index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2016-10-10
CHEWY: Fix typo
Filippos Karapetis
2016-10-09
CHEWY: Initial work on converting TMF music data back to MOD data
Filippos Karapetis
2016-10-09
CHEWY: Move all sound functions into sound.*
Filippos Karapetis
2016-10-09
CHEWY: Use atds.tap for detection
Filippos Karapetis
2016-10-09
CHEWY: Pass the text parameter of getLine() by reference
Filippos Karapetis
2016-10-07
CHEWY: Fix undefined behavior
Filippos Karapetis
2016-10-07
CHEWY: Properly dispose audio streams after use
Filippos Karapetis
2016-10-07
CHEWY: Const correctness
Filippos Karapetis
2016-10-07
CHEWY: Use new instead of malloc() in the CFO video decoder
Filippos Karapetis
2016-10-05
CHEWY: Optimize font drawing
Filippos Karapetis
2016-10-05
CHEWY: Add support for in-game texts
Filippos Karapetis
2016-10-04
CHEWY: Initial support for in-game texts (game dialog texts)
Filippos Karapetis
2016-10-03
CHEWY: Properly handle the text encryption in atds.tap (game texts)
Filippos Karapetis
2016-10-03
CHEWY: Process events while waiting for video music to end
Filippos Karapetis
2016-10-03
CHEWY: Mask potentially overflown palette values
Filippos Karapetis
2016-10-03
CHEWY: Fix define for chewy.h
Filippos Karapetis
2016-10-03
CHEWY: TCF resources contain error messages, not in-game text
Filippos Karapetis
2016-10-03
CHEWY: Fix compilation
Filippos Karapetis
2016-10-03
CHEWY: Fix warnings about shadowed and unused variables
Filippos Karapetis
2016-10-03
CHEWY: Some cleanup, and remove a seemingly unused resource
Filippos Karapetis
2016-10-03
CHEWY: Rename some variables
Filippos Karapetis
2016-10-03
CHEWY: Implement initial sprite drawing, font loading and text drawing
Filippos Karapetis
2016-10-03
CHEWY: Use virtual destructors. Some cleanup
Filippos Karapetis
2016-10-03
CHEWY: Add the event manager to module.mk
Filippos Karapetis
2016-10-03
CHEWY: Add an event manager, and get rid of g_engine
Filippos Karapetis
2016-10-03
CHEWY: Initial work on cursor animations
Filippos Karapetis
2016-10-03
CHEWY: Initial support for game sprites
Filippos Karapetis
2016-10-03
CHEWY: Remove some unused CFO video custom sub chunks
Filippos Karapetis
2016-10-03
CHEWY: Add support for sound effects in videos
Filippos Karapetis
2016-10-03
CHEWY: Properly close videos when they end
Filippos Karapetis
2016-10-03
CHEWY: Add initial video (CFO) player
Filippos Karapetis
2016-10-03
CHEWY: Initial work on game videos
Filippos Karapetis
2016-10-03
CHEWY: Add a TODO for the currently unhandled resource files
Filippos Karapetis
2016-10-03
CHEWY: Add support for encrypted text resources
Filippos Karapetis
2016-10-03
CHEWY: Use a specialized resource handler for each resource
Filippos Karapetis
2016-10-03
CHEWY: Add methods for playing sound, speech and music to the debugger
Filippos Karapetis
2016-10-03
CHEWY: Add a sound player class and use the proper game resolution
Filippos Karapetis
2016-10-03
CHEWY: Add support for SFX and speech resources to the resource manager
Filippos Karapetis
2016-10-03
CHEWY: Another bugfix for drawImage()
Filippos Karapetis
2016-10-03
CHEWY: Add a "draw" console command to draw game images
Filippos Karapetis
2016-10-03
CHEWY: Bugfix for drawImage()
Filippos Karapetis
2016-10-03
CHEWY: Adjust comments
Filippos Karapetis
2016-10-03
CHEWY: Add a graphics class and an image drawing test
Filippos Karapetis
2016-10-03
CHEWY: Add a console, with a "dump" command to dump resources
Filippos Karapetis
2016-10-03
CHEWY: More work on res manager, add support for RLE encoded resources
Filippos Karapetis
2016-10-03
CHEWY: Initial implementation of a resource manager, and a main loop
Filippos Karapetis
2016-10-03
CHEWY: Implement detection for the English version
Filippos Karapetis
2016-10-03
CHEWY: Fix compilation with plugins enabled
Eugene Sandulenko
2016-10-03
CHEWY: Added engine stub
Eugene Sandulenko
2016-10-01
SCI32: Add the rest of the code from PR #813 for dynamic line drawing
Filippos Karapetis
[next]