Age | Commit message (Expand) | Author |
2012-02-11 | SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver... | Tobias Gunkel |
2012-02-11 | SCUMM: save complete v0 state and initialize actors correctly | Tobias Gunkel |
2012-02-11 | SCUMM: remove the temporary variable _limb_current | Tobias Gunkel |
2012-02-11 | SCUMM: _currentLights is v0 only | Tobias Gunkel |
2012-02-11 | SCUMM: adjust to coding style-guide | Tobias Gunkel |
2012-02-11 | SCUMM: fix gcc compiler warnings | Tobias Gunkel |
2012-02-11 | SCUMM: Fix if there is no costume set | Robert Crossfield |
2012-02-11 | SCUMM: Fix ActorStop, V0 needs to set the stop direction | Robert Crossfield |
2012-02-11 | SCUMM: forward savegame version is needed due to previous savegame changes) | Tobias Gunkel |
2012-02-11 | SCUMM: fix cutscenes by reintroduction of freeze modes | Tobias Gunkel |
2012-02-11 | SCUMM: replace o_beginOverride() with o2_beginOverride() | Tobias Gunkel |
2012-02-11 | SCUMM: introduce constants for _userState for cleaner and easier to understan... | Tobias Gunkel |
2012-02-11 | SCUMM: isPlayer() is not supported by engine v0 | Tobias Gunkel |
2012-02-11 | SCUMM: scumm_vars 14 to 16 are not handled specially in v0 | Tobias Gunkel |
2012-02-11 | SCUMM: fix diagonal walking in at least MM v0 | Tobias Gunkel |
2012-02-11 | SCUMM: in v0 do not allow an inventory item as 2nd object of a give-to command | Tobias Gunkel |
2012-02-11 | SCUMM: handle v0 distance check in checkPendingWalkAction() correctly | Tobias Gunkel |
2012-02-11 | SCUMM: Remove unused variable, remove old comment | Robert Crossfield |
2012-02-11 | SCUMM: Fix V0 Sound, and a direction issue (affected walking down the ladder) | Robert Crossfield |
2012-02-11 | SCUMM: Improve comments | Robert Crossfield |
2012-02-11 | SCUMM: V0 always turns actor towards camera when entering room, remove unnece... | Robert Crossfield |
2012-02-11 | SCUMM: Remove unnecessary calls to animateActor | Robert Crossfield |
2012-02-11 | SCUMM: Fix for V0 objects | Robert Crossfield |
2012-02-11 | SCUMM: Fix Tentacle issue, and possibly some other animation issues | Robert Crossfield |
2012-02-11 | SCUMM: fix actor climbing on plant or swimming pool ladder | Tobias Gunkel |
2012-02-11 | SCUMM: fix for old savegames | Tobias Gunkel |
2012-02-11 | SCUMM: Animations fix again, no need for the hack now | Robert Crossfield |
2012-02-11 | SCUMM: Remove the setCmdFromDirection function | Robert Crossfield |
2012-02-11 | SCUMM: Animation Fixes | Robert Crossfield |
2012-02-11 | SCUMM: Fix the animation system, rename the Limb Frame Repeat variable | Robert Crossfield |
2012-02-11 | SCUMM: keep track of the number of nested script calls for a sentence | Tobias Gunkel |
2012-02-11 | SCUMM: complete handling of pending walkTo actions for sentence commands | Tobias Gunkel |
2012-02-11 | SCUMM: handle actor freeze in walkToActorOrObject() | Tobias Gunkel |
2012-02-11 | SCUMM: fix o_setObjectName() | Tobias Gunkel |
2012-02-11 | SCUMM: delete some obsolete v0 TODOs | Tobias Gunkel |
2012-02-11 | SCUMM: Fix actor ID handling in v0 | Tobias Gunkel |
2012-02-11 | SCUMM: fix saving of array _byte_FCE2 | Tobias Gunkel |
2012-02-11 | SCUMM: fix resetAllSounds() in player_sid | Tobias Gunkel |
2012-02-11 | SCUMM: remove unimplemented und unused method startMusic() in pce and apple2 ... | Tobias Gunkel |
2012-02-11 | SCUMM: do not convert a savegame twice | Tobias Gunkel |
2012-02-11 | SCUMM: fix v0 mode handling and actor switching | Tobias Gunkel |
2012-02-11 | SCUMM: fix blank sentence line in v0 after cutscenes and remove unused parame... | Tobias Gunkel |
2012-02-11 | SCUMM: Re-arrange some things to make it closer to the original | segrax |
2012-02-11 | SCUMM: Save the new variables, move the setting of the unknown variable to af... | segrax |
2012-02-11 | SCUMM: improve unknown variable support, add case 0xff to the animateactor op... | segrax |
2012-02-11 | SCUMM: v0 opcode review | Tobias Gunkel |
2012-02-11 | SCUMM: fix opcode walkToObject in v0 | Tobias Gunkel |
2012-02-11 | SCUMM: 2nd try to fix dungeon door timing | Tobias Gunkel |
2012-02-11 | SCUMM: shorten delay for dungeon door closing action | Tobias Gunkel |
2012-02-11 | SCUMM: Change vars to ints, remove unused variable for now | segrax |