kyrandia 2 (theTorbjörn Andersson
loop hack is no longer needed, and has been removed), and will be used by Discworld. svn-id: r32930
2008-07-05Added support for Italian fan translation of Kyrandia 3. (see fr#2003504 ↵Johannes Schickel
"KYRA: add support for Italian version of Kyrandia 2&3") svn-id: r32912
2008-07-05Added spanish menu strings for spanish fan translation of Kyrandia 3.Johannes Schickel
svn-id: r32911
2008-07-04Correct typo.Travis Howell
svn-id: r32903
2008-07-04- Moved dialogue balloon management code from Gfx to its own classNicola Mettifogo
- Added a class to draw balloons in BRA (still without text and with wrong placement) svn-id: r32902
2008-07-03minor fix for Towns/PC98 musicFlorian Kagerer
svn-id: r32899
2008-07-03Fixing a crash when loading a save made within the cult/bargon building (bug ↵Sven Hesse
#2005965) svn-id: r32895
2008-07-03Changed balloons to use GfxObj as well. Next step is to integrate balloons ↵Nicola Mettifogo
for BRA. svn-id: r32883
2008-07-03Fix for bug #2008054: Parallaction engine doesn't compile under MSVC9Eugene Sandulenko
svn-id: r32879
2008-07-02Fully implemented processSeqListElementKari Salminen
- Added parts that were missing and fixed a couple of errors -- One test was backwards and a global variable was written to when it shouldn't have been Added global variable inputVar0 that's used in processSeqListElement NOTE: inputVar0 isn't updated anywhere yet, so that's a TODO svn-id: r32874
2008-07-02- Changed labels to be GfxObj's, thus removing the Label object altogether.Nicola Mettifogo
- Changed Item's to be almost GfxObj's, since ownership and destruction of underlying resource is an issue here (got to think some more about it). svn-id: r32873
2008-07-01Reverted accidental commit of Tinsel changes in engines.mkMax Horn
svn-id: r32868